TIL: Hive cooldown is based on the total number of charges, not per-charge.
Got a +4 Stinger mod (I didn't have one, was using 10% range from Tactician instead) and my charges went from 14-18, and the per-charge recharge from 1.6s to 1.3s.
Assuming I get all the stingers off, that's what, like a 28% damage increase from that mod alone? And with no real downside other than a slightly smaller radius? Ain't bad at 'tal.
Edit: Crafting still fucking sucks so god-damned hard. The massive RNG nature of color rolls coupled with the even more RNG nature of how good the rolls will be layered on top of a third layer of talent RNG is awful. And then add in that you can craft a whopping 20ish pieces of a set item and you're left with being largely screwed if you're looking for something that's decent, or even functional.
Trying to swap my Murakami chest out for Wyvern and my Wyvern back out for Hana-U so I can rock 3p Hanna /1p China Light/1p Wyvern and the BTSU gloves and I was able to get a reasonably decent chest, but every single Hana backpack was the hottest of hot garbage. Rainbows for dddaaaayyyyysssss. Curious to how the 5% weapon damage buff could affect my build (the 20% repair from Murakami is useless), but I guess I still get some utility out of the 2P Wyvern for 10% status. Only other thing I can really think of is 2P China for more skill haste.
Target farming is nice at least, but I guess I'm farming the shit outta some Hana to hope I get a drop while scrapping everything for more Hana parts.
- - - Updated - - -
Threw together a probably pretty generic AR build with Emeline's as an off-weapon for regen.
Coyote
2P W&H
1P Fenris
Fox's Prayer
Contractors
Gunner spec with all red nodes (minus an armor regen little blue one)
Garbage MK16 I had that I could toss Strained onto
Revive hive/crusader shield
Stats are firmly meh, but it's working surprisingly well. Shreds solo heroic pretty hard, and still doing respectable damage in a full group (critting upwards of 600k). However I got to thinking...
Future Perfect is a pretty rad talent. And while gunner has some nice perks for AR, Tactician works just fine as well and is +1 Skill Tier for free.
Basically, it's more or less a full weapon damage build as usual, but with Future Perfect, 2 Skill Tier nodes so you're at 6 after a few kills, and you roll with Riot Foam (12+ seconds of CC with 7 shots) and Assault Drone (works both as a pretty solid damage boost and also a distraction for enemies to shoot at instead of you). Would allow you to even swap your armor talent to Spotter, which should absolutely be a nice weapon damage boost over something like Obliterate.
I'm gonna have to do some testing on this tomorrow after I play around with this vanilla build some more.
However, got Merciless and holy shit that talent seems absolutely bananas. Will be testing in place of Emeline's as my off weapon for now.
After testing...Will need to figure out a Merciless build, it's garbage with my base AR build. Whipped up a functional version of the Future Perfect build and...it's not as good as I'd hoped. I need to test more, but I kidna don't like that your active skills dynamically go up/down as you gain/lose charges. Was kinda hoping to be able to abuse it to keep up a Tier 6 Assault Drone for the most part. That and the weapon damage alone isn't quite there to keep the buff up in groups, it's annoying when your own Assault Drone snipes the last hit on a dude and you end up losing your stacks to boot.