Pre patch Unholy pvp mini guide
Talents
- Clawing Shadows' range = uptime, ignores armor, 100% mastery scale
- Ebon Fever's senergy with pvp talents
- Asphyxiate or Death's Reach, I prefer hard cc, but they're times I wish for the range
- Soul Reaper adds a third dot, for kill pressure
- Flex pick, I go with pack, use it when healers can't save you
- Epidemic for aoe, even at 2 targets, your geting the same damage as DC for 10 less rune power
ST is a toss up, keep them in Defile for the full 10secs or take Pestilence and gamble
- Frenzy is a mini hero on a near min cd!!
PvP talents
Go with Glad's Med. Full controll of what to clear is best. Humans can use Relentless, it depends what kind of cc your fighting
- Unholy Mutation - nearly the full vp worth of damage, can crit
- Wandering Plague - a second dot, to outbreak
Flex Pick
Necrotic Aura - if you can stay in mele range for a long time
Necrotic Strike - hard swaps, and chain cc is how you win matches. this will be posion in the wound. pun
Reanimation - needs practice, drop it on they're heads, or instanly grip them to it. 10% hp is no joke
Dark Sim
Anti-Magic Zone
Playstyle
VS Mele
TLDR - Let your range, dots, and pets exhaust them before you go toe to toe. VP, WP, and UM, will do nearly 15k damage. For one gcd
Keep timmy, in 30yrds, hold 4 runes
When they charge you, 2x FS Apoc, DT, Charge/Gnaw/Chains, get out of range, let your army fight for you
If they get back into range of you, 2x FS/SR/Outbreak/Asph/Chain/get out of range, pop with CS, repeat
Use frenzy when your in a slug fest
VS Range
No special tricks here, you losse to them in ranged combat
Don't give them ground, be as agressive as you can
Get into their range, without using grip, use chains, pet cc
Save grip to counter their escape resets, blinks, and so forth(edited)