Damage is based on the main hand damage, theres a big difference between the damage of a 1hand and a 2 hand just enabling it to be used with a 2 hand would make it deal insane amounts of damage. We would need a second version of this talent based on a 2hand weapon like most of other talents.
Last edited by Kendros; 2018-06-15 at 10:26 PM.
Damage calcs in BFA are based off attack power.
http://bfa.wowhead.com/spell=207230/frostscythe
A sweeping attack that strikes all enemies in front of you for (14% of Attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
To clarify, this means most classes scale similarly to monks in MoP era (the damage dealt by most monk abilities didn't care about weapon damage or speed, making 2h monks do very very comparable damage to dual wielding monks, save for having an extra weapon enchant).
Last edited by blackblade; 2018-06-15 at 10:25 PM.
Wouldn't it make more sense for unholy dk's to dual wield with a fast-paced play style? Being the spec that uses disease-riddled rune weapons to strike as many infected wounds on the target, and then bursting them with shadow/death magic?
And for frost dk's to be the icy, heavy hitting undead juggernauts they have always been portrayed as?
This would fix both class fantasy and make sure atleast one plate spec uses 1h strength based weapons. Which seems like something blizzard really wants to keep, for some reason...
My thought also...
"Frost death knights deal large amounts of damage through powerful strikes and use of runic power. Unholy death knights focus more on rune regeneration, fast-paced attacks, and the aid of undead minions."
Source: https://wow.gamepedia.com/Death_knight
This has been pointed out countless times by now, in the end when blizzard trashed the old talent trees the devs just half-assed it and saw that the DW talents were in the very early tiers of frost (with one exception further down the tree), so that everyone could grap them with the usual 20/51 builds. *(see edit) At first they settled for frost being both dw and 2h, but because they are lazy, and because they put zero thought into it, made frost DW only option in legion and unholy got stuck with swinging their wannabe 2h sword with ludicrous speed. The last shred of the actual class fantasy is only alive in blood.. kinda, but even they went for so much haste (because mastery was just not worth it in legion) that they look like some anime samurai as well.
It's too late to expect changes here though, at least as far as hard rules go. The only change I could see here would be in the distant future, there might be a possibility that makes Blizzard open up their restrictions again when it comes to weapons once they have finally equalized them completely.
I doubt this will be any time soon, especially with them having pissed away so much development time in alpha/beta and now lagging behind 2 months before release.
*Edit: It's also not like everyone always wanted to play DW, DW has the unfortunate effect that it tends to overshadow 2h because blizzard has historically failed to make them even, so every spec that can DW usually ends up dual-wielding with a few temporary exceptions here and there over the years. So even if it was the case that back then many frost DKs were dual wielding, it hasn't been entirely by choice for everyone.
As for abilities being AP based as the tooltip suggests:
Frost scythe is definitely 100% based on AP (and mastery) alone atm in beta. Obliterate is a different beast. I'm not sure what I'm missing with the scaling of Obliterate, but it deals considerably less damage than both the ingame tooltip and the datamined % based one suggests.
Last edited by Cosmic Janitor; 2018-06-16 at 12:27 PM.
I'm off by like 60% (or around 40% mitigation), which afaik should not be the case for your normal level 110 target dummy (Training Dummy) in acherus.
I worked out that the offhand scaling, which is also described in the tooltip, does count only for 50% of the damage, so that modifier still applies. So instead of the 60% ap + 60% ap, in truth you should be hitting for 60% and 30% after applying the offhand modifier. The mainhand according to the tooltip should still hit for 1680 according to my calculations (1400 str = 2800 AP; 2800*60%= 1680).
But my mainhand obliterate hits for roughly 950-1000, my offhand for about half of that. The ingame tooltip suggests my obliterate should hit for 1950, the missing 400 between the tooltip and the combat log is probably due to the armor, but I'm still not sure how the 60% ap and 60(30)% ap would fit into that.
Edit: Just noticed that I still have the tier bonus active... gotta try wihout it
Last edited by Cosmic Janitor; 2018-06-16 at 02:09 PM.
The obvious solution to me is to just open up the transmog system to allow more options, and recycle animations with effects to allow more weapon combinations. This would solve all of class/spec/weapon desires in one fell swoop, rather than tinkering with each one individually. 2h Enh, Sword and Shield DPS, and 2 h Frost are all big asks from the player base. Giving them this in an easy to handle way, that doesn't effect people that love the current system, and with minimal effort, is a win/win.
Just to note, Frostscythe now deals the same damage whether using 2H or DW.
But, DW still deals approximately 30ish% more auto attack damage compared to 2H.
Based on the front page thing with druid transmog they have the tech to do this already(polearm turns into dual daggers/claws for instance). Hopefully they throw us a bone. I just like the appearance of 2 handers so much more as a Frost DK. Don't care if the numbers reflect dual wield.
totally agree with you.
The only reason people keep asking for 2H frost is the pvp part of it where they could almost 1 shot squishy targets with crazy OB and FS hits. This is the only reason. Frost is and has always been designed for dual wielding. Been playing it as dual wield since Wrath. And I know this is about pvp because when i did pvp i always had my 2 hander in my bags to reck face in BG's.
It was broken.