1. #1

    Battle for Azeroth Beta - Build 26871 Spell Changes

    Originally Posted by MMO-Champion
    Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 30% 25% of all damage taken in the last 5 sec, minimum 10% of maximum health. 7% of maximum health.
    • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 30% 25% of all damage taken in the last 5 sec, minimum 10% of maximum health. 7% of maximum health.

    Blood
    • Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain [ 150% [ 200% of Spell Power ]% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 0.0%. Death Knight - Blood Spec.

    Frost
    • Breath of Sindragosa Continuously deal [ 30% of Attack Power + 30% [ 33.3% of Attack Power + 33.3% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight - Level 100 Talent. Instant. 2 min cooldown.
    • Cold Heart Every 3 Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal [ 9% [ 10% of Attack Power ] Frost damage. Stacks up to 15 20 times. Frost Death Knight - Level 56 Talent.
    • Gathering Storm Each Rune spent during Remorseless Winter increases its damage by 15% 10%, and extends its duration by 0.5 sec. Frost Death Knight - Level 90 Talent.
    • Icy Talons Frost Strike and Breath of Sindragosa Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times. Frost Death Knight - Level 56 Talent.
    • Obliteration While Pillar of Frost is active, Frost Strike and Howling Blast grant Killing Machine Glacial Advance, and Howling Blast always grant Killing Machine and have a 40% chance to generate a Rune. Frost Death Knight - Level 100 Talent.

    Frost & Unholy
    • Dark Succor When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and heals for an additional 5% 10% of maximum health. Death Knight - Frost & Unholy Spec.
    • Death Strike Death Strike's healing is increased by 50% 40%. Death Knight - Frost & Unholy Spec.

    Unholy
    • Death's Reach Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip. Unholy SuperDiffer.DBC.WowChrSpecialization Death Knight - Level 58 Talent.

    Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Throw Glaive Throw a demonic glaive at the target, dealing [ 33.34% of Attack Power ] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Requires Melee Weapon. 1 charge. 30 yd range. Instant. 9 sec recharge. 1 charge.

    Vengeance
    • Demon Spikes Surge with fel power, increasing your Armor by Agility [ 85% of Agility , and your Parry chance by 15%, for 6 sec. 2 charges. Demon Hunter - Vengeance Spec. Instant. 20 sec recharge. 2 charges.
    • Demonic Wards Your tattoos reduce all damage taken by 10%, and increase your Stamina by 65% and your Armor by 75%. Demon Hunter - Vengeance Spec. 85%. Demon Hunter - Vengeance Spec.
    • Throw Glaive Throw a demonic glaive at the target, dealing [ 15.79% of Attack Power ] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Requires Melee Weapon. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 3 sec cooldown.

    Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 16% [ 14.5% of Spell Power ] Arcane damage and then an additional [ 120% [ 108% of Spell Power ] Arcane damage over 16 sec.
    • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [ 16% [ 14.5% of Spell Power ] Arcane damage and then an additional [ 120% [ 108% of Spell Power ] Arcane damage over 16 sec.
    • Moonfire (Bear Form) A quick beam of lunar light burns the enemy for [ 16% [ 14.5% of Spell Power ] Arcane damage and then an additional [ 120% [ 108% of Spell Power ] Arcane damage over 16 sec.
    • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 16% [ 14.5% of Spell Power ] Arcane damage and then an additional [ 120% [ 108% of Spell Power ] Arcane damage over 16 sec.
    • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [ 16% [ 14.5% of Spell Power ] Arcane damage and then an additional [ 120% [ 108% of Spell Power ] Arcane damage over 16 sec.
    • Moonfire (Bear Form) A quick beam of lunar light burns the enemy for [ 16% [ 14.5% of Spell Power ] Arcane damage and then an additional [ 120% [ 108% of Spell Power ] Arcane damage over 16 sec.
    • Shred (Balance, Guardian, Restoration) Awards 0 combo points.
    • Shred (Feral) Awards 0 combo points.
    • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 22.5% [ 20% of Spell Power ] Nature damage and then an additional [ 96% [ 87% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards.
    • Sunfire (Restoration) A quick beam of solar light burns the enemy for [ 22.5% [ 20% of Spell Power ] Nature damage and then an additional [ 96% [ 87% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards.

    Balance
    • Balance Druid Decreases damage/healing by 15% 22%: Fury of Elune, Lunar Strike, Moonfire, New Moon, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Decreases periodic damage/healing by 15% 22%: Fury of Elune, Lunar Strike, Moonfire, New Moon, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid - Balance Spec.
    • Fury of Elune Calls down a beam of pure celestial energy that follows the target enemy for 8 sec, dealing [ 30% enemy, dealing [ 240% of Spell Power ] Astral damage to all nearby enemies every sec over 8 sec to all nearby targets. Generates 40 Astral Power over its duration. Balance Druid - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Mastery: Starlight Increases Starsurge, Stellar Flare, Fury of Elune and Starfall damage by [ 200% Increases Moonfire, Sunfire,, Stellar Flare and Starfall damage by [ 140% of Spell Power ]%. Increases Starsurge damage by [ 70% of Spell Power ]%. Increases the damage effects of Lunar Empowerment and Stellar Empowerment by an additional [ 200% of Spell Power ]%. Increases the damage effect of by an additional [ 140% of Spell Power ]% and Solar Empowerment by an additional 0.0%. Druid - Balance Spec. [ 70% of Spell Power ]%. Druid - Balance Spec.
    • New Moon Deals [ 117% Deals [ 75% of Spell Power ] Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. 3 charges. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Balance Druid - Level 100 Talent. 40 yd range. 1 sec cast. 30 25 sec recharge. 1 sec global cooldown. 3 charges.
    • Starfall Calls down waves of falling stars at the targeted area, dealing [ 90% [ 108% of Spell Power ] Astral damage over 8 sec. Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 50 Lunar Power. 40 yd range. Instant.
    • Starlord Starsurge and Starfall grant you 3% Haste for 15 20 sec. Stacks up to 3 times. Gaining a stack does not refresh the duration. Balance Druid - Level 75 Talent.
    • Starsurge Launch a surge of stellar energies at the target, dealing [ 160% [ 200% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 40 Lunar Power. 40 yd range. Instant.
    • Stellar Drift Increases Starfall's radius by 30% 20%, its damage by 25%, and allows you to cast while moving while within Starfall's area. Balance Druid - Level 90 Talent.
    • Stellar Flare Burns the target for [ 40% [ 10% of Spell Power ] Astral damage, and then an additional [ 180% [ 84% of Spell Power ] damage over 24 sec. Balance Druid - Level 90 Talent. 10 Lunar Power Generates 8 Astral Power. Balance Druid - Level 90 Talent. 40 yd range. 1.5 sec cast.
    • Twin Moons Moonfire deals 20% increased damage and also hits another nearby enemy within 20 15 yds of the target. Balance Druid - Level 90 Talent.

    Balance & Restoration
    • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 22.5% [ 20% of Spell Power ] Nature damage and then an additional [ 96% [ 87% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards.
    • Sunfire (Restoration) A quick beam of solar light burns the enemy for [ 22.5% [ 20% of Spell Power ] Nature damage and then an additional [ 96% [ 87% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards.

    Feral
    • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 54.1% [ 50% of Attack Power ] Physical damage. Awards 1 combo points. 3 charges. Requires Cat Form. Feral Druid - Level 90 Talent. 30 Energy. 8 yd range. Instant. 10 8 sec recharge. 1 sec global cooldown. 3 charges.
    • Feral Druid Increases damage/healing by 29% 3%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shred, Swipe, Thrash Increases periodic damage/healing by 29% 3%: Berserk, Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Maim, Moonfire, Rake, Rip, Shred, Swipe, Thrash Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid - Feral Spec.
    • Shred While stealthed, Shred deals 50% 20% increased damage, and has double the chance to critically strike. Druid - Feral Spec.
    • Shred Shred deals 20% [ 38.06% of Attack Power ]% increased damage against bleeding targets. Druid - Feral Spec.

    Guardian
    • Brambles Sharp brambles protect you, absorbing and reflecting up to [ 20% [ 6% of Attack Power ] damage from each attack. While Barkskin is active, the brambles also deal [ 2.62% of Attack Power ] Nature damage to all nearby enemies every 1 sec. Guardian Druid - Level 15 Talent.
    • Frenzied Regeneration Heals you for 24% of maximum health over 4 18% of maximum health over 3 sec. 1 charge. Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 36 sec recharge. 1 charge.

    Restoration
    • Photosynthesis While your Lifebloom is on yourself, your Rejuvenations heal 30% periodic heals heal 15% faster. While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom. Restoration Druid - Level 100 Talent.
    • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 59.5% of Spell Power ] over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 34% 30% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

    Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • A Murder of Crows Summons a flock of crows to attack your target, dealing [ 424.6% [ 368% of Attack Power ] Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. Beast Mastery (60)/Marksmanship (15)/Survival (60) Hunter - Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.

    Beast Mastery
    • Venomous Bite Cobra Shot reduces the cooldown of Bestial Wrath by 1 sec. Beast Mastery Hunter - Level 60 Talent.

    Pets
    • Acid Spit The Worm spits acid at the target, slowing movement by 50% for 6 sec. Exotic Special Ability. 30 yd range. Instant. 10 sec cooldown.

    Survival
    • Birds of Prey Attacking your pet's target with Mongoose Bite or Butchery extends the duration of Coordinated Assault by 1 [ 1,500 / 1,000.1 sec. Survival Hunter - Level 100 Talent.
    • Bloodseeker Kill Command causes the target to bleed for [ 48% [ 40% of Ranged Attack Power ] damage over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds. Survival Hunter - Level 60 Talent. Unlimited range.
    • Carve A sweeping attack that strikes all enemies in front of you for [ 21% [ 28% of Attack Power ] Physical damage. Reduces the remaining cooldown on Wildfire Bomb by 1.0 sec for each target hit, up to 5. Requires Two-Handed Melee Weapon. Hunter - Survival Spec. 30 35 Focus. 8 yd range. Instant. 6 sec cooldown.
    • Harpoon Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. Requires Two-Handed Melee Weapon. 1 charge. Hunter - Survival Spec. 5 8-30 yd range. Instant. 30 sec recharge. 0.5 sec global cooldown. 1 charge.
    • Kill Command Give the command to kill, causing your pet to savagely deal [ 32% [ 60% of Attack Power ] Physical damage to the enemy. Has a 25% chance to immediately reset its cooldown. Generates 15 Focus. 1 charge. Hunter - Survival Spec. 50 yd range. Instant. 6 sec recharge. 1 charge.
    • Mongoose Bite A brutal attack that deals [ 49.33% [ 100% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 20% 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Requires Two-Handed Melee Weapon. Survival Hunter - Level 90 Talent. 30 Focus. Melee range. Instant.
    • Raptor Strike A vicious slash dealing [ 62.87% [ 70% of Attack Power ] Physical damage. Requires Two-Handed Melee Weapon. Hunter - Survival Spec. 30 Focus. Melee range. Instant.
    • Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 350% [ 120% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Survival Hunter - Level 60 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Terms of Engagement Harpoon deals [ 115% [ 50% of Attack Power ] Physical damage and generates 40 30 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon. Survival Hunter - Level 15 Talent.
    • Tip of the Spear Kill Command increases the damage of your next Raptor Strike by 15% 20%, stacking up to 3 times. Survival Hunter - Level 90 Talent.
    • Viper's Venom Mongoose Bite has a chance to make your next Serpent Sting cost no Focus and deal an additional 300% 250% initial damage. Survival Hunter - Level 15 Talent. Approximately 4 procs per minute. 3 procs per minute.
    • Wildfire Bomb Hurl a bomb at the target, exploding for [ 15.6% [ 45% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 120% [ 90% of Attack Power ] Fire damage over 5 sec. 1 charge. Hunter - Survival Spec. 40 yd range. Instant. 18 sec recharge. 1 charge.

    Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Portal: Boralus (New) Creates a portal, teleporting group members that use it to Boralus. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
    • Portal: Dazar'alor (New) Creates a portal, teleporting group members that use it to Dazar'alor. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
    • Reverberate (New) If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge. Arcane Mage - Level 90 Talent.
    • Teleport: Boralus (New) Teleports you to Boralus. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
    • Teleport: Dazar'alor (New) Teleports you to Dazar'alor. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
    • Time Anomaly Every 5 sec you have a 5% random chance to gain 4 Arcane Charges and At any moment, you have a chance to gain Arcane Power for 10 sec regardless of its current cooldown. Tank Role - Tier 0 PvP Talent. gain Evocation for 1 sec, or gain 4 Arcane Charges. Arcane Mage - Level 100 Talent.

    Arcane
    • Clearcasting For each 0 mana you spend, you have a 1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion free. and channel 20% faster. Mage - Arcane Spec. 1% of Base Mana.

    Frost
    • Blizzard Ice shards pelt the target area, dealing [ 104% [ 800 + 104% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.

    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Chi Burst (Windwalker) Chi Burst generates 1 Chi per enemy target damaged.up to a maximum of 2.
    • Chi Burst (Windwalker) Chi Burst generates 1 Chi per enemy target damaged.up to a maximum of 2.
    • Renewing Mist Surrounds the target with healing mists, restoring [ 175% [ 140% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Unlimited range. Instant.
    • Vivify (Brewmaster, Windwalker) Causes a surge of invigorating mists, healing the target for [ 120% of Attack Power ]. [ 105% of Spell Power ].
    • Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 120% of Attack [ 105% of Spell Power ] and all allies with your Renewing Mist active for [ 80% of Spell Power ]. [ 70% of Spell Power ].
    • Vivify 3.2% 3.5% of Base Mana / 30 Energy / 30 Energy.

    Brewmaster
    • Guard Guard against future attacks, causing the next [ 500% of Attack Power ] damage you would [ 750% of Attack Power ] damage delayed by Stagger to instead be prevented. Brewmaster Monk - Level 100 Talent. Instant. 30 sec cooldown.

    Mistweaver
    • Renewing Mist Surrounds the target with healing mists, restoring [ 175% [ 140% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. 1 charge. Monk - Mistweaver Spec. 3% 2.8% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 charge.
    • Revival Heals all party and raid members within 40 yards for [ 2,721 + 200% [ 200% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
    • Soothing Mist Heals the target for [ 360% [ 320% of Spell Power ] over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Each heal has a chance to cause a Gust of Mists on the target. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.4% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec global cooldown.
    • Vivify Vivify heals all allies with your Renewing Mist active for [ 80% [ 70% of Spell Power ]%. Monk - Mistweaver Spec.

    Windwalker
    • Fists of Fury Pummels all targets in front of you, dealing [ 470.9% of Attack Power ] damage over 4 sec to your primary target and [ 235.5% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. Requires One-Handed Melee Weapon. Monk - Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown.

    None
    PvP Talents
    • Raging Frenzy Your Frenzied Regeneration also generates 60 Rage over 4 3 sec. Tank Role - Tier 0 PvP Talent.

    Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Divine Steed Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. 1 charge. Instant. 60 sec recharge. 1 charge. 45 sec recharge. 1 charge.
    • Flash of Light Expends a large amount of mana to quickly heal a friendly target for [ 120% [ 125% of Spell Power ]. 20% of Base Mana. 40 yd range. 1.5 sec cast.
    • Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 130% [ 150% of Spell Power ] healing to an ally. Has an additional 25% 30% critical effect chance. 100 yd range. Instant.
    • Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 130% [ 150% of Spell Power ] healing to an ally. Has an additional 25% 30% critical effect chance. 100 yd range. Instant.

    Holy
    • Aura Mastery Empowers your chosen aura and increases its radius to 40 yards for 6 8 sec. Devotion Aura: all affected allies gain [ 20 + 25% of Spell Power ]% damage reduction. Aura of Sacrifice: causes 30% of damage to be redirected to you and reduced by 75%. Aura of Mercy: has no target limit and healing increased by 100%. Paladin - Holy Spec. Instant. 3 min cooldown.
    • Holy Light An efficient spell, healing a friendly target for [ 140% [ 150% of Spell Power ]. Paladin - Holy Spec. 13% of Base Mana. 40 yd range. 2.5 sec cast.
    • Holy Shock Holy Shock has an additional 25% 30% chance to crit. Paladin - Holy Spec.
    • Holy Shock Triggers a burst of Light on the target, dealing [ 90% of Spell Power ] Holy damage to an enemy, or [ 130% [ 150% of Spell Power ] healing to an ally. Has an additional 25% 30% critical effect chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
    • Light of Dawn Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 45% [ 55% of Spell Power ]. Paladin - Holy Spec. 14% of Base Mana. Instant. 12 sec cooldown.

    Retribution
    • Blade of Wrath Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%. Retribution Paladin - Level 30 Talent. Approximately 4 procs per minute.
    • Selfless Healer Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increases increase its healing done by 10%. Stacks up to 4 times. Retribution Paladin - Level 90 Talent.

    Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Smite (Discipline) Smites an enemy for [ 53.3% of Spell Power ] Holy damage and absorbs the next [ 56% [ 65% of Shadow Spell Power ] damage dealt by the enemy.

    Discipline
    • Atonement Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 55% 60% of the damage done. Priest - Discipline Spec.
    • Discipline Priest Discipline Priest core passive Increases damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Shadow Covenant, Shadow Mend Increases periodic damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Shadow Covenant, Shadow Mend Priest - Discipline Spec.
    • Penance Launches a volley of holy light at the target, causing [ 176% of Spell Power ] Holy damage to an enemy or [ 225% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest - Discipline Spec. 2.2% 2% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
    • Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for [ 62.5% of Spell Power ], and applies Atonement for 60% of its normal duration. 2 charges. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 6.5% of Base Mana. 40 yd range. 2 sec cast. 18 sec recharge. 2 charges. 20 sec recharge. 2 charges.
    • Smite Smite absorbs the next [ 56% [ 65% of Shadow Spell Power ] damage dealt by the enemy. Priest - Discipline Spec.

    Holy
    • Angel's Mercy Damage you take reduces the cooldown of Desperate Prayer, based on the amount of damage taken. Holy Priest - Artifact Thing. Level 30 Talent.
    • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 60 seconds. Holy Priest - Level 45 Talent.
    • Heal An efficient spell that heals an ally for [ 150% [ 160% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.9% of Base Mana. 40 yd range. 2.5 sec cast.
    • Holy Priest Holy Priest core passive Increases damage/healing by 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Healing, Prayer of Mending, Renew Increases periodic damage/healing by 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Healing, Prayer of Mending, Renew Increases damage/healing by 10%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Increases periodic damage/healing by 10%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Priest - Holy Spec.
    • Holy Word: Salvation Heals all allies within 40 yards for [ 150% of Spell Power ], and applies Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 6% of Base Mana. 40 yd range. Instant (Channeled). 12 min cooldown.
    • Renew Fill the target with faith in the light, healing them instantly for [ 21% of Spell Power ] and then [ 105% of Spell Power ] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 2% 1.7% of Base Mana. 40 yd range. Instant.
    • Surge of Light Your healing spells and Smite have a [ 8 + 25% of Spell Power ]% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges Stacks to 2. Holy Priest - Level 75 Talent.

    Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Subtlety
    • Soothing Darkness You heal [ 3 + 25% of Spell Power ]% 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active. Subtlety Rogue - Level 60 Talent.

    Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 179% [ 358% of Attack Power ] Physical damage. Requires Melee Weapon. Melee range. Instant.
    • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 179% [ 358% of Attack Power ] Physical damage. Requires Melee Weapon. Melee range. Instant.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of [ 179% [ 358% of Attack Power ] Physical damage, bypassing armor. Requires Melee Weapon. 100 yd range. Instant.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of [ 179% [ 358% of Attack Power ] Physical damage, bypassing armor. Requires Melee Weapon. 30 Maelstrom. 30 yd range. Instant. 9 sec cooldown.
    • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of [ 179% [ 358% of Attack Power ] Physical damage, bypassing armor. Requires Melee Weapon. 100 yd range. Instant.

    Enhancement
    • Crash Lightning Electrocutes all enemies in front of you, dealing [ 9.4% of Attack Power + 9.4% [ 14% of Attack Power + 14% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal [ 11.9% of Attack Power + 11.9% [ 17.9% of Attack Power + 17.9% of Off-hand Attack Power ] Nature damage to all targets in front of you. Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%. Requires Melee Weapon. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.
    • Stormbringer Your weapon attacks have a 5.1% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to deal 25% increased damage, cost 100% less Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 179% [ 358% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. Shaman - Enhancement Spec. 30 Maelstrom. Melee range. Instant. 9 sec cooldown.
    • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [ 312% of Attack Power ] Physical Flamestrike damage and Incapacitating any enemy hit for 2 sec. Requires Melee Weapon. Enhancement Shaman - Level 90 Talent. 20 Maelstrom. Instant. 40 sec cooldown.

    Restoration
    • Healing Stream Totem Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for [ 20.5% [ 32% of Spell Power ] every 2 sec. 1 charge. Shaman - Restoration Spec. 11% of Base Mana. Instant. 30 sec recharge. 1 sec global cooldown. 1 charge.
    • Healing Wave An efficient wave of healing energy that restores [ 140% [ 145% of Spell Power ] of a friendly target’s health. Shaman - Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.

    Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Affliction
    • Summon Darkglare Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 40% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. Warlock - Affliction Spec. 1 Soul Shard. Instant. 3 min cooldown. 2% of Base Mana. Instant. 3 min cooldown.

    Demonology
    • Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 58% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. 4.5 sec cast.
    • Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current demons by 0.0 15.0 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast. 1.5 min cooldown.

    Destruction
    • Havoc Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim. for 75% of normal initial damage. Warlock - Destruction Spec. 2% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
    • Soul Fire Burns the enemy's soul, dealing a critical strike for [ 300% [ 100% of Spell Power ] Fire damage. Damage is further increased by your critical strike chance Cooldown is reduced by 2 sec for every Soul Shard you spend. Generates 4 Soul Shard Fragments. Destruction Warlock - Level 15 Talent. 1 Soul Shard. 40 yd range. 4 sec cast. 45 sec cooldown. 2% of Base Mana. 40 yd range. 1.5 sec cast. 20 sec cooldown.
    • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% [ 3 + 25% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 50% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Warlock - Destruction Spec. 1 Soul Shard 2% of Base Mana. 30 yd range. Instant. 3 min cooldown.

    Pets
    • Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for [ 11.6% [ 16.5% of Spell Power ] Physical damage every 1 sec for 5 sec. The Felguard cannot take any other action during Felstorm. Special Ability. 60 Energy. Instant. 30 sec cooldown.
    • Legion Strike A strong attack that deals [ 23.8% [ 34% of Spell Power ] damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Requires Weapon. Basic Attack. 60 Energy. Melee range. Instant. 1 sec global cooldown.

    Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Fury
    • Recklessness Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 10 sec 60 min. Generates 100 Rage. Warrior - Fury Spec. Instant. 1.5 min cooldown.

    Protection
    • Ignore Pain Fight through the pain, ignoring 50% of damage taken, up to [ 500% [ 700% of Attack Power ] total damage prevented. Warrior - Protection Spec. 40 Rage. Instant.
    • Mastery: Critical Block Increases your chance to block by [ 50% of Spell Power ]% and your chance to critically block (gaining twice your block value blocking twice the amount) by [ 150% of Spell Power ]%. Also increases your attack power by 0.0%. Warrior - Protection Spec.

    Racials
    Dark Iron Dwarf
    • Mole Machine While outdoors, summon a Mole Machine that tunnels through the earth.[NYI earth] Dark Iron Dwarf Racial. 5 sec cast. 30 min cooldown.

    Lightforged Draenei
    • Light's Reckoning Erupt with Light upon death. Deals 32,900 33,251 Holy damage to enemies within 8 yards and heals allies for 32,900. Lightforged Draenei Racial. 33,251. Lightforged Draenei Racial.

    Professions
    Alchemy
    • Cataclysm Alchemy Name changed from "Cataclsym Alchemy" to "Cataclysm Alchemy".
    • Coastal Healing Potion Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Star Moss x 3, Crystal Vial. Siren's Pollen x 8, Crystal Vial.
    • Coastal Healing Potion Create a Coastal Healing Potion. Alchemy. 2 sec cast. Reagents: Star Moss x 6, Crystal Vial. Siren's Pollen x 10, Crystal Vial.
    • Coastal Healing Potion Reduce the materials required to create a Coastal Healing Potion. Alchemy. 2 sec cast. Reagents: Star Moss x 3, Crystal Vial. Siren's Pollen x 8, Crystal Vial.
    • Coastal Mana Potion Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Riverbud x 3, Crystal Vial. 8, Crystal Vial.
    • Coastal Mana Potion Create a Coastal Mana Potion. Alchemy. 2 sec cast. Reagents: Riverbud x 6, Crystal Vial. 10, Crystal Vial.
    • Coastal Mana Potion Reduce the materials required to create a Coastal Mana Potion. Alchemy. 2 sec cast. Reagents: Riverbud x 3, Crystal Vial. 8, Crystal Vial.
    • Demitri's Draught of Deception Reduce the materials required to create a Demitri's Draught of Deception. Alchemy. 2 sec cast. Reagents: Sand Shifter x 3, Sea Stalk x 2, Crystal Vial. 8, Sea Stalk x 20, Crystal Vial.
    • Demitri's Draught of Deception Change to create multiple draughts. Alchemy. 2 sec cast. Reagents: Sand Shifter x 3, Sea Stalk x 2, Crystal Vial. 8, Sea Stalk x 20, Crystal Vial.
    • Demitri's Draught of Deception Create a Demitri's Draught of Deception. Alchemy. 2 sec cast. Reagents: Sand Shifter x 5, Sea Stalk x 3, Crystal Vial. 10, Sea Stalk x 25, Crystal Vial.
    • Endless Tincture of Fractional Power Create an Endless Tincture of Fractional Power. Alchemy. 2 sec cast. Reagents: Flask of the Currents x 2, Flask of Endless Fathoms x 2 Flask of Endless Fathoms, Flask of the Vast Horizon x 2, Flask of the Undertow x 2, Expulsom x 3. Flask of the Undertow, Expulsom x 10.
    • Endless Tincture of Fractional Power Chance to create multiple tinctures. Alchemy. 2 sec cast. Reagents: Flask of the Currents, Flask of Endless Fathoms, Flask of the Vast Horizon, Flask of the Undertow, Expulsom x 2. 6.
    • Endless Tincture of Fractional Power Reduces the materials required to craft an Endless Tincture of Fractional Power. Alchemy. 2 sec cast. Reagents: Flask of the Currents, Flask of Endless Fathoms, Flask of the Vast Horizon, Flask of the Undertow, Expulsom x 2. 6.
    • Flask of Endless Fathoms Create a Flask of the Endless Fathoms. Alchemy. 2 sec cast. Reagents: Anchor Weed, Winter's Kiss x 4, Riverbud x 4, Crystal Vial. x 10, Winter's Kiss x 15, Riverbud x 25, Expulsom, Crystal Vial.
    • Flask of Endless Fathoms Chance to create multiple flasks. Alchemy. 2 sec cast. Reagents: Anchor Weed, Winter's Kiss x 2, Riverbud x 2, Crystal Vial. x 5, Winter's Kiss x 10, Riverbud x 20, Expulsom, Crystal Vial.
    • Flask of Endless Fathoms Reduces the materials required to craft a Flask of Endless Fathoms. Alchemy. 2 sec cast. Reagents: Anchor Weed, Winter's Kiss x 2, Riverbud x 2, Crystal Vial. x 5, Winter's Kiss x 10, Riverbud x 20, Expulsom, Crystal Vial.
    • Flask of the Currents Reduces the materials required to craft a Flask of the Currents. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 2, Sea Stalk x 2, Crystal Vial. x 5, Akunda's Bite x 10, Sea Stalk x 20, Expulsom, Crystal Vial.
    • Flask of the Currents Chance to create multiple flasks. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 2, Sea Stalk x 2, Crystal Vial. x 5, Akunda's Bite x 10, Sea Stalk x 20, Expulsom, Crystal Vial.
    • Flask of the Currents Create a Flask of the Currents. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 4, Sea Stalk x 4, Crystal Vial. x 10, Akunda's Bite x 15, Sea Stalk x 25, Expulsom, Crystal Vial.
    • Flask of the Undertow Create a Flask of the Undertow. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 4, Siren's Pollen x 4, Crystal Vial. x 10, Akunda's Bite x 15, Siren's Pollen x 25, Expulsom, Crystal Vial.
    • Flask of the Undertow Chance to create multiple flasks. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 2, Siren's Pollen x 2, Crystal Vial. x 5, Akunda's Bite x 10, Siren's Pollen x 20, Expulsom, Crystal Vial.
    • Flask of the Undertow Reduces the materials required to craft a Flask of the Undertow. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 2, Siren's Pollen x 2, Crystal Vial. x 5, Akunda's Bite x 10, Siren's Pollen x 20, Expulsom, Crystal Vial.
    • Flask of the Vast Horizon Chance to create multiple flasks. Alchemy. 2 sec cast. Reagents: Anchor Weed, Winter's Kiss x 2, Star Moss x 2, Crystal Vial. x 5, Winter's Kiss x 10, Star Moss x 20, Expulsom, Crystal Vial.
    • Flask of the Vast Horizon Create a Flask of the Vast Horizon. Alchemy. 2 sec cast. Reagents: Anchor Weed, Winter's Kiss x 4, Star Moss x 4, Crystal Vial. x 10, Winter's Kiss x 15, Star Moss x 25, Expulsom, Crystal Vial.
    • Flask of the Vast Horizon Reduces the materials required to craft a Flask of the Vast Horizon. Alchemy. 2 sec cast. Reagents: Anchor Weed, Winter's Kiss x 2, Star Moss x 2, Crystal Vial. x 5, Winter's Kiss x 10, Star Moss x 20, Expulsom, Crystal Vial.
    • Lightfoot Potion Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Star Moss x 2, Crystal Vial. 28, Crystal Vial.
    • Lightfoot Potion Create a Lightfoot Potion. Alchemy. 2 sec cast. Reagents: Star Moss x 4, Crystal Vial. 35, Crystal Vial.
    • Lightfoot Potion Reduce the materials requied to create a Lightfoot Potion. Alchemy. 2 sec cast. Reagents: Star Moss x 2, Crystal Vial. 28, Crystal Vial.
    • Potion of Concealment Reduce the materials required to create a Potion of Concealment. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 2, Crystal Vial. 28, Crystal Vial.
    • Potion of Concealment Create a Potion of Concealment. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 4, Crystal Vial. 35, Crystal Vial.
    • Potion of Concealment Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 2, Crystal Vial. 28, Crystal Vial.
    • Sea Mist Potion Reduce the materials required to create a Sea Mist Potion. Alchemy. 2 sec cast. Reagents: Sea Stalk x 2, Crystal Vial. 28, Crystal Vial.
    • Sea Mist Potion Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Sea Stalk x 2, Crystal Vial. 28, Crystal Vial.
    • Sea Mist Potion Create a Sea Mist Potion. Alchemy. 2 sec cast. Reagents: Sea Stalk x 4, Crystal Vial. 35, Crystal Vial.
    • Surging Alchemist Stone Reduces the materials required to craft a Surging Alchemist Stone. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Akunda's Bite x 7, Winter's Kiss x 7, Expulsom x 3. 14, Akunda's Bite x 35, Winter's Kiss x 35, Expulsom x 18.
    • Surging Alchemist Stone Chance to create multiple stones. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Akunda's Bite x 7, Winter's Kiss x 7, Expulsom x 3. 14, Akunda's Bite x 35, Winter's Kiss x 35, Expulsom x 18.
    • Surging Alchemist Stone Create a Surging Alchemist Stone. Alchemy. 2 sec cast. Reagents: Anchor Weed x 7, Akunda's Bite x 10, Winter's Kiss x 10, Expulsom x 4. 15, Akunda's Bite x 40, Winter's Kiss x 40, Expulsom x 20.

    Blacksmithing
    • Emblazoned Stormsteel Girdle Craft an Emblazoned Stormsteel Girdle. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 50, Platinum Ore x 25, Elemental Flux x 10, Expulsom x 50, Sanguicell x 250. 25, Sanguicell x 250.
    • Emblazoned Stormsteel Legguards Craft Emblazoned Stormsteel Legguards. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 65, Platinum Ore x 65, Elemental Flux x 20, Expulsom x 60, Sanguicell x 250. 35, Sanguicell x 250.
    • Honorable Combatant's Cutlass Craft an Honorable Combatant's Cutlass. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Durable Flux x 5. 50, Elemental Flux x 20.
    • Honorable Combatant's Cutlass Reduces the materials required to craft an Honorable Combatant's Cutlass. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 15, Durable Flux x 4. 46, Elemental Flux x 15.
    • Honorable Combatant's Cutlass Greatly reduces the materials required to craft an Honorable Combatant's Cutlass. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 10, Durable Flux x 3. 40, Elemental Flux x 10.
    • Honorable Combatant's Deckpounder Greatly reduces the materials required to craft an Honorable Combatant's Deckpounder. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Durable Flux x 3. 48, Elemental Flux x 6.
    • Honorable Combatant's Deckpounder Reduces the materials required to craft an Honorable Combatant's Deckpounder. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Durable Flux x 4. 52, Elemental Flux x 10.
    • Honorable Combatant's Deckpounder Craft an Honorable Combatant's Deckpounder. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 35, Durable Flux x 5. 56, Elemental Flux x 14.
    • Honorable Combatant's Plate Armguards Reduces the materials required to craft Honorable Combatant's Plate Armguards. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 14, Durable Flux x 4. 26, Elemental Flux x 5.
    • Honorable Combatant's Plate Armguards Greatly reduces the materials required to craft Honorable Combatant's Plate Armguards. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 7, Durable Flux x 3. 20, Elemental Flux x 4.
    • Honorable Combatant's Plate Armguards Craft Honorable Combatant's Plate Armguards. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Durable Flux x 5. 30, Elemental Flux x 8.
    • Honorable Combatant's Plate Boots Craft Honorable Combatant's Plate Boots. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Durable Flux x 5. 40, Elemental Flux x 13.
    • Honorable Combatant's Plate Boots Reduce the materials required to craft Honorable Combatant's Plate Boots. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 15, Durable Flux x 4. 36, Elemental Flux x 10.
    • Honorable Combatant's Plate Boots Greatly reduce the materials required to craft Honorable Combatant's Plate Boots. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 10, Durable Flux x 3. 30, Elemental Flux x 8.
    • Honorable Combatant's Plate Gauntlets Craft Honorable Combatant's Plate Gauntlets. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Durable Flux x 5. 40, Elemental Flux x 13.
    • Honorable Combatant's Plate Gauntlets Reduces the materials required to craft Honorable Combatant's Plate Gauntlets. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 15, Durable Flux x 4. 36, Elemental Flux x 10.
    • Honorable Combatant's Plate Gauntlets Greatly reduces the materials required to craft Honorable Combatant's Plate Gauntlets. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 10, Durable Flux x 3. 30, Elemental Flux x 8.
    • Honorable Combatant's Plate Greaves Craft Honorable Combatant's Plate Greaves. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 35, Durable Flux x 5. 50, Elemental Flux x 20.
    • Honorable Combatant's Plate Greaves Reduces the materials required to craft Honorable Combatant's Plate Greaves. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Durable Flux x 4. 46, Elemental Flux x 15.
    • Honorable Combatant's Plate Greaves Greatly reduces the materials required to craft Honorable Combatant's Plate Greaves. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Durable Flux x 3. 40, Elemental Flux x 10.
    • Honorable Combatant's Plate Waistguard Greatly reduces the materials required to craft an Honorable Combatant's Plate Waistguard. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 10, Durable Flux x 3. 30, Elemental Flux x 8.
    • Honorable Combatant's Plate Waistguard Reduces the materials required to craft an Honorable Combatant's Plate Waistguard. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 15, Durable Flux x 4. 36, Elemental Flux x 10.
    • Honorable Combatant's Plate Waistguard Craft an Honorable Combatant's Plate Waistguard. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Durable Flux x 5. 40, Elemental Flux x 13.
    • Honorable Combatant's Polearm Reduces the materials required to craft an Honorable Combatant's Polearm. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Durable Flux x 4. 52, Elemental Flux x 10.
    • Honorable Combatant's Polearm Greatly reduces the materials required to craft an Honorable Combatant's Polearm. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Durable Flux x 3. 48, Elemental Flux x 6.
    • Honorable Combatant's Polearm Craft an Honorable Combatant's Polearm. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 35, Durable Flux x 5. 56, Elemental Flux x 14.
    • Honorable Combatant's Shanker Craft an Honorable Combatant's Shanker. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Durable Flux x 5. 40, Elemental Flux x 13.
    • Honorable Combatant's Shanker Greatly reduces the materials required to craft an Honorable Combatant's Shanker. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 10, Durable Flux x 3. 30, Elemental Flux x 8.
    • Honorable Combatant's Shanker Reduces the materials required to craft an Honorable Combatant's Shanker. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 15, Durable Flux x 4. 36, Elemental Flux x 10.
    • Honorable Combatant's Shield Craft an Honorable Combatant's Shield. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Durable Flux x 5. 50, Elemental Flux x 18.
    • Honorable Combatant's Shield Greatly reduces the materials required to craft an Honorable Combatant's Shield. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 15, Durable Flux x 3. 40, Elemental Flux x 12.
    • Honorable Combatant's Shield Reduces the materials required to craft an Honorable Combatant's Shield. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Durable Flux x 4. 46, Elemental Flux x 15.
    • Honorable Combatant's Spellblade Reduces the materials required to craft an Honorable Combatant's Spellblade. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 15, Durable Flux x 4. 36, Elemental Flux x 10.
    • Honorable Combatant's Spellblade Craft an Honorable Combatant's Spellblade. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Durable Flux x 5. 40, Elemental Flux x 13.
    • Honorable Combatant's Spellblade Greatly reduces the materials required to craft an Honorable Combatant's Spellblade. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 10, Durable Flux x 3. 30, Elemental Flux x 8.
    • Imbued Stormsteel Girdle Craft an Imbued Stormsteel Girdle. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 45, Platinum Ore x 20, Elemental Flux x 8, Expulsom x 40, Sanguicell x 25. 15, Sanguicell x 25.
    • Imbued Stormsteel Legguards Craft Imbued Stormsteel Legguards. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 55, Platinum Ore x 55, Elemental Flux x 10, Expulsom x 50, Sanguicell x 25. 25, Sanguicell x 25.
    • Magnetic Mining Pick Create Magnetic Mining Pick. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 40, Platinum Ore x 10, Durable Flux x 20, Expulsom x 20, Hydrocore. 15, Hydrocore.
    • Monel-Hardened Armguards Create Monel-Hardened Armguards. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 7, Durable Flux. 10.
    • Monel-Hardened Boots Create Monel-Hardened Boots. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 10, Durable Flux x 2. 14, Durable Flux x 2.
    • Monel-Hardened Breastplate Create a Monel-Hardened Breastplate. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 20, Durable Flux x 3. 18.
    • Monel-Hardened Cutlass Create a Monel-Hardened Cutlass. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 10, Durable Flux x 2. 18, Durable Flux x 3.
    • Monel-Hardened Gauntlets Create Monel-Hardened Gauntlets. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 10, Durable Flux x 2. 14, Durable Flux x 3.
    • Monel-Hardened Greaves Create Monel-Hardened Greaves. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 20, Durable Flux x 3. 18, Durable Flux.
    • Monel-Hardened Helm Create a Monel-Hardened Helm. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 15, Durable Flux x 2. 18, Durable Flux.
    • Monel-Hardened Pauldrons Create Monel-Hardened Pauldrons. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 15, Durable Flux x 2. 18.
    • Monel-Hardened Shanker Create a Monel-Hardened Shanker. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 10, Durable Flux x 2. 14, Durable Flux x 3.
    • Monel-Hardened Shield Create a Monel-Hardened Shield. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 15, Durable Flux x 2. 18, Durable Flux x 3.
    • Monel-Hardened Waistguard Create a Monel-Hardened Waistguard. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 10, Durable Flux x 3. 14.
    • Stormsteel Dagger Greatly reduces the materials required to craft a Stormsteel Dagger. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Platinum Ore x 5, Elemental Flux x 3. 16, Platinum Ore x 6, Elemental Flux x 6, Expulsom.
    • Stormsteel Dagger Create a Stormsteel Dagger. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Platinum Ore x 10, Elemental Flux x 3. 24, Platinum Ore x 12, Elemental Flux x 15, Expulsom x 3.
    • Stormsteel Dagger Reduces the materials required to craft a Stormsteel Dagger. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 22, Platinum Ore x 7, Elemental Flux x 3. 20, Platinum Ore x 9, Elemental Flux x 10, Expulsom x 2.
    • Stormsteel Saber Reduces the materials required to craft a Stormsteel Saber. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 32, Platinum Ore x 10, Elemental Flux x 3. 26, Platinum Ore x 12, Elemental Flux x 15, Expulsom x 2.
    • Stormsteel Saber Create a Stormsteel Saber. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 35, Platinum Ore x 12, Elemental Flux x 3. 30, Platinum Ore x 15, Elemental Flux x 18, Expulsom x 3.
    • Stormsteel Saber Greatly reduces the materials required to craft a Stormsteel Saber. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 28, Platinum Ore x 8, Elemental Flux x 2. 22, Platinum Ore x 10, Elemental Flux x 12, Expulsom.
    • Stormsteel Shield Greatly reduce the materials required to craft a Stormsteel Shield. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 20, Elemental Flux x 3. 22, Platinum Ore x 10, Elemental Flux x 12, Expulsom.
    • Stormsteel Shield Create a Stormsteel Shield. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 35, Elemental Flux x 5. 30, Platinum Ore x 15, Elemental Flux x 18, Expulsom x 3.
    • Stormsteel Shield Reduce the materials required to craft a Stormsteel Shield. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 25, Elemental Flux x 4. 26, Platinum Ore x 12, Elemental Flux x 15, Expulsom x 2.
    • Stormsteel Spear Reduces the materials required to craft a Stormsteel Spear. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 32, Platinum Ore x 7, Elemental Flux x 3. 12, Elemental Flux x 10, Expulsom x 3.
    • Stormsteel Spear Greatly reduces the materials required to craft a Stormsteel Spear. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 30, Platinum Ore x 5, Elemental Flux x 3. 28, Platinum Ore x 9, Elemental Flux x 6, Expulsom.
    • Stormsteel Spear Create a Stormsteel Spear. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 35, Platinum Ore x 10, Elemental Flux x 3. 36, Platinum Ore x 15, Elemental Flux x 14, Expulsom x 2.

    Cooking
    • Cooking Fire Builds a campfire that increases the versatility of those nearby by 4 2 and allows cooking. Cooking. 3 yd range. 2 sec cast. 5 min cooldown.
    • Heartsbane Hexwurst Prepare Hexwurst. Cooking. 2 sec cast. Reagents: Foosaka x 5, Meaty Haunch x 5, Cursed Haunch x 5.
    • Seasoned Loins Prepare Seasoned Loins. Cooking. 2 sec cast. Reagents: Stringy Loins x 5, Foosaka x 3. 10, Foosaka x 5.
    • Seasoned Loins You don't waste a single ingredient, preparing much more Seasoned Loins in each batch. Cooking. 2 sec cast. Reagents: Stringy Loins x 5, Foosaka x 3. 10, Foosaka x 5.
    • Seasoned Loins Prepare more Seasoned Loins in each batch. Cooking. 2 sec cast. Reagents: Stringy Loins x 5, Foosaka x 3. 10, Foosaka x 5.

    Enchanting
    • Avalanche Permanently enchant a weapon to often deal 97 74 Nature damage to an enemy damaged by your spells or struck by your melee attacks. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust x 4, Greater Celestial Essence x 6.
    • Battlemaster Permanently enchant a melee weapon to occasionally heal nearby party members for 98 65 when attacking in melee. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Void Crystal x 8, Large Prismatic Shard x 8, Primal Water x 2.
    • Berserking Permanently enchant a melee weapon to sometimes increase your attack power by 73 48, but at the cost of reduced armor. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Infinite Dust x 12, Greater Cosmic Essence x 4, Dream Shard x 4, Abyss Crystal x 10.
    • Cooled Hearthing Permanently enchants bracers to reduce the cooldown of your Hearthstone by 5 minutes while in Kul Tiras or Zandalar. Only the enchanter's bracers can be enchanted, and doing so will cause them to become soulbound. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.Gloom Dust x 5.
    • Crusader Permanently enchant a melee weapon to often heal for 85 and increase Strength by 85 86 and increase Strength by 86 for 15 sec. when attacking in melee. Has a reduced effect for players above level 60. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Large Brilliant Shard x 4, Righteous Orb x 2.
    • Elemental Force Permanently enchants a melee weapon to sometimes inflict 146 112 additional Elemental damage when dealing damage with spells and melee attacks. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence x 3.
    • Enchanter's Sorcerous Scepter Reduces the materials required to create an Enchanter's Sorcerous Scepter. Enchanting. 2 sec cast. Reagents: Star Wood, Veiled Crystal x 10, Expulsom x 3. Umbra Shard x 9, Expulsom x 2.
    • Enchanter's Sorcerous Scepter Greatly reduces the materials required to create an Enchanter's Sorcerous Scepter. Enchanting. 2 sec cast. Reagents: Star Wood, Veiled Crystal x 10, Expulsom x 3. Umbra Shard x 6, Expulsom.
    • Enchanter's Sorcerous Scepter Create an Enchanter's Sorcerous Scepter. Enchanting. 2 sec cast. Reagents: Star Wood, Veiled Crystal x 12, Expulsom x 5. Umbra Shard x 12, Expulsom x 3.
    • Enchanter's Umbral Wand Create an Enchanter's Umbral Wand. Enchanting. 2 sec cast. Reagents: Star Wood, Gloom Dust x 15, Umbra Shard x 5. 20, Umbra Shard.
    • Exceptional Stats Permanently enchant chest armor to increase all stats by 6 4. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard x 4, Arcane Dust x 4, Greater Planar Essence x 4.
    • Glorious Stats Permanently enchants chest armor to increase all stats by 14 10. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Spirit Dust x 2, Mysterious Essence x 3.
    • Greater Stats Permanently enchant bracers to increase all stats by 6 4. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Infinite Dust x 9, Greater Cosmic Essence.
    • Heartsong Permanently enchant a weapon to sometimes increase Versatility by 39 30 for 15 sec when healing or dealing damage with spells. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust x 9, Greater Celestial Essence x 3, Heavenly Shard x 3, Volatile Life x 3.
    • Honorable Combatant's Sorcerous Scepter Craft an Honorable Combatant's Sorcerous Scepter. Enchanting. 2 sec cast. Reagents: Star Wood, Umbra Shard x 12, Expulsom x 5. 3.
    • Honorable Combatant's Sorcerous Scepter Reduce the materials required to craft an Honorable Combatant's Sorcerous Scepter. Enchanting. 2 sec cast. Reagents: Star Wood, Umbra Shard x 10, Expulsom x 3. 9, Expulsom x 2.
    • Honorable Combatant's Sorcerous Scepter Greatly reduce the materials required to craft an Honorable Combatant's Sorcerous Scepter. Enchanting. 2 sec cast. Reagents: Star Wood, Umbra Shard x 10, Expulsom x 3. 6, Expulsom.
    • Kul Tiran Crafting Permanently enchants gloves to increase the speed of crafting items from primary professions of Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Kul Tiran Herbalism Permanently enchants gloves to increase the speed of herb gathering on Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Kul Tiran Mining Permanently enchants gloves to increase the speed of mining on Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Kul Tiran Skinning Permanently enchants gloves to increase the speed of skinning on Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Kul Tiran Surveying Permanently enchants gloves to increase the speed of archaeological surveying on Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Landslide Permanently enchant a weapon to sometimes increase attack power by 97 74 for 12 sec when striking in melee. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust x 6, Greater Celestial Essence x 5, Heavenly Shard x 5, Maelstrom Crystal x 5.
    • Major Armor Permanently enchant a cloak to increase armor by 7 5. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Arcane Dust x 8.
    • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 132 damage, plus an additional 396 131 damage, plus an additional 390 damage over 6 sec. Cannot be applied to items above level 152. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal.
    • Mighty Stats Permanently enchant chest armor to increase all stats by 10 8. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Lesser Celestial Essence x 2.
    • Minor Absorption Permanently enchant chest armor so it has a 2% chance per hit of giving you 8 9 points of damage absorption. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Strange Dust x 2, Lesser Magic Essence.
    • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Gloom Dust x 20, Expulsom x 3. 8, Umbra Shard x 5, Gloom Dust x 20.
    • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Gloom Dust x 18, Expulsom x 2. 5, Umbra Shard x 4, Gloom Dust x 18.
    • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Gloom Dust x 15, Expulsom x 2. 4, Umbra Shard x 3, Gloom Dust x 15.
    • Pact of Haste Permanently enchant a ring to increase Haste by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Gloom Dust x 20, Expulsom x 3. 8, Umbra Shard x 5, Gloom Dust x 20.
    • Pact of Haste Permanently enchant a ring to increase Haste by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Gloom Dust x 18, Expulsom x 2. 5, Umbra Shard x 4, Gloom Dust x 18.
    • Pact of Haste Permanently enchant a ring to increase Haste by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Gloom Dust x 15, Expulsom x 2. 4, Umbra Shard x 3, Gloom Dust x 15.
    • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Gloom Dust x 18, Expulsom x 2. 5, Umbra Shard x 4, Gloom Dust x 18.
    • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Gloom Dust x 20, Expulsom x 3. 8, Umbra Shard x 5, Gloom Dust x 20.
    • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Gloom Dust x 15, Expulsom x 2. 4, Umbra Shard x 3, Gloom Dust x 15.
    • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Gloom Dust x 18, Expulsom x 2. 5, Umbra Shard x 4, Gloom Dust x 18.
    • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Gloom Dust x 20, Expulsom x 3. 8, Umbra Shard x 5, Gloom Dust x 20.
    • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Gloom Dust x 15, Expulsom x 2. 4, Umbra Shard x 3, Gloom Dust x 15.
    • Peerless Stats Permanently enchant chest armor to increase all stats by 12 9. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Heavenly Shard x 3, Maelstrom Crystal x 3.
    • Powerful Stats Permanently enchant chest armor to increase all stats by 10 6. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Dream Shard x 4, Abyss Crystal x 4.
    • Safe Hearthing Permanently enchants bracers to create an absorb shield around you while using your Hearthstone on Kul Tiras or Zandalar. Only the enchanter's bracers can be enchanted, and doing so will cause them to become soulbound. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.Gloom Dust x 5.
    • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27 65. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 8, Umbra Shard x 4. 10.
    • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 5, Umbra Shard x 3. 8.
    • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 10, Umbra Shard x 5. 12.
    • Seal of Haste Permanently enchant a ring to increase Haste by 27. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 10, Umbra Shard x 5. 12.
    • Seal of Haste Permanently enchant a ring to increase Haste by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 8, Umbra Shard x 4. 10.
    • Seal of Haste Permanently enchant a ring to increase Haste by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 5, Umbra Shard x 3. 8.
    • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 10, Umbra Shard x 5. 12.
    • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 5, Umbra Shard x 3. 8.
    • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 8, Umbra Shard x 4. 10.
    • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 10, Umbra Shard x 5. 12.
    • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 8, Umbra Shard x 4. 10.
    • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 5, Umbra Shard x 3. 8.
    • Shadow Armor Permanently enchant a cloak to increase Agility by 6 and armor by 15 4 and armor by 10. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Infinite Dust x 12, Abyss Crystal.
    • Spellsurge Permanently enchant a melee weapon to make your spells sometimes restore 97 64 mana to nearby party members. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard x 12, Greater Planar Essence x 10, Arcane Dust x 20.
    • Super Stats Permanently enchant chest armor to increase all stats by 8 5. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Lesser Cosmic Essence x 3.
    • Swift Hearthing Permanently enchants bracers to increase the speed of your Hearthstone cast while in Kul Tiras or Zandalar. Only the enchanter's bracers can be enchanted, and doing so will cause them to become soulbound. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.Gloom Dust x 5.
    • Swift Hearthing Permanently enchants bracers to increase the speed of your Hearthstone cast while in Kul Tiras or Zandalar. Only the enchanter's bracers can be enchanted, and doing so will cause them to become soulbound. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.Gloom Dust x 5.
    • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Gloom Dust x 15, Expulsom. Veiled Crystal.
    • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Gloom Dust x 20, Expulsom. Veiled Crystal.
    • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 15, Expulsom. Umbra Shard x 5, Gloom Dust x 15, Veiled Crystal.
    • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Gloom Dust x 20, Expulsom. Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Gloom Dust x 15, Expulsom. Veiled Crystal.
    • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to sometimes increase your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Gloom Dust x 20, Expulsom. Veiled Crystal.
    • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Gloom Dust x 20, Expulsom. Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 15, Expulsom. Umbra Shard x 5, Gloom Dust x 15, Veiled Crystal.
    • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Gloom Dust x 20, Expulsom. Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 15, Expulsom. Umbra Shard x 5, Gloom Dust x 15, Veiled Crystal.
    • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Gloom Dust x 15, Expulsom. Veiled Crystal.
    • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 35. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2 32. Enchanting. 1.5 sec cast. Reagents, Umbra Shard x 5, Gloom Dust x 20, Expulsom. Veiled Crystal.
    • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 15, Expulsom. Umbra Shard x 5, Gloom Dust x 15, Veiled Crystal.
    • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Gloom Dust x 20, Expulsom. Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to proc an aura which increases your elemental spell damage by 10%. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to proc an aura which increases your elemental spell damage by 10%. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Gloom Dust x 15, Expulsom. Veiled Crystal.
    • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to sometimes increase your elemental spell damage by 10%. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Gloom Dust x 20, Expulsom. Veiled Crystal.
    • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 15, Expulsom. Umbra Shard x 5, Gloom Dust x 15, Veiled Crystal.
    • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Gloom Dust x 20, Expulsom. Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Gloom Dust x 18, Expulsom. Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.
    • Zandalari Crafting Permanently enchants gloves to increase the speed of crafting items from primary professions of Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Zandalari Herbalism Permanently enchants gloves to increase the speed of herb gathering on Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Zandalari Mining Permanently enchants gloves to increase the speed of mining on Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Zandalari Skinning Permanently enchants gloves to increase the speed of skinning on Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.
    • Zandalari Surveying Permanently enchants gloves to increase the speed of archaeological surveying on Kul Tiras and Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard. Gloom Dust x 5.

    Engineering
    • Crow's Nest Scope Craft a Crow's Nest Scope. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Storm Silver Ore x 3. 15, Storm Silver Ore x 8.
    • Crow's Nest Scope Reduces the materials required to craft a Crow's Nest Scope. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 6, Storm Silver Ore x 2. 12, Storm Silver Ore x 6.
    • Crow's Nest Scope Greatly reduces the materials required to craft a Crow's Nest Scope. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 5, Storm Silver Ore x 2. 10, Storm Silver Ore x 5.
    • Deployable Attire Rearranger Craft a Deployable Attire Rearranger. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 15 10, Storm Silver Ore x 6, Insulated Wiring x 15. 10.
    • Deployable Attire Rearranger Reduces the materials required to craft a Deployable Attire Rearranger. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12 8, Storm Silver Ore x 5, Insulated Wiring x 12. 8.
    • Deployable Attire Rearranger Greatly reduces the materials required to craft a Deployable Attire Rearranger. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10, Storm Silver Ore x 5, Insulated Wiring x 10. 5, Storm Silver Ore x 4, Insulated Wiring x 5.
    • Frag Belt Attach a miniaturized explosive assembly to your belt, allowing you to detach and throw a thermal grenade. (1 Min Cooldown) The thermal grenade inflicts 730 to 970 480 to 640 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. The thermal grenade has no effect on creatures above level 83. Engineering. 5 sec cast. Reagents: Tinker's Kit.
    • Incendiary Ammunition Reduces the materials required to craft Incendiary Ammunition. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 2, F.R.I.E.D. x 2. 15, Chemical Blasting Cap x 8, Insulated Wiring x 10.
    • Incendiary Ammunition Craft Incendiary Ammunition. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 3, F.R.I.E.D. x 3. 20, Chemical Blasting Cap x 10, Insulated Wiring x 15.
    • Incendiary Ammunition Greatly reduces the materials required to craft Incendiary Ammunition. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 2, F.R.I.E.D.. 12, Chemical Blasting Cap x 5, Insulated Wiring x 5.
    • Interdimensional Companion Repository Greatly reduces the materials required to craft an Interdimensional Companion Repository. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10, Storm Silver Ore x 5, Insulated Wiring x 10. 5, Storm Silver Ore x 4, Insulated Wiring x 5.
    • Interdimensional Companion Repository Reduces the materials required to craft an Interdimensional Companion Repository. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12 8, Storm Silver Ore x 5, Insulated Wiring x 12. 8.
    • Interdimensional Companion Repository Craft an Interdimensional Companion Repository. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 15 10, Storm Silver Ore x 6, Insulated Wiring x 15. 10.
    • Magical Intrusion Dampener Greatly reduces the materials required to craft a Magical Intrusion Dampener. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Storm Silver Ore x 4, Insulated Wiring x 6.
    • Magical Intrusion Dampener Craft a Magical Intrusion Dampener. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 12, Storm Silver Ore x 5, Insulated Wiring x 10.
    • Magical Intrusion Dampener Reduces the materials required to craft a Magical Intrusion Dampener. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 10, Storm Silver Ore x 5, Insulated Wiring x 8.
    • Monelite Scope of Alacrity Reduces the materials required to craft a Monelite Scope of Alacrity. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 6, Storm Silver Ore x 2. 12, Storm Silver Ore x 6.
    • Monelite Scope of Alacrity Craft a Monelite Scope of Alacrity. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 8, Storm Silver Ore x 3. 15, Storm Silver Ore x 8.
    • Monelite Scope of Alacrity Greatly reduces the materials required to craft a Monelite Scope of Alacrity. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 5, Storm Silver Ore x 2. 10, Storm Silver Ore x 5.
    • Spinal Healing Injector Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 5,969 5,936 every minute. Shares a cooldown with potions. Requires an Engineering skill of 450 or higher to operate. Engineering. 5 sec cast. Reagents: Tinker's Kit.
    • XA-1000 Surface Skimmer Greatly reduces the materials required to craft an XA-1,000 Surface Skimmer. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 15, Storm Silver Ore x 8, Insulated Wiring x 5. 10, Storm Silver Ore x 5, Insulated Wiring x 4.
    • XA-1000 Surface Skimmer Reduces the materials required to craft an XA-1,000 Surface Skimmer. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 20, Storm Silver Ore x 10, Insulated Wiring x 5. 12, Storm Silver Ore x 6, Insulated Wiring x 5.
    • XA-1000 Surface Skimmer Craft an XA-1,000 Surface Skimmer. Engineering. 1.5 sec cast. Reagents: Monelite Ore x 30, Storm Silver Ore x 12, Insulated Wiring x 6. 15, Storm Silver Ore x 8, Insulated Wiring x 6.

    Inscription
    • Contract: Champions of Azeroth Reduces the materials required to craft a Contract: Champions of Azeroth. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 8, Expulsom. 15, Crimson Ink x 8.
    • Contract: Champions of Azeroth Greatly reduces the materials required to craft a Contract: Champions of Azeroth. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 15, Crimson Ink x 5, Expulsom. 12, Crimson Ink x 5.
    • Contract: Champions of Azeroth Craft a Contract: Champions of Azeroth. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 20, Crimson Ink x 10, Expulsom. 18, Crimson Ink x 10.
    • Contract: Order of Embers Reduces the materials required to craft a Contract: Order of Embers. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 8, Expulsom. 15, Crimson Ink x 8.
    • Contract: Order of Embers Greatly reduces the materials required to craft a Contract: Order of Embers. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 15, Crimson Ink x 5, Expulsom. 12, Crimson Ink x 5.
    • Contract: Order of Embers Craft a Contract: Order of Embers. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 20, Crimson Ink x 10, Expulsom. 18, Crimson Ink x 10.
    • Contract: Proudmoore Admiralty Craft a Contract: Proudmoore Admiralty. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 20, Crimson Ink x 10, Expulsom. 18, Crimson Ink x 10.
    • Contract: Proudmoore Admiralty Greatly reduces the materials required to craft a Contract: Proudmoore Admiralty. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 15, Crimson Ink x 5, Expulsom. 12, Crimson Ink x 5.
    • Contract: Proudmoore Admiralty Reduces the materials required to craft a Contract: Proudmoore Admiralty. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 8, Expulsom. 15, Crimson Ink x 8.
    • Contract: Storm's Wake Craft a Contract: Storm's Wake. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 20, Crimson Ink x 10, Expulsom. 18, Crimson Ink x 10.
    • Contract: Storm's Wake Greatly reduces the materials required to craft a Contract: Storm's Wake. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 15, Crimson Ink x 5, Expulsom. 12, Crimson Ink x 5.
    • Contract: Storm's Wake Reduces the materials required to craft a Contract: Storm's Wake. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 8, Expulsom. 15, Crimson Ink x 8.
    • Contract: Talanji's Expedition Reduces the materials required to craft a Contract: Talanji's Expedition. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 8, Expulsom. 15, Crimson Ink x 8.
    • Contract: Talanji's Expedition Craft a Contract: Talanji's Expedition. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 20, Crimson Ink x 10, Expulsom. 18, Crimson Ink x 10.
    • Contract: Talanji's Expedition Greatly reduces the materials required to craft a Contract: Talanji's Expedition. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 15, Crimson Ink x 5, Expulsom. 12, Crimson Ink x 5.
    • Contract: Tortollan Seekers Greatly reduces the materials required to craft a Contract: Tortollan Seekers. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 15, Crimson Ink x 5, Expulsom. 12, Crimson Ink x 5.
    • Contract: Tortollan Seekers Craft a Contract: Tortollan Seekers. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 20, Crimson Ink x 10, Expulsom. 18, Crimson Ink x 10.
    • Contract: Tortollan Seekers Reduces the materials required to craft a Contract: Tortollan Seekers. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 8, Expulsom. 15, Crimson Ink x 8.
    • Contract: Voldunai Greatly reduces the materials required to craft a Contract: Voldunai. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 15, Crimson Ink x 5, Expulsom. 12, Crimson Ink x 5.
    • Contract: Voldunai Craft a Contract: Voldunai. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 20, Crimson Ink x 10, Expulsom. 18, Crimson Ink x 10.
    • Contract: Voldunai Reduces the materials required to craft a Contract: Voldunai. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 8, Expulsom. 15, Crimson Ink x 8.
    • Contract: Zandalari Empire Reduces the materials required to craft a Contract: Zandalari Empire. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 18, Crimson Ink x 8, Expulsom. 15, Crimson Ink x 8.
    • Contract: Zandalari Empire Greatly reduces the materials required to craft a Contract: Zandalari Empire. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 15, Crimson Ink x 5, Expulsom. 12, Crimson Ink x 5.
    • Contract: Zandalari Empire Craft a Contract: Zandalari Empire. Inscription. 3 sec cast. Reagents: Light Parchment, Ultramarine Ink x 20, Crimson Ink x 10, Expulsom. 18, Crimson Ink x 10.
    • Crimson Ink Create a vial of Crimson Ink. Inscription. 1.5 sec cast. Reagents: Distilled Water, Crimson Pigment x 2.
    • Darkmoon Card of War Reduces the materials required to craft a Darkmoon Card of War. Inscription. 3 sec cast. Reagents: Light Parchment, Viridescent Ink x 12, Expulsom x 8. 10, Expulsom.
    • Darkmoon Card of War Craft a Darkmoon Card of War. Inscription. 3 sec cast. Reagents: Light Parchment, Viridescent Ink x 15, Expulsom x 10. 12, Expulsom.
    • Darkmoon Card of War Greatly reduces the materials required to craft a Darkmoon Card of War. Inscription. 3 sec cast. Reagents: Light Parchment, Viridescent Ink x 10, Expulsom x 6. 8, Expulsom.
    • Inscribed Vessel of Mysticism Craft an Inscribed Vessel of Mysticism. Inscription. 1.5 sec cast. Reagents: Light Parchment x 50, Crimson Ink x 30, Viridescent Ink x 12, Expulsom x 6. 3.
    • Inscribed Vessel of Mysticism Reduces the materials required to craft an Inscribed Vessel of Mysticism. Inscription. 1.5 sec cast. Reagents: Light Parchment x 50, Crimson Ink x 25, Viridescent Ink x 10, Expulsom x 5. 2.
    • Inscribed Vessel of Mysticism Greatly reduces the materials required to craft an Inscribed Vessel of Mysticism. Inscription. 1.5 sec cast. Reagents: Light Parchment x 50, Crimson Ink x 20, Viridescent Ink x 8, Expulsom x 5.
    • Tome of the Quiet Mind Greatly reduces the materials required to craft a Tome of the Quiet Mind. Inscription. 1.5 sec cast. Reagents: Light Parchment x 25, Ultramarine Ink x 15, Crimson Ink x 5. 10, Crimson Ink x 5.
    • Tome of the Quiet Mind Craft a Tome of the Quiet Mind. Inscription. 1.5 sec cast. Reagents: Light Parchment x 25, Ultramarine Ink x 20, Crimson Ink x 10. 15, Crimson Ink x 8.
    • Tome of the Quiet Mind Reduces the materials required to craft a Tome of the Quiet Mind. Inscription. 1.5 sec cast. Reagents: Light Parchment x 25, Ultramarine Ink x 18, Crimson Ink x 8. 12, Crimson Ink x 6.
    • Ultramarine Ink Create a vial of Ultramarine Ink. Inscription. 1.5 sec cast. Reagents: Distilled Water, Ultramarine Pigment x 2.
    • Viridescent Ink Create a vial of Viridescent Ink. Inscription. 1.5 sec cast. Reagents: Distilled Water, Acacia Powder, Viridescent Pigment.x 2.
    • War-Scroll of Battle Shout Craft a War-Scroll of Battle Shout. Inscription. 1.5 sec cast. Reagents: Light Parchment, Crimson Ink x 10, Expulsom. 8.
    • War-Scroll of Fortitude Craft a War-Scroll of Fortitude. Inscription. 1.5 sec cast. Reagents: Light Parchment, Crimson Ink x 10, Expulsom. 8.
    • War-Scroll of Intellect Craft a War-Scroll of Intellect. Inscription. 1.5 sec cast. Reagents: Light Parchment, Crimson Ink x 10, Expulsom. 8.

    Raid & Dungeon Abilities
    • Absorbed in Darkness Standing within a Pool of Darkness inflicts 40 20 Shadow damage every 2 sec. Instant.
    • Blood Feast Tendrils of G'huun's corruption immobilize a target for 10 sec. After 10 sec, players within 8 9 yards of the target have their applications of Putrid Blood reset and a Gibbering Horror is spawned. Unlimited range. Instant.
    • Blood Storm A thundering storm of blood magic gathers, inflicting 20 12 Shadow damage every 1 sec to players within. Instant.
    • Combustible Fuel Volatile Droplets detonate when they reach their target, inflicting 70 50 Fire damage and knocking back all enemies within 5 yards. 10 yd range. 0.5 sec cast.
    • Corrupted Blood Inflicts 1 Inflicts 0 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter. Instant.
    • Dark Revelation Unleashes a Dark Revelation after 10 sec, dealing 41 49 Shadow damage to all players. This damage decreases with distance from the affected player. Additionally, a Minion of Zul is created near the player's location. Limited to 2 targets. Unlimited range. Instant.
    • Dark Revelation Unleashes a Dark Revelation after 10 sec, dealing 41 49 Shadow damage to all players. This damage is reduced by distance from the affected player. Unlimited range. Instant.
    • Deathwish Fills a player with a Deathwish, causing them to walk towards the edge of the arena and jump off the platform to their death upon reaching it. When the player jumps, or when Deathwish is dispelled, Deathwish inflicts 50 35 Shadow damage to all players. This damage is reduced by range. In addition, several Minions of Zul are created. Unlimited range. Instant.
    • Decaying Mind Diseased spores infect an enemies mind, stunning them for 30 10 sec and absorbing up to 50 of all healing received. 40 yd range. 2 sec cast. 3 sec cast.
    • Erupting Darkness Inflicts 20 Inflicts 15 Shadow damage to players within 45 yards. Instant.
    • Fiery Debris Name changed from "Flaming Shrapnel" to "Fiery Debris".
    • Gestate 500 yd range. Instant. Inflicts 15 Shadow damage every 2 sec to a random player and all players within 5 yards for 5 sec. Stuns the initial target while a Plague Amalgam gestates within the player. On expiration, the Plague Amalgam will spawn 5 yards from that player. 500 yd range. Instant.
    • Harness Energy 0 sec cast (Channeled). The caster summons forth a line of Loose Sparks that charge across the battlefield. Any players caught in their path suffer 32 Nature damage. 7 days cast (Channeled).
    • Malodorous Miasma The foul stench of the area sickens players, inflicting 11 5 Nature damage to afflicted players every 2 sec. for 18 sec. This effect stacks. When this effect expires, it mutates into Putrid Paroxysm on the affected player. Unlimited range. Instant.
    • Plasma Discharge Taloc's blood magic causes his enemies' plasma to burst forth from within, inflicting 35 18 Shadow damage and creating a Blood Storm every 2 sec for 6 sec. Instant. 4 sec. Instant.
    • Putrid Paroxysm Inflicts 29 Inflicts 14 Nature damage every 2 sec. for 6 sec. This effect stacks. If a player with Putrid Paroxysm would be afflicted with Malodorous Miasma, they instead gain a stack of Putrid Paroxysm. Unlimited range. Instant.
    • Roiling Deceit (New) Yogg-Saron corrupts the target, inflicting 23 Shadow damage every 3 sec and forms an Ominous Cloud upon expiration. Instant.
    • Seeping Rot 2 10 Shadow damage inflicted every 1 sec. Healing recieved reduced by 50%. 100 yd range. Instant.
    • Soul Thorns Jagged thorns erupt underneath the player, inflicting 11 6 Physical damage every 1 sec and stunning them. Destroying the thorns releases the player. 100 yd range. Instant.
    • Soul Thorns (DEPRECATED) Jagged thorns erupt underneath the player, inflicting 11 6 Physical damage every 1 sec and stunning them. Destroying the thorns releases the player. 100 yd range. Instant.
    • Toxic Sludge Name changed from "Azerite Catalyst" to "Toxic Sludge". Inflicts 22 Fire Nature damage every 2 sec while immersed in Azerite Catalyst. Instant. Toxic Sludge Instant.



    Talent Changes
    Originally Posted by MMO-Champion
    Death Knight
    Frost

    Mage
    Arcane

    Paladin
    Holy

  2. #2
    So Fury warriors now just have a permanent 20% crit buff? Lol

  3. #3
    Quote Originally Posted by Acc4meplz View Post
    So Fury warriors now just have a permanent 20% crit buff? Lol
    Cant be right. Would be cool tho!

  4. #4
    I don't really understand adding a bunch of RNG talents to Arcane, but hey, this is all worth it just for removing Erosion, the most boring talent of all time. Time Anomaly looks fun but, depending on tuning it seems like it will either be automatically the best, or worst talent. RNGesus
    \\

  5. #5
    Deleted
    Boomkin nerfs but disc priest and fury warrior buffs?

    Are the devs even looking at the numbers on beta? Why would you nerf a middle of the pack's dps and then go ahead and give buffs to arguable one of the top dps specs and the uncontested best healing spec?

  6. #6
    Quote Originally Posted by EvianPromax View Post
    Boomkin nerfs but disc priest and fury warrior buffs?

    Are the devs even looking at the numbers on beta? Why would you nerf a middle of the pack's dps and then go ahead and give buffs to arguable one of the top dps specs and the uncontested best healing spec?
    What fury buffs man?

  7. #7
    Quote Originally Posted by Vpuh View Post
    What fury buffs man?
    This is clearly a fury buff

    Fury
    Recklessness Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 60 min (From 10 sec). Generates 100 Rage. Warrior - Fury Spec. Instant. 1.5 min cooldown.

  8. #8
    It was a bug. Got fixed.

  9. #9
    Deleted
    haven't even touched Shadowpriest. Lol

  10. #10
    Deleted
    Quote Originally Posted by Moddycss View Post
    This is clearly a fury buff

    Fury
    Recklessness Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 60 min (From 10 sec). Generates 100 Rage. Warrior - Fury Spec. Instant. 1.5 min cooldown.
    You have to be more then a little retarded to look at that and not instantly realize its a mistake.

  11. #11
    Deleted
    So ...
    I have to farm pre raid release only mats for the raid because the costs of flasks simply went up by 2.5 ....
    Really good especially with the amount of herbs you can gather ... which is like pretty low

  12. #12
    Cataclysm Alchemy Name changed from "Cataclsym Alchemy" to "Cataclysm Alchemy".
    So, you're telling me they changed the name of Cataclsym Alchemy to a name it already had? lol.

  13. #13
    Deleted
    Quote Originally Posted by rrayy View Post
    So, you're telling me they changed the name of Cataclsym Alchemy to a name it already had? lol.
    Was Cataclsym Alchemy

  14. #14
    Recklessness Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 10 sec 60 min. Generates 100 Rage. Warrior - Fury Spec. Instant. 1.5 min cooldown.
    GIEV! /10char
    War within is boring and lazy - beat me to it.

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