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  1. #21
    Quote Originally Posted by Deathquoi View Post
    Why would starting at 1.12 make it easier? Catch up mechanics were basically non-existent in Vanilla, you still had to start with UBRS/Strat/Scholo, then do MC for the gear to get through BWL, then Naxx. I don’t recall anything about 1.12 that made it easier for people to jump straight into BWL or Naxx.
    That patch came with a lot of improvements to talents and gear. Also ZG made gearing up way faster.

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    Quote Originally Posted by Mysterymask View Post
    fact of the matter is...when this comes out there is going to be like 5 or 6 semi decent raid groups that are going to do everything in their power to blitz the content ...my question is how is someone else winning before you affecting YOUR fun
    I don't see it as winning. It would just annoy me that the wow experience is overall completely different from how it was. Raid difficult is a huge factor.

  2. #22
    It will have the 1.12 fixes/changes with the content gated from MC onwards........................ probably

  3. #23
    Ladies and gentlemen, Exhibit A as to why Classic realms are a terrible fucking idea:

    • Even after Blizzard announces the patch it's being released on, people still fucking argue about how it's not a "true authentic experience"

    Special snowflakes want a version of Classic that's tailored to exactly what THEY personally feel is best. Get the fuck over it, there will be compromises in Blizzard's version and if you can't handle it please continue playing on your private realm because I promise you nobody will miss your presence.

  4. #24
    Quote Originally Posted by arr0gance View Post
    Ladies and gentlemen, Exhibit A as to why Classic realms are a terrible fucking idea:

    • Even after Blizzard announces the patch it's being released on, people still fucking argue about how it's not a "true authentic experience"

    Special snowflakes want a version of Classic that's tailored to exactly what THEY personally feel is best. Get the fuck over it, there will be compromises in Blizzard's version and if you can't handle it please continue playing on your private realm because I promise you nobody will miss your presence.
    But they play on 1.12 so.........

  5. #25
    Quote Originally Posted by Saiona View Post
    Which means playing it the first few weeks would be absolutely horrid.
    Why? Server tech is entirely different. Zones can spin up new instances as needed.

  6. #26
    It, will, and should be the patch right before the TBC prepatch. Everything Vanilla will be in there, no TBC or later stuff. Time for some of you to google old maps of where dungeons are physically located, and be ready to look like a clown until you start getting tier 0.

  7. #27
    Even 1.12 isn't "vanilla" enough. It's so hilarious

  8. #28
    The point of the "Classic" server is to give you everything Vanilla had to offer regardless of what time you decided to join the server (either when the server starts or in 5 years). Making it start from the beginning (1.0) and add in patches later is a MASSIVE waste of time because after a year "Classic" will release 1.12 and it'll remain 1.12 for the next ... 10 years? So they did all that work so only the first people who joined and leveled will experience while anyone who joins later will just complain they miss it and ask for another server. You get everything all at once or you get nothing.
    Last edited by Raone; 2018-06-25 at 04:03 AM.

  9. #29
    For a more uauthentic experience I was hoping for 1.1 with all its major issues and they would launch all the patches in sequence. Another solution is to launch 1.12 but to stagger some of the instances and features. Like wait 4 months to launch Maraudon. Wait more before they launch Dire Maul. Then after a long time they launch Zul Gurub etc.
    ..And then what? After a year or two do they restart from the beginning? If not, and it's just going to stay on 1.12 forever, then why not just do that from the start?

    Why? Server tech is entirely different. Zones can spin up new instances as needed.
    That kinda ruins the main point of classic community where STV was STV and if you were on the same server you'd be in the same zone as everybody else from the server.

  10. #30
    Yeah, let's make the game fucking unplayable, like in 2004, for an "authentic experience". I think these people's brain must be preserved and studied...

  11. #31
    Quote Originally Posted by xcitng View Post
    But they play on 1.12 so.........
    ...the fundamental difference (presumably) will be that private realms are free. Since Classic is being developed by Blizzard now, PS players who are displeased with the 1.12 standard feel compelled to implore Blizzard to cater to whatever esoteric version of WoW they perceive as best. It's entitlement in its most banal and insipid form and par for the course around here. This is the main reason Blizzard has been so mum about Classic in general: They realize the minute they provide any concrete information about it, it will inevitably cause a fracture in the community since nobody's idyllic version will be the same.
    Last edited by arr0gance; 2018-06-25 at 05:15 AM.

  12. #32
    i can't wait to see all those supposed nostalgic people come crying on forum telling the game is too hard, the gold farming very too long and saying they can't do anything in naxx with their level 60 green stuff like a few said, vanilla was about a slow grinding of dungeon and raid in a step by step, you can't avoid mc and go direcltly to bwl and expecting being a god;p

    hell even the leveling was very long to do, majority of people was making at paladin or warlock to not have to farm for the full 1k gold for the epik mount and free 40 mount, i remember that the majority of people was near 60 without even buyed the 40 mount because gold was so precious in the time and hard to get

    all in this, i really hope blizzard will never change the slowness of the leveling and stuffing and gold farming, because that was what vanilla was, if they patch this to make it more quick just to make the futur crying people happy, it will not be a real vanilla experience anymore like it was
    Last edited by kaintk; 2018-06-25 at 05:25 AM.

  13. #33
    Quote Originally Posted by Oftenwrongsoong View Post
    All of these people now crying about 1.12 as the foundation, who have literally no idea what the implications are.

    It's not like people are going to log into Classic, hit level 60 in 4 days, and be 8/8 Dungeon Set 1 right away, followed by Tier 0.5 the the following week, and full 8/8 Tier 1 by Level 60 week 4.

    It took me 9 months of 4 nights/week to get full 8/8 Tier 2 (and only 1-2 other pieces of non-tier gear). Level 60 raids--one tier boss drops 2 pieces of Tier gear per 40 man raid. Dungeons? Their loot table was so large that getting even your Dungeon Set gear was long and arduous.

    Patch 1.12 launched over 1 year after BWL was released. People were already geared to the teeth, that's why it seemed so OP.

    It wasn't, and it won't be. Most of the people complaining about this, who will actually stay and play more than 3 months, will probably quit because they are not getting gear as opposed to be so overpowered that things just fall over.

    Stop complaining. 1.12 is the right decision.

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    This is wrong.

    The 1.12 foundation code will run on the same server architecture as the current version of the game.

    It will not be running the same client.

    They are two separate things.
    https://careers.blizzard.com/en-us/openings/oYEO7fwh

    Read the first paragraph. They are updating the client to look like vanilla but run on the new client

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    Quote Originally Posted by Svisalith View Post
    ..And then what? After a year or two do they restart from the beginning? If not, and it's just going to stay on 1.12 forever, then why not just do that from the start?



    That kinda ruins the main point of classic community where STV was STV and if you were on the same server you'd be in the same zone as everybody else from the server.
    There are 3 situations and think about which one sounds the most plausible and best player experience.
    1)First you make smaller servers but many of them to handle the initial rush of players but once the first wave leaves these servers will be relatively quiet and the experience will be poor since there will be many players but spread across many servers in small numbers making the organization of and pvp poor. Thus forcing Blizzard to either run combine realms or worse forced xfers.

    2) You make a small number of servers with high population limits to handle the initial rush. On these servers you have high cap sharding allowing them to handle that high pop and people can still complete quests, get mob tags, etc but at the same time preserving the experience of vanilla of competing for tags. Once the initial rush leaves this server you will still have healthy population on the server and depending on server populations you then can disable sharding or atleast move up the thresholds.

    3) You make high pop servers with no sharding and endup with 2-3000 players per starting zone competing for mobs for the first week and only the lucky get passed those quests quickly. The rest of the player base will get frustrated with the game and likely leave since they have not been able to get passed the starting zone in 12+ hours played since it is a competition for every tag. This will cause many players that may have stuck around to leave, it is bad business practice to drive good customers away when you have a great solution at hand that will not really damage the "experience"

  14. #34
    Leave gear "easy" to obtain (if it ever was?), but make the dungeon and raid bosses harder! As a prime example, leave C'thun in its pre-nerfed state.

    If people want Classic, they'll have to deal with all of its pros and cons.

  15. #35
    Quote Originally Posted by Xorzor View Post
    Leave gear "easy" to obtain (if it ever was?), but make the dungeon and raid bosses harder! As a prime example, leave C'thun in its pre-nerfed state.

    If people want Classic, they'll have to deal with all of its pros and cons.
    The reason they are starting it at 1.12 to avoid stupid things like c'thun being unkillable(not hard, impossible to kill) which effected less than 1% of the population

  16. #36
    Quote Originally Posted by Tesshin20 View Post
    For a more uauthentic experience I was hoping for 1.1 with all its major issues and they would launch all the patches in sequence. Another solution is to launch 1.12 but to stagger some of the instances and features. Like wait 4 months to launch Maraudon. Wait more before they launch Dire Maul. Then after a long time they launch Zul Gurub etc.
    Did you play 1.1? there were many classes that were almost unplayable in 1.1, 1.2 fixed it a bit but the game was still poorly designed at that point. Also they would be stuck developing a game 12+ times over again. Sorry but they have already said you are getting 1.12, so your complaints are moot. They may still gate content, but that is the closest you are going to get,

  17. #37
    Quote Originally Posted by Tesshin20 View Post
    For a more uauthentic experience I was hoping for 1.1 with all its major issues and they would launch all the patches in sequence.
    Here you go, they are releasing all the previous patches, in sequence, for an infinitely small amount of time until they reach 1.12.

  18. #38
    Quote Originally Posted by Xorzor View Post
    Leave gear "easy" to obtain (if it ever was?), but make the dungeon and raid bosses harder! As a prime example, leave C'thun in its pre-nerfed state.

    If people want Classic, they'll have to deal with all of its pros and cons.
    Pre-nurfed state was unkillable in full AQ40 gear. The damage and healing you could do was not enough to survive the stomach phases.

  19. #39
    Deleted
    They have already said that they picked 1.12 as it was the most complete patch. So yeah, you can stop hoping.

  20. #40
    Quote Originally Posted by Tesshin20 View Post
    That patch came with a lot of improvements to talents and gear. Also ZG made gearing up way faster.

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    I don't see it as winning. It would just annoy me that the wow experience is overall completely different from how it was. Raid difficult is a huge factor.
    Zul'Gurub was released in the 1.7 patch, http://wowwiki.wikia.com/wiki/Patch_1.7.0 .
    Basically 11 months before 1.12.

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