Yes very easily. But not if blizzard wants to cling to antisocial systems.
Yes very easily. But not if blizzard wants to cling to antisocial systems.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
In 2004 (Keep in mind, that was 14 years ago), people were more patient, since then we have had the advance of mobile gaming (cellphones, not Gameboys), and getting to the action in any game has become faster and faster.
14 years is a very long time, people who played WoW back then don’t have the time anymore to play as much as they did back then, and the (few) people who start playing now generally don’t have the patience to play that much, if a game isn’t quick and easy to get into, they leave, deny it all you want, but the market and gamers have changed, it would have been stranger if they hadn’t in all that time...
Retail will just continue to evolve with the times, it would be very hard to dull down without massive backlash.
Classic is gonna have a magic touch to it, of course certain aspects are going to be hard to replicate (ala the type of jokes made in trade chat).. but the people that want to be playing will be playing, everyone who has a problem with the culture of it will filter out.
People weren't playing games on their phones in 2004. Or on tablets. People were OK with paying a monthly subscription then. Free-to-play wasn't really a viable business model yet.
Of course the market has changed. It has nothing whatsoever to do with monkeys or intellect. It has everything to do with changing tastes and interests and a much wider variety of choices than we had then. That's the very definition of a market changing.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Well, back in a day we knew fuck all aboud the game, it was much better to talk to people, be social and get helped.
Now I know so much about the game, MMO in general that I can youst go and find whatever I need on my own. The only thing I will group for until max level is elite quests. I will most certainly have a guild for dungeons, but lol at idea that I will care about some random players ever again as I have my own business to deal with.
It won't be the same because if you make everything inconvenient like it was in vanilla, people will simply go play other games that more suit them/the amount of time they have to play, unlike 2004 when WoW was far above any game of the genre.
Yes theoretically possible, but not as long Blizzard promotes unsocial and anonymous behaviour. As soon as people have to rely on other people to finish the content/their goals they will behave a lot better. Lets be honest here: the current guaranteed success systems or actually punishing social behaviour because it takes time. Its much faster to just queue up, dont say a word and leave if it doesnt work the first try.
X-realm is also a huge factor.
I honestly cant understand people that blame aging gamers, changing culture for this. When the game itself changed to reward or tolerate bad behaviour.
Also all the vanilla/tbc privatservers prove that such a community is still possible. You behave like an a**? Good luck finding a group, clearing content and getting loot. If you cant do everything by yourself and people are more than replacable npc's community becomes more important.
(ofc there are a few bad apples everywhere, we dont need to discuss that)
I doubt its that easy. It's more like a vicious circle. I just can tell you from my experience when lfg was added in late wotlk. Within weeks you stopped knowing your server, stopped getting to know new people from your server. Additionally the baviour in the lfg groups got worse in weeks, if not days. As soon as people noticed they can just leave and requeue and get 4 other npcs to get their loot it became a total shitfest.
Dont tell me people became anti-social and blizz only reacted. The community would never have changed that fast.
I get you like these features, thats ok. But dont lie to yourself and deny their negative impact on behaviour and community.
Last edited by mmoc3df8102408; 2018-06-26 at 07:18 AM.
The changes made to WoW are based on who the customers are - given how much the game has changed that should tell you enough about the playerbase. The old community doesnt exist because it was built by the people who were playing at that moment at a certain age. The time has changed and the people have been replaced with new younger customers which have different perspective on things.
Theoretically, this is possible, especially if considers that people still, like millennia ago, are primarily affected by instincts, mechanisms of learning and psychological influence didn't really changed in any way, Game theory is still relevant. It follows from this that method of change will require re-creation of certain conditions. But don't forget that age is important factor, formed character is important factor, individual characteristics such as temperament are important factor. Some people won't like this naturally and will leave (this has already happened before, throughout the whole game's life), some will agree to change considering that this is only for own and society benefit, but...
Fundamental factor in this particular case will be precisely "someone's" interest to do this - motivation, material/other justification of its result. But what is the reason to do this, if current audience is much more concerned with external side of issue (superficial thinking), which seems much easier to satisfy - "bread and circuses". The whole situation is something familar, isn't it? Current audience is simply more profitable. Yes, they get tired faster and some of them "are douches", but there are lot of them already, they like current stuff and ready to pay without thinking.
Conclusion: This is possible, but it will require interest of both sides of experiment in its success.
It's funny. With looking at the whole message - theory looks like something similar to utopian teachings. And utopia usually means spherical cows under its objects, but nevertheless history asserts that a single person under certain conditions is capable of this ...and what is true for one person is, in most cases, just as true for many, because of similarity of regulatory mechanisms. In the end, this how children are taught social skills, and so adults adapt in new collective (but this needs exactly "already exists new team").
ps. from EU (friend's) about some kind of similar stuff----------But in fact it's long, it's difficult and in the end it's expensive. Moreover, a significant part of current subscribers <url> consists of people of a different type <url>, almost certainly they will resist recovery process, likely more than those, who left, resisted process of destruction. Because then it was done out of reasonable considerations, and now would be due to strong degradation and addiction = more furiously, rudely and stupidly - fanatically.. For recovery they would have to start right from beginning of LK (classes, items, talents, secondary characteristics, professions, social organization, dungeon design and priorities of battle system (threat, control, synergy - Korean slasher or fighting game not needed) (this both even earlier), zones), if this won't done, then no any new addon will change anything
this is partly wrong and the answer still here.
Last edited by Alkizon; 2019-01-16 at 07:01 AM.
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as much as it's possible to go back to watch the Empire strikes back for the first time again
I started playing in the vanilla beta on the US servers and bought the game the week it came out in Europe. Raided 6 nights a week back in Vanilla all the way up to being an old casual raider now.
I changed. Its my choice not to be the guy I was 15 years ago. I have 0 interest in making new friends in the game. 0 interest teaching noobs how to play and 0 interest talking to random strangers.
I play the game a lot different then I did 15 years ago.
I play and talk to my friends/guild now instead of the whole server.
Its the community that changed. Not the game. You still have the choice on if you want to be social or not.
I don't think so. You'll never recapture the genuine excitement of a Day 1 world to explore.
http://thingsihaveneverdone.wordpress.com
Just started my 24/7 LoFi stream. Come listen!
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Is it possible for a grumpy old man surrounded by grumpy people go back to being a friendly and joyful individual he was during his younger years?
Probably... But most likely not.
The internet was different in 2005 and with that the people using it where different. The only place you'd find a community in the likes of the old community is going to some small obscure private server where like minded people commute, and are there for the same reason.
Also, as discussed to death already, cross realms, lfr, lfd, battlegroups etc did not do well for the sake of the community. all these additions made the environment very antisocial. You had server rep back in the days, especially on the smaller servers. Be a dick, become an outcast. People would recognize the good and the bad players. There was something tied to your character. That's long gone as you can be a gigantic dick but people crossrealms and in lfr/d would never know so those people can still participate in every activity while flipping the bird and waving genitals at everybody all day long.
I think if you would radically go back with many design philosophies it could be possible. Most of the current playerbase would stop to play and that alone could kill the game of course, but if it somehow manages to make the right advertisements to reach the correct people in time, it surely could work.