Originally Posted by
Marc7
It's 9 new powers from Azerite (not counting the ilvl upgrade ones). Sure, a lot of them are a bit boring, though so are a lot of the legendary effects too.
Speaking of legendaries, that was a horrible system, basically a pool of talents tied to an RNG loot table, and also conflicting with things such as set-bonuses, as they occupied the same spaces. The Azerite armor system is way more elegant. I am dissapointed in most of the traits so far, as they really should be around the power-level of talents, and I also don't think there should be so many duplicates.
Some classes have really nice, interesting set bonuses, most don't. Usually it's just a dreaded percentage increase on something, such as increasing the duration of combustion by 2 seconds. That is to say, the set-bonus mechanic hasn't been well utilized in Legion for the most part.
Most classes, on the beta, play fine. Some don't at all though, and it's incredibly disappointing that Blizzard won't fix them before a later patch. Of course, that happens every expansion, but usually to a lesser degree than this.
Still, I think adding a new talent row on 120 with artifact and legiondary effects only would have been a good idea, instead of just baking them in into the old trees. they've been able to get rid of a bunch of completely useless talents though, by replacing them with artifact abilities and whatnot.
I'm not perfectly happy with all of the class-design decisions made in BfA, but it's nowhere near as dire as some people like to imply. Getting rid of the legion power-gain systems was a good thing, definitely: you can't pile on such deep progression systems endlessly. It's just frustrating that we aren't seeing, at least yet, anything comparable and NEW in BfA. I would like to note though, that even just the artifacts themselves took a long time in legion to get to the power-levels they are now, and we rolled into emerald nightmare with classes that were not that much more complex than the BfA ones.
I think the newness, or a lack of it, is a big part of the problem. The zones in BfA are fantastic, as is the content (for real), but we go in with, for the most part, nothing new to play with. In legion the situation was COMPLETELY different there, as almost all the classes had changed significantly.
Edit to not spam the thread:
An interesting point there. I'm not sure I agree though, as looking at the difference in performance between similarly geared characters in Legion compared to other expansions (for which there is data, this was in a preach video some months ago, I know, sue me) it's absolutely massive. Some people know how to play the game, others don't, and the output difference between those people is insanely high.
As an example, stuff like optimal usage of Serenity for WW monks is extremely difficult to do, as you need to take into account all of the cooldowns on the fly. A really good player might get it 85% right, getting most of the potential extra damage out of that ability, while a bad player might just pop it and go ham on tiger palm and blackout kick, and the better player will have dealt tens of times more damage than the bad one.