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  1. #141
    Quote Originally Posted by qil View Post
    Unfortunately. Now my mythic gear is enough to one-shot someone with green items. I don't have fun with that. Can u ask green geared players about that? :P
    I want fair combat against another player not gear challenge. Also templates were very good for alts. I could take my hunter and go fight. Now i need gear first.
    I hope that Blizz will bring back Templates.
    I am this green guy that has just returned to the game and it feels totally fine to be stomped by geared person. Only delusional people expect to have same power of character in MMORPG between worst and best gear. But if i wouldn't see such power curve i wouldnt even bother to play (legion was a rockbottom for me with template system and only could tolerate it for several weeks) since there are plenty of pure competitive games with whom wow can't compete in terms of pure combat (quake, cs are good examples).
    Last edited by Loxotron; 2018-07-23 at 11:12 AM.

  2. #142
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    Quote Originally Posted by ilik2345 View Post
    I feel your being optimistic, many times, in many blue posts blizzard has made it clear, it wants mythic raiders to have the best gear. As in better then any other source.

    As far as i can tell from what blizzard has told us :-

    The new brackets are
    Bronze (1600-1800) - Equivilant to Challanger/Soldier (top 35% of rated players): Rewarding - normal raid ilvl gear
    Silver (1800-2200) - Equilvilant to (roughly) to Rival/Defender (top 10% of the rated players): Heroic Tier type gear
    Gold (2200-2400) - Equiv to Duelist/Guardian (top 3% of rated) : Not been stated yet, but i would suspect a tiny increase on ilvl of Heroic gear
    Plat (2400-2600) - Equiv to Glad / Hero (top 1%) : See above, again expect a tiny increase on the previous bracket, still bellow mythic
    Diamond (2600+): - top 0.1% roughly? : i would expect more of the same, but who knows maybe blizard will give mythic quality to these r1 folk.

    What you can tell from this is that 65% of people that actually participate in rated content will get less then normal raid gear. It still feels looking at the percentages that the rewards are too low, of those that raid, i'm fairly sure more then 10% will dable in heroic raids - and for 90% of the rated pvp'ers thats the best gear they can hope for.
    The way that it is being described is your gear is related to your rating. It is a gateway system, you will start receiving gear of a certain ilvl after you pass that particular rating gate i.e 1600 you will be eligible for normal raid gear, but you are not fixed at that ilvl all the way upto 1800 it will increase in ilvl along with your rating until you get to the next gate.

    At above 1800 rating you will receive hc raid gear but say at 1750 you will get gear just below hc level all of which also have a chance to titanforge. The rival bracket is from 1775-2100 rating so you would not start receiving base ilvl mythic gear until you pass 2.1k or basically into the duelist bracket. This IMO is totally fine as coming from a player who does both mythic raid content and 3v3 at 2.2k, i can assure you achieving 2.1k in arena is far less accessible than killing some bosses on mythic to the majority of the player base, therefore negating the whole "i am forced to pvp to get gear" argument, as the majority of the people saying that don't have the required skill to access the gear anyways.

    The key point to take away from the blue post is the use of ~ meaning anything inbetween, i.e start at normal and moving upto but not above hc until you reach your next rating gate and so on so forth.

    https://blue.mmo-champion.com/topic/...p-tier-system/ for reference.

    Also just to add, if you go onto wowprogress you can see worldwide that 3.86% of the total raiding guilds have killed Argus on Mythic, but 21% have killed Garothi, so going by those figures, there are more people killing the hardest content pve wise in the game that are above 2.1k in arena, but 21% of the whole raiding community technically has access to Mythic gear. You can say ofc there are more people raiding than doing PvP but that only goes to strengthen the case that those above that rating should have access to base ilvl mythic gear since it is quite obvious what is the harder content.
    Last edited by Osanger; 2018-07-23 at 11:37 AM.

  3. #143
    Quote Originally Posted by Osanger View Post
    The way that it is being described is your gear is related to your rating. It is a gateway system, you will start receiving gear of a certain ilvl after you pass that particular rating gate i.e 1600 you will be eligible for normal raid gear, but you are not fixed at that ilvl all the way upto 1800 it will increase in ilvl along with your rating until you get to the next gate.

    At above 1800 rating you will receive hc raid gear but say at 1750 you will get gear just below hc level all of which also have a chance to titanforge. The rival bracket is from 1775-2100 rating so you would not start receiving base ilvl mythic gear until you pass 2.1k or basically into the duelist bracket. This IMO is totally fine as coming from a player who does both mythic raid content and 3v3 at 2.2k, i can assure you achieving 2.1k in arena is far less accessible than killing some bosses on mythic to the majority of the player base, therefore negating the whole "i am forced to pvp to get gear" argument, as the majority of the people saying that don't have the required skill to access the gear anyways.

    The key point to take away from the blue post is the use of ~ meaning anything inbetween, i.e start at normal and moving upto but not above hc until you reach your next rating gate and so on so forth.

    https://blue.mmo-champion.com/topic/...p-tier-system/ for reference.

    Also just to add, if you go onto wowprogress you can see worldwide that 3.86% of the total raiding guilds have killed Argus on Mythic, but 21% have killed Garothi, so going by those figures, there are more people killing the hardest content pve wise in the game that are above 2.1k in arena, but 21% of the whole raiding community technically has access to Mythic gear. You can say ofc there are more people raiding than doing PvP but that only goes to strengthen the case that those above that rating should have access to base ilvl mythic gear since it is quite obvious what is the harder content.
    I agree with you, the only place we differ is in the belief that blizzard will actually give anywhere near mythic gear for the higher brackets (gold/diamond/plat) - i don't think they will.

  4. #144
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    Quote Originally Posted by ilik2345 View Post
    I agree with you, the only place we differ is in the belief that blizzard will actually give anywhere near mythic gear for the higher brackets (gold/diamond/plat) - i don't think they will.
    Here's hoping, however also the cynic in me agrees with you as well!!!

    Finger crossed lol.

  5. #145
    Quote Originally Posted by ilik2345 View Post
    I feel your being optimistic, many times, in many blue posts blizzard has made it clear, it wants mythic raiders to have the best gear. As in better then any other source.
    wtf? you just made it all up past rival. at 2k your gear is already better than heroic btw you randomly put a gap there, and diamond isn't = rank 1, its = gladiator (0-1600 = bronze).
    there will be no upgrade in gear past 2400, where you'll be getting the same ilvl of end-of-raid mythic boss weekly. past 2400 its only about grinding the 50 wins for glad mount, gearing up through weekly chests and competing for rank-1 title.

  6. #146
    Quote Originally Posted by Nuba View Post
    wtf? you just made it all up past rival. at 2k your gear is already better than heroic btw you randomly put a gap there, and diamond isn't = rank 1, its = gladiator (0-1600 = bronze).
    there will be no upgrade in gear past 2400, where you'll be getting the same ilvl of end-of-raid mythic boss weekly. past 2400 its only about grinding the 50 wins for glad mount, gearing up through weekly chests and competing for rank-1 title.
    Happy to admit i got the brackets a bit wrong

    What blizzard have explicitly stated is :-

    Combatant: 1400–1599
    Challenger: 1600–1799
    Rival: 1800–2099
    Duelist: 2100–2399
    Gladiator: 2400+

    source: https://worldofwarcraft.com/en-us/ne...rating-updates

    However from looking at the icons in game (with guesses at titles) we know there are 7 ranks.

    Bronze
    Silver
    Gold
    Platinum
    Diamond
    Master
    Grandmaster

    source: https://eu.battle.net/forums/en/wow/topic/17618203657

    However, mmo-champ claims the brackets are :

    Unranked: 0 - 1400
    Combatant: 1375 - 1600
    Challenger: 1575 - 1800
    Rival: 1775 - 2100
    Duelist: 2075 - 2400
    Gladiator: 2375+

    source: https://www.mmo-champion.com/content...Live-This-Week!

    My rank at 2080 last season which gained the lovely silver icon.

    As far as rewards, the only thing we have to go on is from the blue post of phalanx (https://us.battle.net/forums/en/wow/...30?page=1#6):-

    "What this means is that players in Challenger/Gold (1600-1800 around) will have a chance at ~Normal raid quality loot, Rival/Platinum (starting around 1800) with Heroic Raid quality loot, and so on."

    None of us know what so on means. I'm sorry i can't be bothered to search out the blue posts / dev interviews where they wish to reasure mythic raiders that mythic raids will always drop the best loot of all content, it has been brought up a couple of times though during bfa alpha and beta - you'll just have to take my word on it, or search for it.
    Last edited by ilik2345; 2018-07-23 at 03:41 PM.

  7. #147
    Quote Originally Posted by Nuba View Post
    1800 = heroic quality gear
    2k = mythic quality
    2300 = last boss of mythic quality
    First off, Blizzard said that mythic raiding is supposed to award the best Ilvl.
    Second, G'huun awards the same ilvl as any previous boss.

    So, you pulled the last number out of your ass or Blizzard doesn't know their own Ilvl system.
    Last edited by Kralljin; 2018-07-23 at 03:48 PM.

  8. #148
    This is going to be great. I have this vivid memory from Vanilla, where we just finished raiding BWL one night early, and queued up to do Warsong Gultch. We were a full BWL geared group. We went up against a 10 man of Naxx raiders, that were at least clearing to 4 horsemen.
    Their warrior tank picked up the flag, and crossed the entire battleground with a single healer, and 7 of us beating on him. He wouldn't go down. Meanwhile, their Tier 3 decked out DPS would three shot our healers / tanks / DPS like they were naked.

    You will need to raid Mythic to get the best PvP gear. I predict this is what's going to happen if no change is made.

  9. #149
    Quote Originally Posted by Osanger View Post
    Gear has no place in those other pvp games you mentioned because they are not MMO's, or did you miss that? The general consensus on the competitive ladder where i play 2.2k and above is that templates and a terrible rewards structure have eroded one of the fundamental things people play WoW for, the power curve of gearing your character. So no those fresh 110's you talk about last about a week on the ladder then give up because they have no sense of getting more powerful the more time they put in as well as improving skill wise. All this has done is create dead spots in the ladder at certain ratings and because of the drop in population it has also broken the MMR system, to a point where if you are above 2.3k you will be matched quite regularly with teams above 2.4-2.8k because there is no one else queuing.

    So in retrospect you sound like someone who doesn't understand this at all because you are not playing anywhere near the same competitive level i am describing, so you also have no idea of the effect it is having on the competitive population as a whole. And i stand by what i said, you don't want gear in pvp because you cannot be bothered to grind it out. WoW is not about instant gratification and the more it slides towards pandering to people like you the further the game gets away from being an MMO. If you dont like it, then go pay LoL or Overwatch, those will provide you with the hit your goldfish like attention span needs and leave the MMO's to be MMO's.
    MMOs are a dead genre and WoW needs to adapt to the times or it will die

  10. #150
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    Quote Originally Posted by gd8 View Post
    MMOs are a dead genre and WoW needs to adapt to the times or it will die
    ~5 million subscribers and WoW regularly being in the top 10 games watched on Twitch would say otherwise. Sure its not WotLK numbers but far from dead.

    If you want instant gratification fuck off and go pay Fortnite or LoL and leave the rest of us to enjoy WoW for what it is, its been diluted enough because of pandering to idiots with the attention span of a 2 year old like yourself already.

  11. #151
    I came back in Legion (Quit in Woltk) played and grinded hard until mid TOS after grinding 10 legendaries on 2 characters got burned out.. especially with my guild breaking up.. Came back on pre patch and this shit is a cluster fuck now.. it's just horrible for newer players/returning players 20-24khp vs 30-34khp.. impossible to outplay.. it especially bites as most of Legion i was out gearing 90% of the player base and only getting a small bonus from it.. I boosted a rogue and thought it would be fun to do some bgs before expansion (didn't know about templates going) boy was i wrong

  12. #152
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    Quote Originally Posted by Osanger View Post
    ~5 million subscribers and WoW regularly being in the top 10 games watched on Twitch would say otherwise. Sure its not WotLK numbers but far from dead.

    If you want instant gratification fuck off and go pay Fortnite or LoL and leave the rest of us to enjoy WoW for what it is, its been diluted enough because of pandering to idiots with the attention span of a 2 year old like yourself already.
    Where Is that number from? I can pull numbers from my buttocks too, look.

    2 million subscribers and that's being genereous since It's Expansion pre-patch.

    WoW might be the most popular and most played game, but certainly Isn't the most well done, there's many ways other MMOs beat It in It's systems and mechanics and just to name a few: Final Fantasy 14, Elder Scrolls Online, Guild Wars 2

    WoW keeps half of It's population only because most of them don't WANT to pay money to play the game, those people still have a ton of WoW tokens from the time It was first implemented and they costed 35k gold as opposed to today's 350k gold pricetag and that's only EU. America and Asia have much lower prices. Those people have bought tons of tokens and can play for years on end without paying a single dime because making gold in WoD was a joke, and anyone who jumped on that bandwagon had funding for years of WoW sub time as I've mentioned.

    WoW is in this half-free to play mode where It's not really F2P but It Is. I mean literally the people who say they pllay with a token will not play unless they use tokens, so the game's not even worth putting money into from their own fans Is what they're saying. And It's not, 13 euros sub for having time gated nonsense ontop of bad content patches and expansions ever since WoD Is unforgivably bad.
    Banned on WoW since April 2015 because Blizzard doesn't wanna help me when my account got hacked, Is being hacked not a good reason to return my account to me, Blizzard? I'm looking to speak to representatives and members of Blizzard's CS and other departments to help me fix this situation, since CS has failed me I want to seek other official channels. Feel free to message about this

  13. #153
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    Quote Originally Posted by TheVaryag View Post
    Where Is that number from? I can pull numbers from my buttocks too, look.

    2 million subscribers and that's being genereous since It's Expansion pre-patch.

    WoW might be the most popular and most played game, but certainly Isn't the most well done, there's many ways other MMOs beat It in It's systems and mechanics and just to name a few: Final Fantasy 14, Elder Scrolls Online, Guild Wars 2

    WoW keeps half of It's population only because most of them don't WANT to pay money to play the game, those people still have a ton of WoW tokens from the time It was first implemented and they costed 35k gold as opposed to today's 350k gold pricetag and that's only EU. America and Asia have much lower prices. Those people have bought tons of tokens and can play for years on end without paying a single dime because making gold in WoD was a joke, and anyone who jumped on that bandwagon had funding for years of WoW sub time as I've mentioned.

    WoW is in this half-free to play mode where It's not really F2P but It Is. I mean literally the people who say they pllay with a token will not play unless they use tokens, so the game's not even worth putting money into from their own fans Is what they're saying. And It's not, 13 euros sub for having time gated nonsense ontop of bad content patches and expansions ever since WoD Is unforgivably bad.
    I've played those games and still think WoW does it better from my perspective from what i get out of the game.

    Never the less you are entitled to your own opinion, so go play those games and be happy instead of being salty on the forums, which you clearly are judging by your hilarious signature..........................you sound like you mad bro????

    Need a hug??

  14. #154
    Instead of templates, they have enabled an obfuscated system that changes behind the scenes the damage you deal to / take from other players.

    A 20k HP player has approximately 30% damage taken reduction and 43% damage dealt bonus against a 32k HP player.
    The geared player has still an obvious advantage against the ungeared one, but it is somewhat dampened.

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