What does that matter when most people don't give a shit? Blizzard claims this change is so all people get loot, too often it'll just let randomness give loot to players that don't need that particular item, and put the power in the hands of whoever gets what they don't need.
People buy, beg and whine for the item instead. The entire system is laughable.
And you do know, that some people rather DE or vendor stuff they don't need, because they don't want to give THEIR loot to scrubs, right?
And if you do so, you're being called out for being an idiot, cuz someone else could have needed the piece you have gotten, but the 200g from DE'ing are worth a lot more to you.
The game should not show (in chat or that loot window) what other players have gotten in the first place. If they decide to give that piece away, that's good, if they don't also fine. But being called out for not giving out YOUR OWN loot definitely is NOT. And we all know today's playerbase: If you feel entitled to get the gear of other players, you just report them for whatever reason, just to get him banned or sth. if he doesn't hand out HIS stuff.
Last edited by ceall; 2018-07-01 at 11:46 AM.
OF course I know. I actually agree with you. I am not saying you should be required to trade it. What I was saying to that person who who said you should never get gear you can't use is that you can trade that stuff if you wish. So, in the case of guilds, his issue isn't one. They will still trade the gear and get it to someone who can use it anyway. All PL did was removed the ability of scummy RL to force people to give up gear that is an upgrade for them to give it to who the RL deems worthy. No player should have that type of control over all gear.,
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Wrong. It gives power to every player over their own loot instead of one player having sole power over all gear. Giving sole power over all gear to one player is the true laughable system.
People really blow the ninjalooting capacity of raid leaders out of proportion. Don't trust you raid leader to masterloot, don't even bother raiding with them. For guilds this is easy and is by far the fairest system, certainly fairer than the inane personal loot. It should be a nobrainer for guilds.
It gives you power, over YOUR OWN LOOT. What that loot is however could be total shit to you, or nothing at all. Loot loses its fucking luster I'd say when you get an item you don't need or watch another player get it and promptly disappear even though he had no use for it.
This is akin to players "needing" an item in the past just to disenchant it or vendor it. A practice frowned upon that happened during lvling.
Why the frak should you even have something called "YOUR OWN LOOT" in a RAID anyway? This is an MMO, but it readily wants to destroy any and all communal aspects.
Last edited by Shiny212; 2018-07-01 at 12:04 PM.
So, it is better for you to NOT be able to trade stuff you don't need because it has shit stats for you and is 5 ilvl higher than what you are wearing, while it is BiS for another player who could have gotten that piece thanks to ML? (Speaking from a well organized guild POV)
Forced Personal loot also slows down guilds by a lot. Now, you have 1 guy standing at the dead bosses corpse to distribute loot, while the other 9-29 can go on and clear the trash leading to the next boss.
With PL coming, it's kill boss, see if you got sth. offer it in chat, wait for others to roll on it, trade that piece, then check if someone has offered sth. you need, roll on it and get it traded and THEN move on to the trash. (Also speaking from a guild POV) This can make or break progression for mythic guilds, cause personal loot can only be traded for 2 hours, while most mythic guilds are raiding for 3 or more hours. Just think of it. Your guild raids 3 hours. It kills 4 bosses in 3 hours, but 1 of those 3 hours are now wasted on loot trading. Your guild could have killed 5 or 6 bosses in the same time with ML.
-But Blizz can change how long gear can be traded. Yes, the can, but they won't because it's Blizz.
Last edited by ceall; 2018-07-01 at 12:09 PM.
Everyone had a hand in downing the boss. Therefore, they should have an equal chance at gear, on have their chance determined by the RL. My chance at loot should never be determined by you. The only thing asinine is giving one player sole power over all loot.
PL does need tweaks. The biggest teak they could make to eliminate almost all issues is to make secondary stats work like the main ones do. When you get a piece of gear, you will get the two highest stats on your priority list while the rest are greyed out. Those can then change to match whatever spec you are in, just as main stats do. That way all upgrades you drop are actual upgrades for your spec and everything below it isn't, so it is already tradeable. You get what you want, while players retain control over the loot that drops for them and they get an equal chance at loot while you can no longer exploit others to gear yourself faster.
There is no complexity in secondary stats. You have a stat priority. If the gear deoesn't follow it, you don't use it. Nothing complex about that. My tweak gets rid of the "shit stats" that everyone whines about. If the piece of gear is an ilvl upgrade, it will have the right stats, so there is no need to have to be able to trade it. If it isn't an ivl upgrade, it is already tradeable so you can do what you already do in ML.
Get out of here with that "secondary stats have complexity" nonsense.
No I agree, raids should just contain as many items for you as you have slots. Why have secondaries at all if you get them all anyway? Why choose to run a dungeon a few times for a specific item if its going to have the same stats as any other?
Would make the game so much better if they just changed every stat into "power" and attached it to gear. /s
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Calls someone a beta cuck, but bends over and spreads cheeks for anything Blizz does with a smile on face, because it's their game and they know best. Pot, I'd like you to meet Kettle.
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I have a bridge id like to sell you. Its a helluva deal.
The best gear is going to be in raids, so you will be raiding the current raid to get it anyway. If you do want a piece from a dungeon? If all dungeons give the same IvL, then you can choose the dungeon you want to run to get it instead of being forced to run one dungeon. With the current system, you may have to run a dungeon you hate to get a piece of gear. By making the secondary stats work like the main ones, you can choose a dungeon you like to get it.
Masterloot isn't any less random than PL tbh, you're still completely reliant on RNG for the fucking item to drop in the first place. There is a lot wrong with forced PL, but calling it more random seems incorrrect
Titanforging has been nerfed in the way that it's less frequent, also various item slots in BFA are completely exempt from the system. Azerite gear+weapons. Seems less random to me.
What is the only actual gearing path? What the fuck are ou refering to? PvP? The feature they have in fact vastly reduced the randomness in the gearing path in?
Sometimes I wonder if people just wanna be outraged.