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  1. #1

    Battle for Azeroth Beta - Build 27004

    Battle for Azeroth Beta - Build 27004
    Build 27004 will be deployed to the Beta realms soon.

    • XP required to level for each level from 111 to 120 has increased by 15%, by ~147k per level.
    • Artifact Power required to level up the Heart of Azeroth has been increased by 35-53% per level.

    Spell Changes
    Originally Posted by MMO-Champion
    Item Set Bonuses

    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Mistweaver
    • Surging Mist Heals the target for [ 200% [ 160% of Attack Power ] and increases the healing they take from Surging Mist by 50% for 6 sec. Stacks up to 2 times. PvP Talent. PvP Talent. 1% 2% of Base Mana. 40 yd range. 1.5 sec cast. 1 sec global cooldown. Requires Monk. Requires level 40+.

    Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Restoration
    • Electrocute When you successfully Purge a beneficial effect, the enemy suffers [ 135% [ 60% of Spell Power ] Nature damage over 3 sec. PvP Talent. PvP Talent. Requires Shaman. Requires level 40+.

    Item Effects
    • Flight Master's Whistle Request a pickup to the nearest flight master. Only works in areas in which you have unlocked the use of the flight whistle. 5 sec cast. usable in . 5 sec cast.
    • Vantus Rune: Antorus, the Burning Throne Attune yourself to the energies of the targeted Antorus, the Burning Throne raid boss, increasing your Versatility by 1,500 68 when fighting that boss. This effect lasts for an entire week. You can only use one Vantus Rune per week. Unlimited range. 1.5 sec cast.
    • Vantus Rune: Cenarius Increase Versatility by 1,500 68 while fighting Cenarius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Chronomatic Anomaly Increase Versatility by 1,500 68 while fighting the Chronomatic Anomaly. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Demonic Inquisition Increase Versatility by 1,500 68 while fighting the Demonic Inquisition. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Dragons of Nightmare Increase Versatility by 1,500 68 while fighting the Dragons of Nightmare. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Elerethe Renferal Increase Versatility by 1,500 68 while fighting Elerethe Renferal. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Fallen Avatar Increase Versatility by 1,500 68 while fighting the Fallen Avatar. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Goroth Increase Versatility by 1,500 68 while fighting Goroth. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Grand Magistrix Elisande Increase Versatility by 1,500 68 while fighting Grand Magistrix Elisande. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Guarm Increase Versatility by 1,500 68 while fighting Guarm. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Gul'dan Increase Versatility by 1,500 68 while fighting Gul'dan. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Harjatan Increase Versatility by 1,500 68 while fighting Harjartan the Bludger. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Helya Increase Versatility by 1,500 68 while fighting Helya. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: High Botanist Tel'arn Increase Versatility by 1,500 68 while fighting High Botanist Tel'arn. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Il'gynoth, The Heart of Corruption Increase Versatility by 1,500 68 while fighting Il'gynoth, The Heart of Corruption. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Kil'jaeden Increase Versatility by 1,500 68 while fighting Kil'jaeden within the Tomb of Sargeras. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Krosus Increase Versatility by 1,500 68 while fighting Krosus. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Maiden of Vigilance Increase Versatility by 1,500 68 while fighting the Maiden of Vigilance. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Mistress Sassz'ine Increase Versatility by 1,500 68 while fighting Mistress Sassz'ine. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Nythendra Increase Versatility by 1,500 68 while fighting Nythendra. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Odyn Increase Versatility by 1,500 68 while fighting Odyn. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Sisters of the Moon Increase Versatility by 1,500 68 while fighting the Sisters of the Moon. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Skorpyron Increase Versatility by 1,500 68 while fighting Skorpyron. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Spellblade Aluriel Increase Versatility by 1,500 68 while fighting Spellblade Aluriel. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Star Augur Etraeus Increase Versatility by 1,500 68 while fighting Star Augur Etraeus. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: The Desolate Host Increase Versatility by 1,500 68 while fighting The Desolate Host. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Tichondrius Increase Versatility by 1,500 68 while fighting Tichondrius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Tomb of Sargeras Attune yourself to the energies of the targeted Tomb of Sargeras raid boss, increasing your Versatility by 1,500 68 when fighting that boss. This effect lasts for an entire week. You can only use one Vantus Rune per week. Unlimited range. 1.5 sec cast.
    • Vantus Rune: Trilliax Increase Versatility by 1,500 68 while fighting Trilliax. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Ursoc Increase Versatility by 1,500 68 while fighting Ursoc. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
    • Vantus Rune: Xavius Increase Versatility by 1,500 68 while fighting Xavius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.



    Misc Changes
    Originally Posted by MMO-Champion
    Adventure Map Points of Interest??
    Questing
    • Drustvar (New) - Assist Gallywix and Eitrigg in Drustvar. Quest #51801.
    • Nazmir (New) - Assist Brann Bronzebeard in Nazmir. Quest #51571.
    • Stormsong Valley (New) - Assist Rexxar in Stormsong Valley. Quest #51802.
    • Tiragarde Sound (New) - Assist Shadow Hunter Ty'jin in Tiragarde Sound. Quest #51800.
    • Vol'dun (New) - Assist Alliance forces in Vol'dun. Quest #51572.
    • Zuldazar (New) - Assist Kelsey Steelspark in Zuldazar. Quest #51570.



    Strings Changes
    Originally Posted by MMO-Champion
    • PVP_WAR_MODE_ENABLED (New) - Enabled

  2. #2
    Thankfully we got those Vantus Rune adjustments everyone was talking about!

  3. #3
    Reforged Gone Wrong The Stormbringer's Avatar
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    Increasing the time it takes to level up your character and your necklace... yay?

  4. #4
    Because leveling and neck leveling are simply too easy right now, you could get a neck level 30+ before raid even opens with current values.

  5. #5
    Old God Swizzle's Avatar
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    Quote Originally Posted by The Stormbringer View Post
    Increasing the time it takes to level up your character and your necklace... yay?
    That neck can go to hell. Unless they up the AP rewards, that grind is gonna suuuuuuuuck.
    BfA Beta Time

  6. #6
    Quote Originally Posted by The Stormbringer View Post
    Increasing the time it takes to level up your character and your necklace... yay?
    because you could literally level 110 to 118/119 in one leveling zone and people are using war mode for the extra xp so they can off set it. Its still faster to level in war mode, but they literally nerfed it.
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  7. #7
    Quote Originally Posted by The Stormbringer View Post
    Increasing the time it takes to level up your character and your necklace... yay?
    It was probably just lower than intended on Beta, so testers could see more content.

  8. #8
    more xp required and more ap... let the grind begin.

  9. #9
    They need to give bonus objectives a bit of a xp boost. They give less then a regular quest does.

  10. #10

  11. #11
    Deleted
    Quote Originally Posted by Wallmaker Yahzarah View Post
    because you could literally level 110 to 118/119 in one leveling zone and people are using war mode for the extra xp so they can off set it. Its still faster to level in war mode, but they literally nerfed it.
    Max 5 maybe 6 levels per zone for horde not 8/9 levels lol.

  12. #12
    I just want to know what the extra 35-53% per level required to level the neck translates to in play time.

    What i was most excited about BfA was to be able to play my other characters. I hated the feeling for most of legion that if i played another character i was missing out on my main due to AP and legos.

  13. #13
    Deleted
    Arathi highlands rares don't drop gear now..

  14. #14
    The Lightbringer Dartz1979's Avatar
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    Making it harder to level wtf.. i have 14 110's to do there is no reason to make it harder to level.

  15. #15
    Levels were likely set low on purpose so testing could happen at a more accelerated rate.

  16. #16
    No class changes.

    Nothing to see here folks.

  17. #17
    Quote Originally Posted by Dartz1979 View Post
    Making it harder to level wtf.. i have 14 110's to do there is no reason to make it harder to level.
    It's not harder. It takes longer.

    There is a major difference between time and difficulty. This is time consuming. Unless you run out of quests in a zone which is unlikely there is no difficulty or tedium to it.

    And the mobs in BFA hit like a wet noodle.

  18. #18
    Until 120, when suddenly mobs hit you for 1/4 of your health...

  19. #19
    RIP BFA. This expansion becomes shittier and shittier every day.

  20. #20
    if i ever see these people in person i'm giving them wedgies.

    why? because i can. even hotted's big ass.

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