1. #1

    Art & Animation AMA Recap, Weekly Hero Rotation & Sales

    Art and Animation Reddit AMA Recap
    The Heroes development team held the first of three planned AMAs on reddit last week, being centered on Art and Animation. The following developers attended the AMA:

    While we have gathered every answer in a separate archive thread to not cause an overload on the frontpage, we've gathered the most important points below:
    • The team try to make hero reworks line up with new skin concepts, but at the end of the day releasing the rework is more important
    • More banner types are coming in the future
    • Lost Vikings will get new skins eventually. They are a low priority since they are essentially three heroes in one
    • "Master level" skins will still be made from time to time
    • Animated homescreens took a lot of development time away from more important issues
    • Heroes are often bulkier and more exaggerated in Heroes than in their source material, due to the way the heroes are viewed in the game
    • The team is looking into missing sprays, such as for the Diablo heroes
    • Portraits might be tied to loadouts eventually
    • Brightwing and Arthas model updates are still on their radar, but it takes a lot of effort from many teams to implement
    • Legendary skins often take as much artist development time as a completely new hero
    • Waffles!


    Blue Posts
    Originally Posted by Blizzard Entertainment
    So you removed perma-armor...
    Good morning Reddit family,

    I wanted to pop-in and clarify a few things regarding the removal of baseline Armor, as there was more to it than the lack of a clear UI. From a game-play standpoint, our philosophies on the matter have shifted over time. When we originally added it, we were in the mindset of trying to diversify our Warriors in order to gain specialization during certain draft situations. At the time, we were also doing something very similar to Supports (via burst vs. sustain healing). While good in theory (and effective in a lot of ways), it had some downsides as well; one of which being the rise and dominance of the double-support meta. As the game has grown and matured, we have felt it better to back-off a bit from both permanent armor and segregated healing. While we want each Hero to bring certain strengths and carry certain weaknesses, we felt like we may have gone a bit too far and would much prefer to keep these buffs mechanic-driven.

    While Armor UI was (and is) still a very real concern, it was not the totality of the reason we removed it. I think Adam's developer comment did a pretty good job summing it up:
    • We have experimented with baseline Armor on some of our Heroes for some time, but we've decided to remove this functionality for now. The problem with it that we've found over time is that baseline Armor was difficult to communicate visually. It therefore ended up being a largely hidden power that didn't have any major changes on gameplay. Going forward, we'll prefer to make Armor—and other mechanics that are effective against Heroes and damage types—more interesting when they are tied to game mechanics. To clarify, while we are removing baseline Armor from Heroes, we still like Armor that is tied to a window of time or has an obvious display on the Hero when it is active. Some examples include Greymane in Worgen form and Cho'gall's Ogre hide.

    Great response, thank you! But is there a plan to add UI that clearly shows temporary armor buffs?
    We are actively looking into it! (u/Blizz_Daybringer)


    Why was Leoric's death timer removed?
    We originally had decided to remove numerical timer because we felt that the occasionally skipping of numbers felt strange and imprecise during play. We agree though that the bar doesn't provide enough information for players, particularly as death timers continue to scale up over the course of the match.

    We plan to add the numerical timer back into the UI in a future update.

    Thanks for your feedback! (u/Blizz_Joe)

    Weekly Hero Rotation
    Note: This is Yrel's first round on the free hero rotation! Be sure to check her out if you haven't already.
    Originally Posted by Blizzard (Blue Tracker)
    Free-to-Play Hero Rotation: July 17, 2018
    • Raynor
    • Muradin
    • Sonya
    • Nazeebo
    • Uther
    • Jaina
    • Falstad
    • Cassia
    • Ana
    • Lt. Morales
    • Hanzo (Slot unlocked at Player Level 5)
    • Alarak (Slot unlocked at Player Level 10)
    • Chen (Slot unlocked at Player Level 15)
    • Yrel (Slot unlocked at Player Level 20)

    Weekly Sales
    Originally Posted by Blizzard (Blue Tracker)
    Our next set of Heroic Deals will begin on Tuesday, July 17! Check out the list of upcoming featured items and Hero discounts below.

    Upcoming Hero Sales
    • The Butcher — Sale Price: 312 gems
    • The Lost Vikings — Sale Price: 375 Gems

    The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:

    Upcoming Featured Skins
    • The Butcherlisk
    • Pajama Party Lost Vikings
    • Mecha Rehgar
    • Cheerleader Kerrigan
    • Toxic Demonic Auriel
    • Deep Herald of N'Zoth Alarak

    Upcoming Featured Mounts
    • Crimson Ringmaster's Pride
    • Ghost Speeder

    Yrel's Holy Crusade - Fanmade Montage
    To get in the mood for Yrel's first free week, why not check out HawkrayTV's latest take on how to partake in the most righteous of crusades?

    Last edited by Nerraw; 2018-07-16 at 09:57 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •