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  1. #141
    Easy.

    Disc priest.
    Schism, macoishm, mind bender, purge the wicked, sins of many, shining force, lenience.

    Dark Angel, Searing Light, Dome ( dome of light will give u 70% damage reduction, allowing you to heal yourself to full with atonement over the duration of barrier, thus allowing you to maintain maximum dps while under heavy assault).

    Also roll night elf or goblin for useful disc priest survivabilty racial. Shining force talent works very well with rocket boots and shadowmeld will allow you to dodge fatal blows
    Last edited by Shalaator; 2018-10-10 at 09:50 PM.

  2. #142
    Quote Originally Posted by vashe9 View Post
    I can still kill pretty much everything (well not healers OF COURSE) in 1v1 with my BM hunter even after all the nerfs. The spirit beast heal is OP in 1v1
    ..and if its regularly dispelled?

  3. #143
    Quote Originally Posted by vashe9 View Post
    I can still kill pretty much everything (well not healers OF COURSE) in 1v1 with my BM hunter even after all the nerfs. The spirit beast heal is OP in 1v1
    Ehm, you must be playing against people who still haven't figured out how to play against BM. It ain't that difficult to CC the pet and focus on the hunter...

    After the latest nerf to BM and buffs to other classes, it is easy to get outdamaged or outsustained in a 1v1 as BM. All it takes is an oppontent who knows to CC the pet first and then come after you.

  4. #144
    Quote Originally Posted by Alkaholic View Post
    How exactly does a rogue spam envenom? U need combo points. Also, to get 90% slow, u need 3 different dots and one of those dots requires combo points.
    Just a small reminder how delusional the average rogue player is.

    If Blizzard nerfs your HIGH-SKILL-COMPLICATED-ABILITY/TALENT just as hard as any passive overtuned trait/talent, you know how far away your own skill is, when you describe a passive ability as complicated to use.


    Assassination
    System Shock (PvP Talent) damage reduced by 33%.

  5. #145
    Disregard...
    Last edited by CantLogIn; 2018-10-14 at 02:44 AM. Reason: Whiners gonna whine...

  6. #146
    Who thinks current rogue got a chance against the best specs in 1on1?


    Its hard for some here, but remember, pvp is very different in each bracket and not so obvious as the current arena meta suggests, for 1on1 we must look at the whole package.

    Maybe outlaw, but i could rule out the other 2 specs, since sub got no dmg anymore and assassin lacks mobility and gets hard countered by frost mages and is on par with warriors and rets when calculating uptime on a frost mage, without preperation and better ranged talents that could break casts at least, this is an impossible fight, now. It was all here, but got pruned in legion allready.

    At BfA release outlaw and sub was a contestor beeing best in duels, it changed after several hotfixes.

    The question is who is best now?

    other than disc, maybe tank DH, the mobility alone is something to look at and he can't be bursted down easily, deals bursty dmg with a certain build, and sees through stealth.

    So, hopefully we can get real contenders now, its 1vs1 not arena. No arena setups. Thx.

  7. #147
    Bloodsail Admiral Ermelloth's Avatar
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    While your toon is still alive, you haven't lost technically - your opponent won't give anything - neither honor nor HK or bounty count.

    A good Rogue will never ever die outdoors in a 1vs1 scenario. It is impossible, considering all the CC and escape tools they got, unless a glitch / game freeze / Internet disconnection are about. Even vs DH tank, Blood Dk or Ret, which Rogues have problems killing, you can just run away, reset and come back, if not for the kill, but to harass the player with saps and other annoyances till your heart's content, and there is little they can do to prevent it.

    Another immortal spec atm is Disc. So, its tight close between Discs and Rogues.

  8. #148
    Indeed Disc does seem immortal only time will tell how long

  9. #149
    Quote Originally Posted by Ermelloth View Post
    While your toon is still alive, you haven't lost technically - your opponent won't give anything - neither honor nor HK or bounty count.

    A good Rogue will never ever die outdoors in a 1vs1 scenario. It is impossible, considering all the CC and escape tools they got, unless a glitch / game freeze / Internet disconnection are about. Even vs DH tank, Blood Dk or Ret, which Rogues have problems killing, you can just run away, reset and come back, if not for the kill, but to harass the player with saps and other annoyances till your heart's content, and there is little they can do to prevent it.

    Another immortal spec atm is Disc. So, its tight close between Discs and Rogues.
    Rogue will lose to a hunter, even if he tries to run. Hunters have every counter to a rogue: flare, bleeds and pet that hits from behind.

  10. #150
    Quote Originally Posted by Ermelloth View Post
    While your toon is still alive, you haven't lost technically - your opponent won't give anything - neither honor nor HK or bounty count.

    A good Rogue will never ever die outdoors in a 1vs1 scenario. It is impossible, considering all the CC and escape tools they got, unless a glitch / game freeze / Internet disconnection are about. Even vs DH tank, Blood Dk or Ret, which Rogues have problems killing, you can just run away, reset and come back, if not for the kill, but to harass the player with saps and other annoyances till your heart's content, and there is little they can do to prevent it.

    Another immortal spec atm is Disc. So, its tight close between Discs and Rogues.
    try read something, too.


    Staying in stealth and do nothing is not as awesome as it sounds...the game does not hand you out rewards for not pariticpating and just annoying people with saps. I meet tanks even in skirmish, what do you plan to do there with a rogue? Also sometimes you have to use your one and only vanish offensively to score a kill and you got no legion vanish powder for unlimited resets or a second vanish with preperation as in wod. Despite o vertuned beta numbers and good arena setups, rogues in BfA got very pruned.

    As it stands, nothing beats disc and dh tanks, in warmode/1on1 until nerfs arrive.

    - - - Updated - - -

    Quote Originally Posted by Illana View Post
    Rogue will lose to a hunter, even if he tries to run. Hunters have every counter to a rogue: flare, bleeds and pet that hits from behind.
    dh tanks, too. Last time i saw one as FC in a BG he took 3 flaggs solo and a group of 5 people could not stop him. He is insanely fast, faster than any druid afaik. should lover his jump cd.

    Its remarkable when there are obstacles like rivers, too. 2 front bursts and cc was not enough to kill him in the flagg room either.

    And this was all after the azerite tank and def nerfs.

    frost mages are great against sin at least not so much against sub/outlaw, assassin has zero mobility it can be exploited easily, frost mages have the current best snare, roots and ice block to remove dots.

    People that say rogue do not play on live servers currently or never serously invested time in 1vs1 and think we still have preperation, a dagger on range for interrupts, Burst of Speed and feint not on a 15 sec cd.(probably the biggest survivabilty rogue nerf in BfA i have seen so far)
    Last edited by Tyrannica; 2018-10-15 at 04:17 PM.

  11. #151
    How is shadow doing? Haven't played in ages and likely won't return soon (fuck, I'm poor), but I'd like to be updated. I'm think mainly for random bgs and perhaps some rbgs if people still play those. Did have fun with my shadow in Legion but felt ever so useless against melee.

    How is the faction balance? My shadow is alliance and that faction sucked tremendously in bgs in Legion - is it still the same?
    Quote Originally Posted by Vaerys
    Gaze upon the field in which I grow my fucks, and see that it is barren.

  12. #152
    rogue will always be the best 1vs1 class since 2005 because of how flawed the combat system in this game is for pvp. PVE mechanics applying on pvp don't mesh well together, thats why the game reached critical point during MoP and WoD where everyclass had tons of CC, the game was a CC fiesta. The game is still a CC fiesta even nowadays despite the prune because blizzard are too afraid to really prune CC instead of pruning situational abilities that never bothered anyone.
    And on top of it rogues get to keep their absurdly long CC chains while dealing strong damage while having way better survivability then fucking plate classes,its a total joke. The class itself has always been toxic for the game because of the "balance pvp around 3vs3" which always secures rogues the top spot with mages and priests. Rogues get to nuke people and be superior to almost every spec in terms of toolkit for the sake of it. A good 3vs3 class which happens to be the king of 1vs1 and can naturally be super powerful in large group fights too because their are designed to be full of strengths and not enough drawbacks

    - - - Updated - - -

    Quote Originally Posted by Illana View Post
    Rogue will lose to a hunter, even if he tries to run. Hunters have every counter to a rogue: flare, bleeds and pet that hits from behind.

    That was the case long ago.

    Flare: rogue's sap has superior range to flare which means a rogue can easily sap a hunter standing in the middle of his flare until the flare runs out. He can also sap+remove the trap before starting his opener.
    Bleeds: is that an argument? Most classes have some sort of bleed/dot effect nowadays, its not like CoS doesn't exist.
    Pet: well the bugged vanish may still exist but thats not an inherent hunter advantage.

    This is not vanilla hunter vs rogue anymore.

  13. #153
    The Patient Mibzo's Avatar
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    Quote Originally Posted by lateralsx5 View Post
    Bleeds: is that an argument? Most classes have some sort of bleed/dot effect nowadays, its not like CoS doesn't exist.
    Cloak of shadow doesn't remove bleeds.
    Be strong, Clarence! Be strong for mother!

  14. #154
    [Edited]

    My short answer would be rogue. Good cc, good damage ability to escape and reset a 1vs1 fight.

    For ranged, a bit more tricky ranged is not in a great place at the mo, my gut feeling is mage, as depending on spec you have huge burst or decent cc.

    Healers are a decent option, but they go in and out of favour (Disc is strong, not immortal 1vs1 but so are RDruids and other healers).

    Tanks will always be a good wildcard option, currently the Blood Dk's have the best self healing of them - DH tanks will always be sought after for RBG's for maneuverability.
    Last edited by ilik2345; Yesterday at 01:51 PM.

  15. #155
    Quote Originally Posted by Ange View Post
    A simple Assassination Rogue opener allready brings everyone without immunitys to 10-15% Hitpoints. Spamming Evenom for extra lol 20-25k crits AND getting the free 90% SLOW with it, is just for the lulz, you don't even need it.

    You don't need any feint/evasion/cloak/vanish/Kidneyshot/blind/vial-heal bullshit, since most players (ilvl doesnt matter, thanks for pvp scaling) just die before they could do anything.

    There is no good/bad if all you have to do is apply 2 bleeds and a bleed empower cooldown in your first 3 GCD's.

    A zero rampup class with DoTs/Bleeds is the stupidest thing you can imagine.
    this is written by someone who clearly does not play a rogue.

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