Page 4 of 4 FirstFirst ...
2
3
4
  1. #61
    Titan Orby's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    Under the stars
    Posts
    12,998
    Quote Originally Posted by bugsix View Post
    -Hunter could use Eyes of the best to see through pets eyes.
    One spell that I actually do miss in WoW.. As a Hunter alt since vanilla I have no idea why this was removed. Then again after what I used to do with it maybe I do know lol



  2. #62
    Mechanics removed from WoW which are in vanilla
    Hunter started without any pet
    Are you kidding?

  3. #63
    Quote Originally Posted by Bovinity Divinity View Post
    Hm, I don't remember this. I remember relics that were added for some classes (Druid, Shaman, Paladin) but that just went in their ranged slot since they couldn't use ranged weapons. I don't recall a "special class specific equipment slot" though. Someone refresh my memory?
    Well, every class did have the ranged slot, although not everybody actually had equipment for it in Vanilla. So technically, that fulfills the claim.

  4. #64
    Pandaren Monk Chrno's Avatar
    10+ Year Old Account
    Join Date
    Jun 2010
    Location
    Westland
    Posts
    1,865
    Quote Originally Posted by A Blue Smurf View Post
    *snip*
    -Every classes had an extra equipment slot
    This was introduced in BC
    *snip
    You sure ?
    i remember my warrior wearing ranged weapons and ammo during classic
    But man it's been 13 years >_< my memory is starting to fail me :P

    i actually enjoyed some of the things on the list. Some things arnt even on your list.
    - Traveling to BRD as a blacksmith to craft stuff on that anvill there.
    - Traveling to the Enchanting trainer in dungeon of which i forgot the name.
    - I think i still have the 'mallet of zul'farak in my bank What a quest that was. Travelig all the way to hinterlands and back
    - Some area's had these 'outdoor instances' where group quests were located. Blackrock / hinterlands / come to mind.
    - Wall hopping was one of my favorite things to do. Traveling to troll village was good fun
    - a requirement to raid with us was that you'd have bandage maxed ... lol :P
    - the 'run' from IF to scarlet monestary was quiet a thing as i remeber it being a 35'ish dungeon so you didn't had a mount yet. Also i remember it being 1 big open place tho it might be my memories failing ..
    - i remember the kalimdor having very few flight paths as ally. And some zones being unfinished.
    - I remember having a piece of paper where to wrote out the Sunken tempel puzzle ... as that was what killed groups in there ;p Does that dragon still drop that epic sword btw ? good stuff.
    - i remember various unfished quests. Meaning you had quest items in your inventory that didn't do anything and sat in my banks for years waiting for it to be patched untill they were taken out.
    - Whirlwind axe quest and the stances quest were quiest awesome from what i remember .

    so many good stuff i remember ...
    also many terrible memories tho
    Warrior, getting my face smashed in because I love it

    "The Perfect Raid Design Drawn by me .

  5. #65
    Quote Originally Posted by Chrno View Post
    You sure ?
    i remember my warrior wearing ranged weapons and ammo during classic
    But man it's been 13 years >_< my memory is starting to fail me :P
    Yeah, every class had Main, Off-hand and Ranged+ammo slots however the specific class related slots called Relics were introduced in BC.

    Paladins had Librams
    Shaman had Totems
    Druids had Idols
    Death Knight had Sigils (when they were introduced in WotLK)

    Pretty much every class that couldn't use ranged weapon (guns,bows, wands and throwing weapons) got a specialised item slot that replaced them ranged weapon slot.

  6. #66
    Quote Originally Posted by anon5123 View Post
    ...? No it didn't lol

    I can make 10g in like 5 minutes by clearing the lashers in DM East once, on a mage/priest/paladin.

    The only thing slowing down that farming is there's no vendors near Dire Maul. But even at 5 instances per hour, you can grind 100g in a single day no problem.
    Yeah, forget about max level. While leveling you had to be really picky about spells you buy otherwise you didn't have money for the mount at 40...

  7. #67
    Deleted
    The eyes of the beast skill was one of those spells who were amazing, you could literally control your pet as your character using his attacks and thigns, and in bgs was very useful for distracting the enemy..

    also, some buffing classes had to buy the items to buff.And in high level instances some ranks 2-3 dropper from mobs... it had his somethings, not like now.. you run a dungeon and nothing useful drops

  8. #68
    Trivial boss mechanics

  9. #69
    -Skinners could skin either normal leathers or scales (used for mail armor). Now only normal leather exist.
    Wrong! BfA has both leather and scales.

  10. #70
    Warchief skannerz22's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Bunnings Warehouse
    Posts
    2,050
    Quote Originally Posted by bugsix View Post
    -Rogues had to craft their own poisons with special labs spread across the world
    -Rogues could deactivate traps.
    -Rogues had to train lockpicking by opening lockboxes around the world.
    -Stealth used to have levels and could be more or less effective
    -Hunter started without any pet and had a quest to teach them how to tame one, enhancing the link between them. Now they automatically start with one. Same for Warlock and their first demon.
    -Hunter could use Eyes of the best to see through pets eyes.
    -Hunter's pet had an happiness and loyalty bar
    - Hunters had 3 pets max. Each ones feel special. Now they carry a whole zoo in their bags.
    - Hunters couldn't attack in melee range with ranged weapons.
    -Bows and guns require ammunition
    - Warriors and rogues were able to use ranged weapons.
    -Warlocks had to get and carry soulshards in special bags.
    -Warlocks had a detect invisibility spell
    -Death Knight's Raise Ally spell bring back people as... ghouls!
    -Druids turned into tree form to heal.
    -Priests had 2 uniques racials
    -Mages, Warlocks and blacksmiths could craft various oils and grindstones to buff weapons.
    -Paladins could be played only by Alliance while Shamans were only for Horde.
    -Weapons require skills, including hand fighting. If you equipped a kind of weapon that you didn't know yet, you needed to use it a lot before doing max DPS. You also needed to see a weapon trainer first.
    -Speaking of trainers, you had to see a trainer in town to learn your new class skill/spell. Now it automatically spawn in your action bar as you level.
    -Some spells only worked on specific mobs, strengthening the lore.
    -Magic/fire/frost resistance gears were useful against specific boss. Once again it strengthen the lore. Some mobs had fire resistance too and/or were weak against frost spells. Frost resistance gear was vital against Sapphiron etc.
    -Classes were a lot more different: in term of rotation, but also some didn't have any interrupt, or any cc, or any group buff etc. In the same way, lots of class, especially pure DPS, didn't have a single heal. Now almost every class has the same set of interrupt/cc/heal/group buff.
    -Mana and health regenerate way slower, so you NEEDED to stop and eat/drink every few fights. Food and drink actually mater, and mana for DPS caster mattered too. When's the last time you bought normal food in game?
    Spell levels (Holy Light 1, Holy Light 2 etc.) existed and were useful to manage your mana.
    -Each classes has unique quests to unlock specific stuff: mounts for warlocks and paladins, postures for warriors, druid's forms, poisons
    -Every classes had an extra equipment slot
    -Original talent tree allowed hybrid class to freely mix healing, tanking and dps abilities (even if it wasn't often imba!).
    -According to your race or spec, different weapons meant different abilities: maces used to stun, axes had extra crit chance, swords were faster or had a chance to double strike...
    -campfire required simple wood and a flint.
    -candle, feather, stone...) were needed to cast lots of utility spells. Some could be simply bought but others needed farming all around the world.
    -Auction Houses were local. At start, only Ironforge (for Alliance) and Oggrimar (for Horde) had one. Also goblin's AH were neutrals so they were used by smugglers to trade rare items between factions.
    -You need to travel to dungeons and battleground. Now you don't even need to know where they are.
    -Breathing bar was shorter and quests that required you to go under water didn't auto-give you water breathing buff like now.
    -There was no instance in the world: If people were in the same place they see and could help each others.
    -Quests objectives weren't displayed on your map. Quest items didn't sparkle (or had an outline) and quest givers didn't show up on the minimap. Also quest mobs didn't have their names highlighted for you.
    -Lots of group quests so you have to, well, make group while leveling.
    -Some of the most powerful spells were only learnable from rares Codex
    -Rare recipes required you to travel all over the world, either to find/buy them or to do special quests and even dungeons to unlock them
    -Sound logical, but you actually needed a fishpole to fish, a knife to skin, a hammer for blacksmith etc.
    -You had to level gathering before getting to the next zone. Now tou can skin/gather in Draenor even if you're level 1.
    -You need the actual mats to be in your bag. Now you can have them in your bank and craft anything in the wild.
    -Some professions had sub-specialisations: Blacksmith could specialize in weapon-smith or armor-smith; Alchemist could become transmute, potion or flask masters; Engineers could focus on goblin or gnome recipes. (some of those specialisations still exist but aren't updated anymore)
    -Skinners could skin either normal leathers or scales (used for mail armor). Now only normal leather exist.
    -Only enchanters could, well, disenchant items.
    -Blacksmiths and engineers could craft keys and bombs that can open doors and boxes
    - world pvp ranks with specific rewards like gear but also repair discount or access to a special World Defense channel.
    -Alterac Valley lasted for hours with lots of PvE quests included, You could even summon bosses to fight for your side! (You can still technically do it but it's not relevant anymore
    -You could loose honor if you killed civilians from opposite faction.
    -Gold was scarce, it took a LOT of time to save up 10g. Now you can literally make thousand of gold in a day.
    -Mounts had different speeds. Now they all go to your max speed. Also summoning mount took twice as long (3 sec vs 1.5 sec now).
    -Leveling took way longer, so the focus was more about the journey, less about the destination.
    -Mobs were harder to kill: you could fight a couple of them but pulling a whole group often meant death. Same for rare mobs that requiered a group. Now you can easily pull 5-10 mobs and solo any rare you encounter while leveling.
    -No instant mail, even to alts. Now there are mailboxes every 20 yards in every cities.
    -When hard raid mode was first introduced (in Ulduar), it was done via in-game action, ie: you had to do trigger specific things during an encounter. Now it's via a click on a menu. (this kind of gameplay removal -World of MenuCraft
    -Some raids couldn't be entered directly, you first had to do questlines
    -Dungeons were real mazes that could take hours to complete. Now it's mostly 3 bosses separated by corridors that took less than 20 minutes to defeat.
    -You couldn't have Alliance and Horde chars on the same PvP server, which helped faction pride.
    -Keys existed. To open special doors you had first to find the key, ask a rogue to picklock it, have a blacksmith craft a key or use an engineer's charge.
    -Servers used to be completely separated. This made realm communities and personal behavior extremely important because if you did something like ninja loot, you were labelled as "that guy" and were responsible for your behavior. At the same time, everyone knew who the best players on the server were in PvE and PvP respectively. The server was your world.
    -Players used to be automatically dismounted when they entered waters... But gnomes were the only ones to be also dismounted in shallow waters, such as Zangarmarsh or Swamp of Sorrows.


    Sorry but whoever says that vanilla was more shallow, is a troll or stupeed
    *nostalgia intensifies*


    you forgot cheap mounts for paladins and warlocks with a free riding skill
    along with you forgot paladins were the best class to pvp on and could 1hit everyone and was only rivaled for 10 seconds during shamans horde version of "heroism" but the paladin just bubbles during that then stuns the shaman and 1hits the shaman making them waste heroism

    - - - Updated - - -

    1000g in a day? you can make 1000-2000g in 1-2 hours farming iron docks for greens, grays, gold
    -Proffesional Necromancer-

  11. #71
    Seems like noone notice that druids with tree form wasnt a thing either. So many vanilla experts and noone notice that? weird.
    Either way I dont know what will change but I would like a real vanilla server, no changes, Even the bugs can stay I dont mind

  12. #72
    I'm going TBH, glancing through that list I don't see the appeal. To me it boils down to more time farming, collecting, traveling, and waiting just to play the game. More micro management for trivial tasks. But I guess I can see the appeal if that's your thing. I enjoy semi-competitive raiding and PVP though. I don't want to spend 8-hours farming to be 'ready' each week. I don't want to get one shot by a warrior.
    Last edited by Debased; 2018-09-20 at 03:50 PM.

  13. #73
    Quote Originally Posted by A Blue Smurf View Post
    Yeah, every class had Main, Off-hand and Ranged+ammo slots however the specific class related slots called Relics were introduced in BC.

    Paladins had Librams
    Shaman had Totems
    Druids had Idols
    Death Knight had Sigils (when they were introduced in WotLK)

    Pretty much every class that couldn't use ranged weapon (guns,bows, wands and throwing weapons) got a specialised item slot that replaced them ranged weapon slot.
    Druids, Paladins and Totems had Relics in Classic

    https://classicdb.ch/?item=22398


    https://classicdb.ch/?item=23201


    https://classicdb.ch/?item=23005

  14. #74
    Data Monster Simca's Avatar
    15+ Year Old Account
    Join Date
    Nov 2008
    Location
    FL, United States
    Posts
    10,410
    Quote Originally Posted by Debased View Post
    I don't want to spend 8-hours farming to be 'ready' each week.
    Then you won't like Vanilla WoW.
    Global Moderator | Forum Guidelines

  15. #75
    Quote Originally Posted by bugsix View Post
    -Original talent tree allowed hybrid class to freely mix healing, tanking and dps abilities (even if it wasn't often imba!).
    -According to your race or spec, different weapons meant different abilities: maces used to stun, axes had extra crit chance, swords were faster or had a chance to double strike...
    On the former: you could do that, true, but it was rarely imba… or good. as for the latter: no, those were talent choices, mostly for Warrior and Rogue iirc, and usually in the same tree or even row.

    Quote Originally Posted by bugsix View Post
    -Some Dungeons were real mazes that could take hours to complete. Now it's mostly 3 bosses separated by corridors that took less than 20 minutes to defeat.
    FTFY, as Ragefire, Deadmines, Shadowfang, Blackfathom, both Razorfens, Stockades, and all four Scarlet Monestary dungeons were pretty straight forward. Arguably Zul'farak wasn't really maze-like, but it did sprawl a bit. Also the large dungeons were usually at max level with WC and Gnomer being the main exceptions.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •