1. #1

    Blizzard could mirror the ingame race population in the ingame architecture/city size

    I find this idea kind of amusing.

    http://www.warcraftrealms.com/census...ervertypeid=-1

    So from these statistic (I don't know how accurate they are) I learn two things and brew one idea:

    1. All those threads about how the horde GREATLY outnumbers the alliance are highly exaggerated since it's only 7% more horde - who cares.
    2. Many people love blood elves, humans and night elves - which is kind of amusing since the blood elves are not really a typical horde race
    3. I think it would be cool if the size of the capitals (*cough* let's hope those who are destroyed get rebuild *cough*) would grow or shrink depending on the true ingame populations.

    Look at bloodelves (high elves) - lorewise there numbers are small, which I certainly never understood because their starting areas look quiet populated, but the players love them, so why not let their city grow? Or freaking clear the freaking scourge area there - shouldn't be this hard in ... 10? years?

    It would not need to be super special houses. Just regular houses in the correct racial architecture. Like 1 ring of houses for 10% increase of the population.
    Or increase the size of other small villages in the starting areas.
    I am not talking about player housing. There could be some world quests in there or just NPCs.

    Last edited by Pheraz; 2018-08-10 at 09:03 AM.

  2. #2
    Quote Originally Posted by Pheraz View Post
    So from these statistic (I don't know how accurate they are) I learn two things and brew one idea:
    1. All those threads about how the horde GREATLY outnumbers the alliance are highly exaggerated since it's only 7% more horde - who cares.
    Now put your 'server type' to 'PvP' and press 'go' to get a more representational approximation of those potentially interested in Warmode (which is what those treads are about).
    • Alliance: 26%
    • Horde: 74%.
    Then compound it with the Activity graph to see Horde character players are on more (indicating already a further drift towards Horde?) , and you are beginning to see the picture.

    Want to do anything above medium engaged raiding: Go Horde
    Want to do M+: Go Horde
    And now
    Want to do Warmode Questing with free boni: Go Horde
    Last edited by HuxNeva; 2018-08-10 at 09:16 AM.

  3. #3
    Capitals are not separated instances, but part of the world. I don't really see how they can shrink or grow.

  4. #4
    It would be nice to have a living eco system like this. Make trade routes as well between cities, populate the world in a more dynamic way... not just have monsters wander in an area waiting to be killed. For instance if the caravans are killed, the vendor items could be limited/have their price increase. People will try to go and protect the caravans and thus world pvp would ensue. heh...

  5. #5
    Quote Originally Posted by HuxNeva View Post
    Now put your 'server type' to 'PvP' and press 'go' to get a more representational approximation of those potentially interested in Warmode (which is what those treads are about).
    • Alliance: 26%
    • Horde: 74%.
    Then compound it with the Activity graph to see Horde character players are on more (indicating already a further drift towards Horde?) , and you are beginning to see the picture.

    Want to do anything above medium engaged raiding: Go Horde
    Want to do M+: Go Horde
    And now
    Want to do Warmode Questing with free boni: Go Horde
    Oh okay sorry. Didn't know that the complains where mostly about warmode.
    I am not interested in warmode that's prbly why I am very biased. I feel sorry for the alliance pvp enthusiasts.

  6. #6
    Quote Originally Posted by Pheraz View Post
    Oh okay sorry. Didn't know that the complains where mostly about warmode.
    I am not interested in warmode that's prbly why I am very biased. I feel sorry for the alliance pvp enthusiasts.
    Don't worry. Warmode is it's own thing. It puts both factions together in seperate phases with 50:50 balancing.
    Only a few horde players will end up in the overhang phases until there is room for more horde or there is more alliance coming in.

  7. #7
    Quote Originally Posted by Guaricana View Post
    Capitals are not separated instances, but part of the world. I don't really see how they can shrink or grow.
    Ofc this idea is more of a naive dream and half grown.

    But most things are possible with a solid client/server architecture. Client would need to request the number of rings/ state of the villages from the server (server asks the database) to be synced with other players and so on.

  8. #8
    Quote Originally Posted by frogbound View Post
    Don't worry. Warmode is it's own thing. It puts both factions together in seperate phases with 50:50 balancing.
    Only a few horde players will end up in the overhang phases until there is room for more horde or there is more alliance coming in.
    If it's an 80/20 divide, then those Horde players are going to end up in Horde only shards like 75% of the time. Free boni for Horde.

  9. #9
    The game you want is Ashes of Creation

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