1. #8321
    Quote Originally Posted by Queen of Hamsters View Post
    Funny to see there's still people with such a low capacity for imagination that they believe there's ever such a thing as "no major enemies" in an MMORPG...

    Blizzard literally created new major enemies in MoP, clearly the people paid to develop this game have a better imagination than randoms. Same with Void Lords.



    Don't bother, just report them for derailing.

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    I second that! It's been too long since we had something properly Undead. I want to see it in 2019 HD glory! And not a reskinned Naxx, please. Something new.

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    A revisit to the Lich King content could bring with it much needed updates to the DK starting experience. Making them start at 70 or maybe even 80, and making it so that they can have access to new races because now DK's are being raised by the Ebon Blade, not Arthas.
    Yeah, you are right, sometimes it's hard not to become derailing yourself.

    I would more like fine with a reskinned Icecrown, more fortified and less earth and mountains, but more metal and bones. Also it would be interesting what happened with Zul Drak. But what I am also wondering about is, if Kel'Thuzad would try to get power on his own and starts a little Scourge Civil War which will be mainly dealt with in 9.2 or if he will act as loyal servant to a fully unkown guy, which fought against his fortress prior when Bolvar was human.

  2. #8322
    Quote Originally Posted by Alga View Post
    Yeah, you are right, sometimes it's hard not to become derailing yourself.

    I would more like fine with a reskinned Icecrown, more fortified and less earth and mountains, but more metal and bones. Also it would be interesting what happened with Zul Drak. But what I am also wondering about is, if Kel'Thuzad would try to get power on his own and starts a little Scourge Civil War which will be mainly dealt with in 9.2 or if he will act as loyal servant to a fully unkown guy, which fought against his fortress prior when Bolvar was human.
    Personally i would prefer if a hypothetical scourge expansion did not take place in Northrend, and instead took place in Easter Kingdoms.
    Plaguelands and Tirisfal, specifically. Especially now that Lordaeron is by all accounts uninhabited, it would be interesting if it turned into a max level zone for fighting the Scourge, could lead to quite a few good moments of ending the scourge where it began.
    You could have dungeons in the Plaguelands, maybe one in Uther's tomb where some necromancer is trying to revive him, something like that.

    If Icecrown is a thing again, i would rather it just be Icecrown citadel and the immediate surrounding areas, and not the entire zone, and especially not the entirety of Northrend.

  3. #8323
    Quote Originally Posted by Sondrelk View Post
    I also cannot imagine a timeskip or complete world destruction to be a valid way forward for hte game. It creates too many problems for the lore/gameplay separation.
    Such as?

    I think we just plain need a timeskip through a period of relative peace for the factions to have any semblance of sense to still being able to do much of anything. Possibly with the PC being locked out of the loop and having to figure out what happened in the last x years, to explain why they're still going strong for the shorter lived races.

  4. #8324
    Quote Originally Posted by Vynestra View Post
    But the 25th is my bday so thats cool too.
    Ey, mine too. Would be a good date indeed.

  5. #8325
    Quote Originally Posted by huth View Post
    Such as?

    I think we just plain need a timeskip through a period of relative peace for the factions to have any semblance of sense to still being able to do much of anything. Possibly with the PC being locked out of the loop and having to figure out what happened in the last x years, to explain why they're still going strong for the shorter lived races.
    The biggest problem is how is this timeskip going to be shown though gameplay. The most likely is it would be a quick cutscene establishing that years have passed, or something to that effect. But you could not realistically have players posess items exclusive to before or after.

    This is not like old expansions, where in lore you are going through the expansions as if each one was just released. If you have a timeskip, there has to be a definite point of before and after, and i cannot imagine how this divide would be shown properly in game. The easiest is a cutscene, but if there are no discernible changes, then you could just as easily have said it was the next day.

    If there are discernible changes, then how does this work for those who have not seen the timeskip yet?

  6. #8326
    Quote Originally Posted by Sondrelk View Post
    Personally i would prefer if a hypothetical scourge expansion did not take place in Northrend, and instead took place in Easter Kingdoms.
    Plaguelands and Tirisfal, specifically. Especially now that Lordaeron is by all accounts uninhabited, it would be interesting if it turned into a max level zone for fighting the Scourge, could lead to quite a few good moments of ending the scourge where it began.
    You could have dungeons in the Plaguelands, maybe one in Uther's tomb where some necromancer is trying to revive him, something like that.

    If Icecrown is a thing again, i would rather it just be Icecrown citadel and the immediate surrounding areas, and not the entire zone, and especially not the entirety of Northrend.
    There is unused place above Stratholme (last place like that in the world), I always believed it would be expanded to full "continent" with cleansed Stratholme as capital (it isn't used in open world anyway).

    We could have elven kingdom zone, plaguelands zone, some untouched part of Lordareon, Dragon Isles etc.

  7. #8327
    Quote Originally Posted by Dracullus View Post
    There is unused place above Stratholme (last place like that in the world), I always believed it would be expanded to full "continent" with cleansed Stratholme as capital (it isn't used in open world anyway).

    We could have elven kingdom zone, plaguelands zone, some untouched part of Lordareon, Dragon Isles etc.
    To be fair, that zone mostly consists of Stratholme. There is a tiny bit of land on the northern coast, but not really as much as one might think. It is after all easy to rgoet that the entire Stratholme dungeon, sans the indoor areas, are located there. And stratholme is pretty darn big.

  8. #8328
    The Undying Aeluron Lightsong's Avatar
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    It's more of what they want to do, matter if if they can. I'm sure people know what I want.....*Cough* *Underground/Caverns *Cough*
    Last edited by Aeluron Lightsong; 2019-06-16 at 09:24 PM.
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  9. #8329
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    Quote Originally Posted by Aeluron Lightsong View Post
    It's more of what they want to do, matter if if they can. I'm sure people know what I want.....*Cough* *Underground/Caverns *Cough*
    I member that fake, but really well done xpac "leak" consisting Kul Tiras and some water/underwater stuff. One of the zones was that big underground cave, where you are trapped with some monster hunting you. I dig it. I prefer enclosed zones, just like when raids and dungeons are actual dungeons. :v
    Deep into that darkness peering, long I stood there, wondering, fearing...

  10. #8330
    The Undying Aeluron Lightsong's Avatar
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    Quote Originally Posted by Makabreska View Post
    I member that fake, but really well done xpac "leak" consisting Kul Tiras and some water/underwater stuff. One of the zones was that big underground cave, where you are trapped with some monster hunting you. I dig it. I prefer enclosed zones, just like when raids and dungeons are actual dungeons. :v
    I'm not as picky(Everyone has their preferences so nothing wrong with that) but an underground expansion would be pretty cool(And yes there will variety in said expansion...its just obvious).
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  11. #8331
    Quote Originally Posted by Aeluron Lightsong View Post
    I'm not as picky(Everyone has their preferences so nothing wrong with that) but an underground expansion would be pretty cool(And yes there will variety in said expansion...its just obvious).
    Actually I even liked Deepholme, so with more variety an expansion like this would be pretty interesting. Especially the thought of the Expansion Hub City could be pretty cool.

  12. #8332
    I'm playing the PTR a bit and I guess I'm not really seeing the point of this patch as a non-raider. I can get pretty geared via Nazjatar...but why? I think that's the biggest problem with WoW now and it persists in 8.2. I'm getting better gear to kill already non-threatening enemies in watered-down world quests? At least in Legion I had a goal (Mage Tower) to pursue and gear my characters up, with a final confrontation that actually required skill.

    Mounts and pets? Most of them are re-skins, the only moderately interesting ones being the crab and the wheel (BTW, do we have a mythic Ashzara mount yet?), which I don't even foresee myself using.
    Last edited by infinitemeridian; 2019-06-17 at 02:31 AM.

  13. #8333
    The Undying Aeluron Lightsong's Avatar
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    Quote Originally Posted by infinitemeridian View Post
    I'm playing the PTR a bit and I guess I'm not really seeing the point of this patch as a non-raider. I can get pretty geared via Nazjatar...but why? I think that's the biggest problem with WoW now and it persists in 8.2. I'm getting better gear to kill already non-threatening enemies in watered-down world quests? At least in Legion I had a goal (Mage Tower) to pursue and gear my characters up, with a final confrontation that actually required skill.
    You mean gear heavy, the mage tower required a certain amount of gear to even stand a possible chance, it wasn't just a purely skill. 8.2 has stuff for non raiders, it just depends on your perspective. I wouldn't call WQ watered down, they're no more hard then the standard quests. Honestly I enjoy myself, I just know I will run out of Wqs to do.

    And no one shotting isn't some great mechanic to quests(Especially if its one of those fast casting spells)
    Last edited by Aeluron Lightsong; 2019-06-17 at 02:34 AM.
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  14. #8334
    Quote Originally Posted by Aeluron Lightsong View Post
    You mean gear heavy, the mage tower required a certain amount of gear to even stand a possible chance, it wasn't just a purely skill.
    It still required some skill even with gear. And outgearing it was a goal in and of itself. It's great that I can get good gear in Nazjatar, but I don't see the point of getting it without some sort of challenge to overcome. It's not like the content in Nazjatar (or the world ever) is difficult.

  15. #8335
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    Quote Originally Posted by Sondrelk View Post
    Either that or they might just be updating the Ek/Kalimdor maps.
    It is starting to veer on distracting how only a few of those depicted on those screens are still leading their people. Especially once Sylvanas gets ousted, the remaining ones will be Mekkatorque (presumably), Baine, Velen, Muradin and Genn
    Yeah I tried to be subtle and comedic on my phone which is where most of my "missed the target with a mallet toss" posts come from.

    Basically the only thing we can suss out from the loading screen filepaths is how many loading screens there are. Very likely that's for continents, since instance loading screens usually come way later.

    Though honestly I wonder if Blizz will ever update the old loading screens. Thrall is still the Orc Leader according to Kalimdor's.

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    Quote Originally Posted by Aeluron Lightsong View Post
    I'm not as picky(Everyone has their preferences so nothing wrong with that) but an underground expansion would be pretty cool(And yes there will variety in said expansion...its just obvious).
    Heck I'd argue going underground gives Blizz the most potential variety because you're not beholden to "normal" biomes. You want a glowing mushroom forest? You got it! Lava-filled mines? Go for it! Titan zone that looks like they blew up Ulduar into a full zone? Yup. Icy cave with frozen proto-humans? It's canonical to real life!

    Even works with flight still, they just need to make a solid ceiling. They could even hide secrets IN the ceiling.
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  16. #8336
    Warchief FlubberPuddy's Avatar
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    Quote Originally Posted by infinitemeridian View Post
    It still required some skill even with gear. And outgearing it was a goal in and of itself. It's great that I can get good gear in Nazjatar, but I don't see the point of getting it without some sort of challenge to overcome. It's not like the content in Nazjatar (or the world ever) is difficult.
    You ever play video games where the "best gear" isn't required but you can get yourself to it anyway just to be even more powerful? Ever play a video game where you can collect a shit ton of gear but it doesn't matter because you're only ever able to equip one set at a time?

    Some people find it fun to do, that's really all the point it needs. When I played PTR back then Nazjatar was tough for me, even with a bodyguard, granted my gear is still around 370ish or something, super low (haven't raided much in this expac at all).

    I bet a lot of players will enjoy being able to gear up via the benthic system, on their own time without needing anyone else (at least not in the sense that organized raids need).

    There's a lot of stuff for non-raiders, you scoff at mounts and shit but those are probably the things non-raiders look forward to more than the raids themselves. I think you were still applying a raider mindset there.

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    Quote Originally Posted by Slowpoke is a Gamer View Post
    Heck I'd argue going underground gives Blizz the most potential variety because you're not beholden to "normal" biomes. You want a glowing mushroom forest? You got it! Lava-filled mines? Go for it! Titan zone that looks like they blew up Ulduar into a full zone? Yup. Icy cave with frozen proto-humans? It's canonical to real life!

    Even works with flight still, they just need to make a solid ceiling. They could even hide secrets IN the ceiling.
    And then have a part of the cave open up into an area with what appears to be open sky and floating land dispersed around, just to fuck with everyone even more.

  17. #8337
    Quote Originally Posted by infinitemeridian View Post
    I'm playing the PTR a bit and I guess I'm not really seeing the point of this patch as a non-raider. I can get pretty geared via Nazjatar...but why? I think that's the biggest problem with WoW now and it persists in 8.2. I'm getting better gear to kill already non-threatening enemies in watered-down world quests? At least in Legion I had a goal (Mage Tower) to pursue and gear my characters up, with a final confrontation that actually required skill.

    Mounts and pets? Most of them are re-skins, the only moderately interesting ones being the crab and the wheel (BTW, do we have a mythic Ashzara mount yet?), which I don't even foresee myself using.
    Gaining the best gear has always been the games most effective draw.
    If you are willing to dismiss the rewards given as not rewards because "reasons" then you would have this problem no matter what.
    Mage tower also gave you nothing but a vanity reward, killing Mythic Argus gave you the ur'zul mount.

    There is content, if you intend to dismiss every piece of content because you don't think it qualifies as content for flimsy reasons, then the game is definitely not hte problem. it is you.

  18. #8338
    Quote Originally Posted by Marlamin View Post
    My bad, all this 'leak' means is that someone made an expansion08 dir on the main branch for some reason. If I had to guess, it might have to do something with the new loading screen system being copied over/backported from the 9.0 branch or something like that (if it even was copied over). Considering nothing else (seemingly) shipped, I don't think this is indicative of anything or comparable to the previous leaks (e.g. the iron horde texture in 5.4).
    Thanks for clarifying!

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    Quote Originally Posted by Tech614 View Post
    Yes it was and the raid release schedule of it is proof. HM and BRF where both tested in the beta and both originally planned to be part of the same tier. They later separated them and only released ONE additional raid on top of them. Legion had double the amount of raids WoD had, more zones and way more content in general but sure thing my dude WoD wasn't planned to be half the duration
    WoD was never planned as a 1 year expansion. BfA has the same amount of raids up to now, launching with Uldir (=Highmaul) and bringing in BoD several months later (BRF). They were still the same raid tier but that's where they started to separate content patch releases from raid releases. We get Azshara raid which is reminiscent of HFC. Right now we basically don't know if there will be an 8.3 raid yet so there's that for your argument about WoD.

    None of the expansions was ever planned as a 1 year thing, they just failed to deliver content in WoD (and a lot of stuff was scrapped, too). WoD didn't have this abysmal mid-expansion drought that BfA has by the way. It suffered greatly after 6.2 but who knows if it'll be better this time.

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    Quote Originally Posted by Aeluron Lightsong View Post
    I'm not as picky(Everyone has their preferences so nothing wrong with that) but an underground expansion would be pretty cool(And yes there will variety in said expansion...its just obvious).
    Mines of Moria (LotRO expansion) is a very good indicator on how to make a great underground / cave expansion. As of now it's the most beloved expansion for Lord of the Rings Online.

    The question about this in WoW would still be: why and where. I'm totally here for underground / Black Empire but there must be a logical explanation for this. And if we'd get underground I doubt it will be dragon related at all (which might be the second major speculation for future main topics - underground, dragons or undead).
    Last edited by Nyel; 2019-06-17 at 07:28 AM.
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  19. #8339
    Quote Originally Posted by Queen of Hamsters View Post
    Funny to see there's still people with such a low capacity for imagination that they believe there's ever such a thing as "no major enemies" in an MMORPG...

    Blizzard literally created new major enemies in MoP, clearly the people paid to develop this game have a better imagination than randoms. Same with Void Lords.



    Don't bother, just report them for derailing.

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    I second that! It's been too long since we had something properly Undead. I want to see it in 2019 HD glory! And not a reskinned Naxx, please. Something new.

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    A revisit to the Lich King content could bring with it much needed updates to the DK starting experience. Making them start at 70 or maybe even 80, and making it so that they can have access to new races because now DK's are being raised by the Ebon Blade, not Arthas.
    Major Enemy = Enemy already in the lore

    Popping out " SHA " that were still Old God's doesn't really count.

    Low capacity idd

  20. #8340
    Quote Originally Posted by Alga View Post
    In case of risking any trouble, why talk normally with the chap, who started with another lad a 10 page conversion about this bullshittery Classic vs Retail. And in anycase good that a prick like you got triggered by a simple icon.
    I'm not triggered but if that can make you enjoy your life go on idc.

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