Originally Posted by
rda
They are making additions to how warfronts play, but these additions so far don't look all that interesting and probably won't make warfronts much more fun - there's a short discussion about that up the thread in one of my posts (in short: what they said they are adding boils down to "boss events", these are arbitrary and uncounterable with no strategic element, and that's all they mentioned they are adding so far).
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It's simple, there should be a strategic element. AI should actually react to what players do, and it should be more varied. They have good and fairly creative AI in SC2, so I hoped they will do something like that for warfronts, but that didn't happen, their AI for warfronts is way too primitive. All it does is deploys forces in random directions - that's not even worthy of being called AI, that's just simple triggers / ticking timers.
What kind of reaction to player actions would be interesting? Two main ones - playing off position and playing off setup. Example for playing off position: players capture mine, then go lumber mill, the AI sees that they went lumber mill and recaptures mine. Example for playing off setup: players have only three healers, the AI sees that and does five healers and puts the rest into AOE units, this then melts the players. In all this, the AI has to be constrained by something players can affect, too, because otherwise the AI being smart enough to react to what players do just stomps the players. That also adds strategy for the players - they can be proactive / play off their strong sides. Etc. This is difficult, yes. But without that, there's just no interest. If they weren't prepared to do it and just thought they'll get by with some simple scripts spawning units from time to time and some semblance of the AI on a tactical level (which also isn't particularly involved or interesting), well, they were mistaken - and the results are before us.
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In short: I don't think warfronts will be improved much. Maybe they will be repurposed for PVP, but that's it. PVE warfronts depend on the AI being good and making the AI good is just too difficult. I don't think we'll have warfronts in 9.0. They do take a fair bit of resources to develop, they are costly due to all the buildings (not talking about models, just the logical structure, buffs, etc) / units / events / triggers / mainline scenario - and they don't bring a lot.