im going to say something crazy...flying mount battles
I'm not assuming that they will do it - it's just a logical next step based on your argument, i.e. if they aren't willing to do 5 level increments per expansion, because then each level will feel too slow to get then at least the last 15-20 levels in the new, squished leveling system will also feel slow (i.e. bad) and they might want to avoid that too.
Like, take BfA content as an example - if they squished levels from 120 to 60, they'd still be craming 10 levels worth of leveling experience from BfA into 5 levels. So, my question to you is - if it's fine to do that for BfA content, why shouldn't it also be fine for a new expansion?
Last edited by Sarethion; 2019-09-10 at 08:46 PM.
I dont think you even understand my argument. I was saying we will not ever see a 5 lvl increment to max cap anymore because Blizzard already came out and said it felt bad to many players. Do you want to know why? Because they did not just say "ok in Cata we will raise it by 5 levels so people only have to level 5 times", they did instead "ok we will make the cap 5 lvls away but there will still be 10 lvls worth of exp required to reach that cap". Aka every single level became 2x longer.
Nowhere am I making any further argument other than they will not do 5 lvl increments anymore.
You're assuming a lot of things again. What is making you think that when they do a level squish they will just make every expansion leveling zone/2?
Cata/Original content is 1-60, how do you believe they will handle that? They already made both Outland and Northrend lv 60-80 zones when one was originally 60-70 and the other 70-80. Ditto with Cata and MoP areas (both are now interchangeable 80-90 leveling zones). Who's to say post-squish, they don't make Legion/BfA interchangeable 10 lvl spanning zones like they've done with Cata/MoP?
Like I said before, they're going to be very careful IF they institute a level squish because it's going to impact many systems involved with leveling. The Zones, the creatures, stats, experience gains, time between level ups, etc.
It's not a simple "divide everything by 2".
I sure as hell triggered all the fanboys with that line. Blizzard has been bullshitting us with such plot details before, call it being deceptive to keep it a surprise if you need that to sleep at night. It still doesn't change the fact that there is no point to take them literally anymore when it comes to these things, especially if it's something along the lines of "you will know after the next cinematic", which could mean anything.
Last edited by Sarethion; 2019-09-10 at 09:14 PM.
How I'd do a level squish (with a world revamp).
- Your new level is equal to 1/3 of the old level. A level 120 character goes down to level 40.
- New max level: 60. You need the new expansion to go past level 40.
- Allied races now start at level 10. Existing allied race characters that would be converted bellow that are upped to 10. Allied races can be unlocked in the new content leveling, by completing new storylines that show their updated status and reaching level 40. You then return to the embassy and talk to the Pandaren leader of your faction to "learn" (play) how those races joined in the past (old unlock scenarios).
- Death Knights and Demon Hunters start at level 20. DKs that would be converted bellow that are upped to 20. A DH made before the patch would be converted as normal (a recently-created level 98 would go down to 32, not 20).
- You can level up entirely in the new versions of the continents.
- Past expansions all scale from level 20-40. Leveling up in them is entirely optional.
- Areas of the world are divided in 3 brackets: Starting areas (1-20), Pre-expansion areas (10-60) and High Level areas (40-60). The first 2 brackets are available in prepatch. The last bracket, during prepatch, has all mobs scaled to 60, no quests available and you can't reveal areas of the map nor learn flight paths until expansion release. Roughtly 50% of EK/Kalimdor zones are in the last bracket.
- There's 6 talent rows, and you get a talent row every 10 levels. Many "obligatory" old talents are made baseline (see bellow).
- There's a Skill Tree you unlock as you level up. You learn the basic spec skills over the first 10 levels, then gain a skill point each level after. Skill points are used to improve known skills or learn new ones. The skill tree is fully completed by level 60, so there's no impact in max level play.
- Most classes are based on current design, but improved by getting more situational and utility skills. Some talents and PvP talents are made baseline as well. As an example, hunters could get Eyes of the Beast back and gain Camouflage as baseline.
Last edited by DeicideUH; 2019-09-10 at 09:44 PM.
Whatever...
You realize that it takes longer to level now than before, despite them doing things like making Cata and MoP their own 80-90 levels? For instance, the majority loathes the 60-80 bracket because of the longer time it takes. And overall the speed to level post 7.3.5 (from 1-110) has been slower than previously.
Again, you're assuming things/jumping to conclusions without looking at everything. If they merge Legion/BfA in a post-squish that doesn't mean "oh these 10 lvls are now FASTER", it just means you have more of a choice of where to level within that bracket.
Merging expansions into brackets wasn't the only thing that they did in 7.2.5. They also nerfed experience bonuses from things like heirlooms, tweaked the experience curve, etc.
I guess they could just merge them into a bracket, but still require you to do most of Legion and BfA anyway, keeping it relatively the same.
Fair point.
Last edited by Sarethion; 2019-09-10 at 09:56 PM.
I wrote it somewhere, but this is how I imagine squish. Not necessary my wishlist, just how I picture they'll could do it:
1-20, no changes, allied races still from 20
20-40, "classic" zones - same XP needed as current 20-60
40-50 - choice between BC, Wrath, MoP and Cata, so smooth levelling all the way, I imagine people will go to Outland/Northend only for nostalgia reasons; XP needed same as current 60-80
50-60 choice between WoD, Legion and BfA; for sure they will have to nerf or even removed WoD potion and bonus objectives; XP needed same as current 80-100
60-70 new expac.
Squish would be very simple: 120->60, rest cut in half (maybe beside 1-20 characters). And I would love to option for transfer character (one way) from Classic to Live, but I don't think community will be ready for that.
Overall in this scenario levelling would be shorter, but not as drastic as maybe some people hope. 1-60 would need same XP as current 1-100, but instead of Outland/Northend you could choose better designed MoP/Cata.
New RAF system coming "Soon".
Soon ... hum
Yeah, but this only backs up what I'm saying. They're not simply going to do a "levels/2" whenever/if they decide to do a level squish. It'll come with a whole lot of other changes too, but overall it doesn't necessarily mean it'll be faster (likewise doesn't necessarily mean slower either).
There's a lot to consider with it overall and it'll be interesting to see what all comes with a level squish.
- - - Updated - - -
Honestly, since the blue post says "few months" instead of "next month" it means a few things:
1) Patch 8.2.5 and the new RAF aren't synced together (aka RAF comes later)
2) Patch 8.2.5 are linked together and we could be heading into Blizzcon before even 8.2.5. drops.
Honestly I still think we're going to get 8.2.5 late Sept/early Oct (because it doesn't seem like there's lots of new systems going in which is why 8.2 took a while). But I'd be incredibly surprised if 8.2.5 came out after Blizzcon.
No, it doesn't. It says "in the next few months", which is a semi-legalese phrase that covers every date between next week and January.
It's basically a new form of Soon™.
Legion was NOT well received initially.
Like I said, it's being remembered on the content of its full lifespan, unlike BfA.
And as for longevity of content, player engagement must be pretty solid across the features new as of BfA since they've added more of said content. And why shouldn't it be? It's clearly made for people who enjoy long-term engagement with content for a reward. As for the rest, it's basically Legion Lite, so can't imagine why it would be much different.
I'm not enjoying BfA as much as I did Legion, which I chalk down to the design of my main class + them doubling down on the "you're never done!"-mentality. But if I did enjoy it as much as I did Legion, there'd be more shit for me to do compared to this point in Legion's lifetime.
You remember that one kid in class who was always embarrassed to show his homework to the teacher because he knew he did a terrible job?
That's how Blizzard is treating 8.2.5 and 8.3.