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  1. #341
    Quote Originally Posted by Kavorka View Post
    It looks like animal companion and killer cobra is the go now? Never liked animal companion, extra pet seems squishy and has pathing issues at times as well.
    Extra pet seems to bug out often and not do things like kill command. Talenting in and out seems to fix?
    Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.

  2. #342
    I do not experience this very often. In fact I have yet to experience it at all. But if your main pet dies, your AC will take a long time to come back.

  3. #343
    BM Guide Updates
    22 Nov. 2019 (mythic+ page): Updated the default recommendation from Crows to Thrill of the Hunt for practically all M+ situations.
    22 Nov. 2019 (rotation page): Removed unpopular talents from the opening rotation.
    22 Nov. 2019 (enchants page): Updated the optimal enchant for Dance of Death + Thrill of the Hunt users.
    22 Nov. 2019 (talents page): Thrill of the Hunt is now the optimal talent for all situations. Credits to "Volkovod" for realizing that the talent now affects pets!


    https://www.icy-veins.com/wow/beast-...-pve-dps-guide

  4. #344
    Oh wow. It affects pets!?
    That's cool!

    What has changed? Stealth buff? Or has it always been like that but no one noticed.

    I love it, I prefer passives over active talents everyday.

  5. #345
    It was stealth-changed in Patch 8.2.5, it just took this long for anyone to notice, since there was no indication on it anywhere except a spell data "flag" on a hidden spell on Wowhead. It's pretty dumb.

  6. #346
    Quote Originally Posted by Azortharion View Post
    It was stealth-changed in Patch 8.2.5, it just took this long for anyone to notice, since there was no indication on it anywhere except a spell data "flag" on a hidden spell on Wowhead. It's pretty dumb.
    Has this been proved with sims etc?

  7. #347
    Quote Originally Posted by fragnot77 View Post
    Has this been proved with sims etc?
    Sims do not constitute "proof" as such. Sims have not been reflecting in-game behaviour for the last two months. They are partially updated, but in the coming days there will be an update that makes it fully reflect in-game behaviour.

    The proof for this development was a log. But it's easy enough to test ingame, you just need a high enough sample size (i.e, many attacks) at a consistent crit rate, compare with and without ToTH and you're done.

    Many things can be proven with sims, on the assumption that they accurately reflect in-game behaviour. Until yesterday, no one had any reason to believe they weren't - but well, they were. The proof was generated ingame, now the sim must be updated to match. And then hopefully, sims can constitute proof of things again.

  8. #348
    I got a question about the new talent choice of Thrill of the Hunt and Dance of Death.
    How important is the TotH Buff? If i have a Feeding Frenzy trait so frenzy lasts longer than TotH how important is it to keep TotH up?

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