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  1. #241
    I feel like WoW's problems can be summed up much more simply than that.

    The game abandoned its identity. When I started playing, this was a deep fantasy universe. I didn't know every character, and I didn't know the story, and the game didn't make an effort to teach me. I was an adventurer, I gained power when I leveled up, and I picked talents in a tree that were cool to me, without restriction. If I switched to a different weapon, I spent time training with it. If I wanted to learn a new ability, I went to see a paladin trainer.

    All of that is gone now. The little things that gave the game so much flavor are gone. Its a streamlined MMO in an age of streamlined MMOs. Instead of trying to retain what kept it unique and special, like Runescape has, they abandoned it all, calling the changes "quality of life"

    The problem is, when life is too good, you get bored easily.

  2. #242
    Brewmaster Alkizon's Avatar
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    Quote Originally Posted by Saphano View Post
    Lol guys. Look, i am already not playing, i am not burnt out, i do not want to play classic because i want to play new stuff but with wow being good. Change is inevtiable but it doesnt mean its always good and in this case its not good. I cant just ignore LFR, beaucse it exists in the game, i am not whining. People keep saying the same shit over over again its like ur not even reading my posts.

    Its as simple as this.
    The goal used to be to complete the raids. If you wated to go higher, then the option of just completing higher dicculty was there and the highest gear was the reward. To complete raids i needed to grind for gear and get good enough gear just TO ENTER the actual raids and progress.

    Today i no longer need to grind for gear to complete raids, effectively rendering most of the game useless and gear without its meaning and value.

    Thats. IT. How is this hard to understand for so many fking people.
    I know mythic raiding gives u the best gear but it used to be that getting good gear and actually completing the raids were hand in hand. Now with the option of just completing the raids regardless of gear THAT is my problem. for fks sake.
    Quote Originally Posted by Mafic View Post
    Some of us understanding very well.

    But others seem to think fisher price class design and gear made irrelevant is acceptable MMORPG design. You have been explicit with all your posts of why you feel with this way while backing up what you said with facts.

    WoW is a diminished prodcut when rewards are made meaningless as WoW used to be a MMORPG.
    Quote Originally Posted by vertigo12 View Post
    More likely "let's get this over so I can move along".
    Let's get this done so I can get my boosting service finished faster so I can have more clients to deal with.

    Right now WoW is drowning their players with absurb amount of loots that it becomes of no value. You either replace them asap with gear upgrade while waiting for Titanforged procs on reward, disenchant them asap or just destroy the item.

    Since everything became so easily dispensable the things that more investment in time = more value has become degraded.

    WoW's loot and reward system is no different from a bloatware. It keeps on feeding you with items until you become greedy for more and desensitized of what the feeling used to be hey I finally got this gear and I can hold onto this for a long time until the next raid become live, it's so exciting. That feeling will never return specially certain azerite traits can be farmed from another dungeon or raid it doesn't make it anymore special aside from higher ilvl, average aesthetics to weapon/armor design.
    Quote Originally Posted by korijenkins View Post
    I feel like WoW's problems can be summed up much more simply than that.

    The game abandoned its identity. When I started playing, this was a deep fantasy universe. I didn't know every character, and I didn't know the story, and the game didn't make an effort to teach me. I was an adventurer, I gained power when I leveled up, and I picked talents in a tree that were cool to me, without restriction. If I switched to a different weapon, I spent time training with it. If I wanted to learn a new ability, I went to see a paladin trainer.

    All of that is gone now. The little things that gave the game so much flavor are gone. Its a streamlined MMO in an age of streamlined MMOs. Instead of trying to retain what kept it unique and special, like Runescape has, they abandoned it all, calling the changes "quality of life"

    The problem is, when life is too good, you get bored easily.
    True... true...

    I mean, I agree of course, but it somehow sounds hurts and sad, I wanted to dilute a little

    ps. Also this.
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  3. #243
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    Quote Originally Posted by korijenkins View Post
    I feel like WoW's problems can be summed up much more simply than that.

    The game abandoned its identity. When I started playing, this was a deep fantasy universe. I didn't know every character, and I didn't know the story, and the game didn't make an effort to teach me. I was an adventurer, I gained power when I leveled up, and I picked talents in a tree that were cool to me, without restriction. If I switched to a different weapon, I spent time training with it. If I wanted to learn a new ability, I went to see a paladin trainer.

    All of that is gone now. The little things that gave the game so much flavor are gone. Its a streamlined MMO in an age of streamlined MMOs. Instead of trying to retain what kept it unique and special, like Runescape has, they abandoned it all, calling the changes "quality of life"

    The problem is, when life is too good, you get bored easily.
    Indeed. Just listen to this and tell me - 12 years later - which positive aspects of WoW TotalBiscuit named are still WoWs strength: https://youtu.be/kNRWvabBRDc. The answer for me is none. Sadly.

  4. #244
    Quote Originally Posted by ashblond View Post
    Biggest fail: Over complicated itemization.

    Since the introduction of artifact weapon in legion, the gear system is increasingly complicated.

    We already have an item's main stats that corresponds to its item level. And different specs value different secondary stats.

    On top of that, we have different artifact weapon traits and relic paths (in legion), azerite armor traits (in BFA).

    In current wow, I don't think any normal player can figure out the best/optimized talents/pvp talents/traits/patch/stats priority without a 3rd party sim, guide or website.

    I am not against top raiders to do those research. But when most of the player base has to rely on 3rd party guide outside wow to play the game, then it is over complicated.
    I'm not sure what game you're playing. Everything in the game has been streamlined, figuring out rotations is as simple as looking for the spender, the generator, the free proc passive and the damage cooldown. As far as stats are concerned, those have always needed outside help to determine value, you probably aren't going to hit simulation perfect, but if you pick up haste and rotate between mastery, crit, and versatility you'll be fine. Bonus now is that you have four fewer pieces to worry about secondary stats on.

  5. #245
    I didn't bother reading the posts.. God damn so many walls of text... I am too tired to read them... All I am going to say is, If WoW is such a dying game, why do people still play it? Blizz still has millions playing the game, and it has yet to really die.. Soo kinda a waste of a topic tbh.

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    Alsooo Bets on OP being a Vanilla vet? Cause this post just seems like it would be created by a Vanilla vet.

  6. #246
    Holy shit look at all those walls of text. Think of all the time you could've spent doing something you do like :O

  7. #247
    Deleted
    oh , no the game is dead

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    btw does someone know and site etc, were I can see old rant posts?

  8. #248
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Saphano View Post
    really? can guy guys talk about what i wrote iinstead of talking about how long it is

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    do you mind sharing what you think is wrong if thats ok?
    Gear still matters, catch up mechanic is the best thing you can wish for, because without it, if you skipped 4 months of expansion you may very well just don't bother playing, because you will be undergeared for current raid, and there will be little to no people wishing to do older raids.

    leveling 110-120 is awesome, 1-110 is understandably lackluster, but with recent changes they are moving in the right direction

    Flying was a mistake on blizzards part, now all they can do is damage control via pathfinder. AP grind, WQs, mission table - all of that stuff is fine carrot on a stick, better than we used to have.
    Old customization sucked balls, an example of that - "if you are under hitcap, put frostfire bolt glyph, if you are 3% over hitcap, get the glyph off". You wasn't customizing anything, all of your "choice" was mandatory conditional stuff.
    Time "gating" is required to give players a fucking break, chillax and take it slow, instead of rushing into M+ on the first week of the expansion and start treadmilling all over again.
    If you are one of these auto-join-group-tagger players - i don't want you in my MMORPG and i think you should leave and your opinion about health of the game is irrelevant, because you are part of a problem.
    Sharding is fine in worst case and godsent in best case, reviving dead or one-sided servers

    Last time i've checked rares are rares, dunno what you are talking about. They have nothing in common, exactly, that's one condition of stuff to be rare.
    Good gear is still rare, being peppered by shitty gear is not an issue at all, because at best you disenchant it for mats, at worst you sell it for free gold.
    Never stood in awe in front of someone, probably it's your personal thing that got burned out quickly, because it's dumb thing to do. Especially over completely random drop. Tho it was fun to wonder around Dalaran in Legion with my Woolomancer skin on the first week after community found the solution and get "gz" whispers, but it's completely different case. "Standing in awe" is not something blizzard can enforce, it's all up to you.
    You have a mount at level 1 now, mounts are fine, heirloom is fine for those who want to use it - i don't, and i don't use it.
    Agree on portals, join my #makemagirelevantagain and #portalsfor100g movement.
    Agree on difficulties, there should only be normal and heroic difficulties, because these are only ones i'm interested in. Kappa.
    PvP is side-activity in WoW, supplementary for PvE, i don't and won't care about how you obtain gear in it, but from my experience WotLK system was shitty. Mandatory "do X arenas every day" just doesn't cut it for me.
    Scaling allows you to get upgrades, be stronger for relevant content, but not get ridiculously strong again daily content, in the same daily content is not overwhelmingly hard for those, who aren't geared yet. Scaling is the best thing blizzard could implement.
    It would be pain in the ass to group for leveling dungeons, it would take too much time with little to no reward. Same goes for heroics, you run through heroic dungeon at the speed of the light in 330 gear, because they are designed to be this way, you go to normal dungeons during leveling, heroics when just capped, and forget about them when you get 330 ilvl.

    Yes, it's not the same game, and most changes made the game better. Not everyone like changes, but they are needed to keep the game fresh
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  9. #249
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    Quote Originally Posted by Saphano View Post
    As long as these problems exist wow will always be slowly dying regardless and despite of new expacs, as they always bring in players at start but they end up leaving later on. I also think that it is somewhat impossible at this point for WoW to fix all these problems. Due to several reasons like; conviences that players have gotten so used to that if you take them away they would riot even though it would benefit the game, and also the game has become more of buisness rather than an experience so that the game will take the path that merits the most amount of money irregardless of how badly it affects the game as a whole and its longevity. And also when you see all the reasons why blizzard did what they did with gameplay and their designs and philosphies it makes sense but they couldnt have foreseen the consequences until the after the fact and now i dont think it will ever go back to its glory days.

    So here goes;

    PVE - As it stands gear has lost all its meaning and and it is completely pointless for me to exhaust myself doing wq, farming ap and dungeons and all that other jazz just to get gear which wont help with anything. Gear used to be the gateway to raiding content and harder content. Today i dont need good gear to complete the game but before, id say pre cata, i did. There are 2 things; LFR and catch up mechanics. With LFR i legit dont have to try, im doing the same content that mythic players are doing but easier so whats the point? bragging rights and a chance for a mount? It used to be that i couldnt evne set foot in a raid without good gear and that gear was what allowed me to see content, however now, today, not only do i not need gear, i am also having gear being thrown at me left and right, it is completey pointless to even try. You might say that getting good gear allows me to do mythic, ok, but then what? Im still able to clear it all in lfr. And then there is catch up mechanics, i can literally skip the next 4 patches and still do what everyone else can do in the last patch and have everything they got. So why? Then you look at blizzards reasons for doing this, as a company you obviously want your customers to consume what youre selling and play thru what youre creating, that makes sense right? like a very small percentage of players actually saw raids before so it make sense that you want to play thru it. But at what cost? It destroys the whole point of playing. Its ironic, that before lfr the game was at its peak population and only after they introduced these systems did the population start to decline.

    Leveling-This has to be apart of the game regardless of how many times you have to repeat or boring it gets it must stay a a genuine part of the game. However that is no longer the case, leveling today in modern wow is the shittiest experience tbh. And on top of that you have boosts, the fact that a lvl boost exists is crazy. It was implemented to fix the problem but all it did was ignore it and make it bigger. Leveling should not include heirlooms or LFG, scaling, or anything that is cross realm. Merging servers is what they should have done in the start before they introduced cross realms and shards and all that bullshit. Without LFG the population in the world is increased x100. Blizzard wants to speed up or just outright skip the leveling process so they introduce boosts and heirlooms but that is the wrong choice. I can understand that with every expac the gap towards max lvl is getting bigger but that is also why i think a lvl squish and possibly a max lvl would solve alot of things. If you pick a good number for a max lvl like maybe lvl 100 you could not have an abilty bloat and that way mass prunining wouldnt happen and also the lvling wont get longer with each expac. However you have to progress somehow each expac so you could maybe introduce something like paragon lvls that are easier to lvl than normal lvls and they reward maybe points you use to spend on talents or stats much like warcraft 3 heroes. Hierlooms ideally only available at the end of an expac and shouldve been harder to get but thats not changing now cuz that would cause riots. Levling today, you can go on severl levels without being rewarded anything at all. I remebe when we got a spell every 2nd lvl and a talent every other lvl, now its just nothing except for a choice of ONE talent every 10 15 levels.

    Features/worldThis includes pathfinder, anything that resembles AP, mission tables, group finder, sharding, cross realm, server hoping and etc.. we should be able to buy flying mounts at max lvl instead of grinding pathfinder just to have it, however at the same time flying mounts should be a feature not an advantage/convience. In other words there should be some content designed for flying ie; Storm peaks. Pathfinder is just uneccesary in that case. And then we have Azerite armor and artifact weapons and an endless grind of AP. Why can we just have normal gear and weapons like before, Its like they took away all our customization before (glyphs, spells, talent trees) only to add to these systems. On top of that theres catch up for AP. The whole thing is pointless. Also a while ago i saw a thread on mission tables and what people thought about them. Almost everyone said they dont mind it but want it to stay simply because it gave them gold. This is a perfect exmaple of a system thats boring and has no place in an mmo yet would make people complain if removed simply cuz they got a reward from it. The mission table has no place in this game. It also sometimes time gates some things which is just unbelievable. Whats enaging about the mission tables? Completey nothing. And finally, the group finder, sharding, cross realms, and server hoping has never made me feel so dissconneceted with the world and gameplay than ever before. Their reasoning for adding these systems makes a lot of sense. You dont want your players to be the minority faction in a server let alone be in an empty server and world so all of these helps those solve those problems. However its a problem solver in all the wrong ways and has created more problems in my eyes. They added world bosses again, however by all means they are not bosses, they are target dummies. All we do is search for a grp in the grp finder join an auto accept, immediately u are teleported that server, tag the boss once and wait for it die and then leave grp and back to ur server. ???????????? I cant be the only one that sees this unbelievable gameplay. And in other instances you may be chasing a hordie or ally and jsut as hes about to die he servers hops and you can no longer attack him, and yet his char is still there frozen in place untill he dissapears. You can literally join pvp grps and you are suddenly fighting another grp, the whole thing just feels wack. All of this couldve been solved by merging servers but that tech wasnt available till after they introduced these systems, but today it is.

    Specifics/minor things The rares introduced in wod thru bfa, im sorry but theyre not rares theyre jsut called rares , they have nothing in common. Transmog while cool and nice for collecting has in no doubt alienated a part of the game. Gear and episically good gear used to be much more rare than today and it would look the part, so that whenever you saw someone with good gear you would stand in awe and inspect them and would make you motivated to be like them. Mounts should start at at least lvl 30 i think 20 is too low and the hierloom at lvl 1 is completey unbelievable. Portals to legit everywhere should be restricted. Portals in dalaran made sense since it was a mage city but other than that portal use should be limited and available only thru mages. Now in todays dalaran i can go anywhere. The city portals in dalaran are cool but more than that i mean cmon its too much. We have portals to 5 other places under dalaran, + to the pandaria city that has even more portals, i think its a bit too much and makes the world feel smaller. Its too late to change about flying, people would riot. There should also only be 2 difficulties, no need for 4, only normal and HC and this is for both raids and dungeons, and in terms of raids the normal of today is what the HC was before and the hc of today was what normal was before. Raids baseline, by nature should be a little difficult and this is also helped if gear wasnt thrown at u ever day. I believe dailies should return and not have WQ be in their place. The only way to get rep is thru world quests nowadays and it just feels annoying but this is minor since theyre pretty similar anyway. The fact that a weekly chest exists and now also for pvp enourages you to play for 1 or 2 days to complete your objectives and jsut wait for that chest at the end of week. Speaking of PVP it should in my opinion return to its system in wotlk and tbc. the gear is bought from vendors and certain gear and/or weapons are restricted behind rating, i think system not only rewarded skil but also allowed customization since its from a vendor. And then moving on to scaling, nothing in the form of scaling needs to exist. We are playing an rpg but it seems that its just an arcade now. If i have better gear and items then it should make me better, however it doesnt mean skill doesnt matter, there should be a perfect balance which is hard to achiev for the devs but scaling is not the answer. If you really want dungeon finder i believe it should be avaialblae only at max lvl, and only at normal diffculty where i believe its needed most for frehsly dinged peeps looking for people to run, however during lvling and hcs should be without LFG. I realize its too late for 90% of all this to go bk to how it was but im just voicing my thoughts since i was once so passionate about the game, it is no longer the same game i loved all those years ago. Im sure there are things i missed but for now ill let it be.
    TL;DR: You are what is wrong with WoW atm, rest is fine

  10. #250
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    Quote Originally Posted by Saphano View Post
    Are u telling me in all honesty lfr is good?
    Yes, it gives people who enjoy LFR stuff to do in the game, why is it bad exactly?

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    Quote Originally Posted by Knslyr View Post
    I also miss the heroic dungeons from TBC, it was among the most fun times in WoW. Even when you outgeared it you didn't mind doing it again because it was still a challenge unless your entire group had full raid gear. Mythics with a timer is not exactly what im looking for. Slow rewarding dungeons requiring use of utility (CC, stuns) and smart plays like pulling mobs around a corner to avoid patrols and spell casters.
    And imagine these days upgrading BC hcs to Mythic?? Even more difficult! That would have been amazing. LFD could still be used as a normal mode for dungeons, would probably not want to LFD BC heroics, since people barely know they have CC these days for those who does PvE exclusivly.
    That's what mythic dungeons are... you are literally asking for mythic dungeons that already existed for an expansion and were a huge success.

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    Quote Originally Posted by Saphano View Post
    Ok guys. Literally impossible to respond to everyone. First of all i was typing very quickly and was speaking my mind so i couldnt bother add all the fullstops and apostrophes or fix all the spelling. Secondly, tell me how im wrong about gearing and LFR. All i read was that people didnt bother lfr or that they understood why it exists, but im saying the very fact it does exist is the problem. It remains pointless to even try or actively gear up because whats the point? Seriously whats the point? U might say the point is to get high gear.... ok but then what. It used to be that that high gear was what allowed u to do the content. Now i dont need to even try to complete the game, gear has lost all its meaning and value so why waste my time. And then on top of that there are catch up mechanics so regardless i can still reach everyone elses "Lvl" still in the current expac! Like what? In what world is this good gameplay let alone fun gameplay?. Now the hard part is that the reason blizz does this is they realized people are growing and other things are occupying their time so in order for them to continue playing wow they make everything easier and accesible, and as a business it makes sense you want to keep ur players but in doing u strip the game of its core, goals, and meaning and it just becomes pointless.
    It's a forum, not an online chat. And you don't need to respond to everyone, don't type quickly or you'll fail to deliver your point. I repeat - it's a forum, make posts at least readable if you want people to read them, and coherent if you want a discussion
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  11. #251
    Quote Originally Posted by Charge me Doctor View Post
    That's what mythic dungeons are... you are literally asking for mythic dungeons that already existed for an expansion and were a huge success.
    No they really aren't.

  12. #252
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    Quote Originally Posted by Saphano View Post
    its not about people affecting me, its the fact that i can do it, so whats the point of doing higher lvl content?
    Do you pick "easy" or "tutorial" difficulty setting in other games because "it exists, i can do it" and "what's the point of doing higher difficulty?". The game is about Fun, if you are able to have Fun while facerolling LFR - good for you, then LFR is exactly your thing. I can't do that, i fall asleep during LFR (when doing LFR was mandatory for your gearing progress) constantly, i hated it to the point of not wanting to log in, because i have to do it. Now tho LFR isn't mandatory to gear your toons, now you can just skip it and never bother or open its queue tab in the interface.
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  13. #253
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    PVE - If you want a challenge you do Mythic Raids and get as high in M+ as possible.

    "Today i dont need good gear to complete the game"

    No one has completed the game.

    "With LFR i legit dont have to try, im doing the same content that mythic players are doing"

    No you're not.

    "You might say that getting good gear allows me to do mythic, ok, but then what? Im still able to clear it all in lfr"

    What? Your logic is bad.

    "i can literally skip the next 4 patches and still do what everyone else can do in the last patch and have everything they got. So why?"

    To play the game as the content is fresh. "have everything they got" that's a lie, well you'd have to farm old content for ages to do so.

    When I raid, I do it for fun. I want to beat my performance from the previous week. If LFR is fun to you, then that's all you need to do. If LFR is not fun, why does LFR make Normal/Heroic/Mythic not fun? Why do you feel the need to do it? The gear from it sucks and it's boring. Just don't do it and let those that enjoy it, want to do it, do it.

    I also find M+ great fun, and of course, the plan is to beat your scores from the previous week.
    Last edited by Tekkommo; 2018-08-29 at 08:30 AM.

  14. #254
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    Quote Originally Posted by Saphano View Post
    okay so u agree with my point tht gearing is pointless so the onyl reason people are raiding mythics now is for fun?
    Fun and bragging rights was and is the case why people raid mythic. Even back in vanilla fun and bragging rights were the reason why people did raids.
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  15. #255
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    Quote Originally Posted by Charge me Doctor View Post
    Fun and bragging rights was and is the case why people raid mythic. Even back in vanilla fun and bragging rights were the reason why people did raids.
    Gear helps you with fun and bragging rights.

    Saphano has made some really dumb points.

  16. #256
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    Quote Originally Posted by Saphano View Post
    that makes no sense, why would people not want to raid. Players that didnt as far as i know always wanted to but couldnt since they didnt have a guild, wasnt geard enough or good enough at playing the game yet. But the fact that tehre was alywas something there to STRIVE towards, that was the goal of playing, now that no longer exists becasue of lfr and thats why im like whats the point anymore?
    It's shocking, but people play for fun, and different people have fun doing different things. You was projecting that those who don't raid secretly wanted to get in raids, but couldn't, it wasn't true. It's really childish to think that everyone should play the game this big in the way you want

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    Quote Originally Posted by Tekkommo View Post
    Gear helps you with fun and bragging rights.

    Saphano has made some really dumb points.
    Yet there will be players in the very same fucking raid who came here for fun, but one wants gear, and other one wants a raid screenshot on top of dead Nefarian, run towards "rival" guild forum and post it in there with a title "suck it". People did raids with different ways to have fun. The difference now is that mediocre guilds are full of entitled-for-gear players.

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    Quote Originally Posted by torish View Post
    But your point is moot. How often do i have to repeat that players would not play normal or heroic raids if LFR didnt exist? The removal of LFR would not suddenly turn those million of players into progressive raiders. Your whole argumentation is nonesense regarding the idea people could have something to "strive" for. Fact is, they dont care for organized content at a large degree, and they would never play it.

    It is more likely those players would stop playing once they completed world quests and dungeons and unsub. All that already happened in the past, and it is not different nowadays.
    It's the same logic when publishers say that "every pirated copy of a game is lost sale!"

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    Quote Originally Posted by Saphano View Post
    I dont get it. I see the same CONTENT as mythic players do for basically no effort at all, and therfore i dont need to gear to raid anymore SO WHY SHOULD I.
    You can see boss fights on youtube and call it a day in this case. No, you are not seeing the same content a mythic raiders.

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    Quote Originally Posted by Saphano View Post
    10man raiding was not easy as LFR lol. It was eaasier than 25man beucase it was only 10 man and therfore had to be tuned for 10 people.
    10 man raiding was harder than 25 man raiding, in case of it being 10 man raid, not people geared in 25 man raid splitting up to do a weekly reset of 10 man raid. Yes, when you overegear 10 mans in 25 man gear they become quite easy, but doing them in appropriate gear was way harder due to having less people for raid mechanics, buffs and more personal responsibility in general.

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    Quote Originally Posted by Saphano View Post
    no. I hate lfr, but im telling you that as long as it exists in the game there is no reason for me to go higher. Simple. As. That. I can complete raids without getting high gear, so WHATS THE POINT. Do you see what i mean? The only answer people gave me was that "oh its just for the challenge" like seriously..
    Then do LFR and be happy with it, why are you complaining? LFR is exactly thing you need then if you don't see a reason to not do LFR and find it appropriate setting to have fun.

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    Quote Originally Posted by Saphano View Post
    What used to be and still is the goal of this game?
    It's an MMORPG game, you, player, yourself choose the goal of this game. It doesn't give you Dwarf Fortress level of freedom to choose the goal, but it's you, not the game, not blizzard, not activision decide when you draw the line which you call "the goal". Some people make their goal doing ALL the WQs DAILY. Some people want to level all toons and equip them in raid-entry level gear. Some people want to collect all the pets. Some people want to just level a toon without killing anything at all.

    Jeez, is this concept that hard to grasp?
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  17. #257
    Deleted
    This guy wrote a wall of text trying to blame the game cause he isnt having fun playing the game.

    Now everyone is story teller and game designer.

    Dude.. Go play something else.

    Many things in your wall of text are just your problem with the game.

  18. #258
    Deleted
    Give up and unsub. I will almost certainly let my time expire in 2 weeks and I suspect there will be a big drop in subscribers next month. These wall of text topics do nothing but agitate the angry blizzard asslickers of whom there are hundreds on this site.

    WoW isn't a "lifestyle" game anymore and hasn't been for many years. Most people play at launch for a few weeks, exhaust all the "features" and then play something else. It's like any other overpriced AAA title now. You're expecting too much from the new blizzard team and holding them to unrealistic standards. They're going to keep pumping out lazy expansions like this so if you lower your expectations and think it's a nice way to waste time for a month then their games won't be so disappointing.

  19. #259
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Saphano View Post
    Im saying its a fact that that i can do LFR, so its not subjective, and its an objective fact...??
    You saying that something is a fact doesn't make it a fact, your example is definitive example of what "subjective" is, you can be done after doing LFR, but the game doesn't stop there. The game never stops in fact. You can't "win" it, there is no finite endgame, everyone decides themselves when they are going to stop
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  20. #260
    Quote Originally Posted by Charge me Doctor View Post
    You saying that something is a fact doesn't make it a fact, your example is definitive example of what "subjective" is, you can be done after doing LFR, but the game doesn't stop there. The game never stops in fact. You can't "win" it, there is no finite endgame, everyone decides themselves when they are going to stop
    Well no it ends when you beat mythic for pve and pvp kinda continues. Your argument is akin to saying you haven't beat Mario when you clear all the levels because you can restart. Replaying a game isn't the same thing as a never ending experience the latter doesn't really exist.

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