
Originally Posted by
Saphano
As long as these problems exist wow will always be slowly dying regardless and despite of new expacs, as they always bring in players at start but they end up leaving later on. I also think that it is somewhat impossible at this point for WoW to fix all these problems. Due to several reasons like; conviences that players have gotten so used to that if you take them away they would riot even though it would benefit the game, and also the game has become more of buisness rather than an experience so that the game will take the path that merits the most amount of money irregardless of how badly it affects the game as a whole and its longevity. And also when you see all the reasons why blizzard did what they did with gameplay and their designs and philosphies it makes sense but they couldnt have foreseen the consequences until the after the fact and now i dont think it will ever go back to its glory days.
So here goes;
PVE - As it stands gear has lost all its meaning and and it is completely pointless for me to exhaust myself doing wq, farming ap and dungeons and all that other jazz just to get gear which wont help with anything. Gear used to be the gateway to raiding content and harder content. Today i dont need good gear to complete the game but before, id say pre cata, i did. There are 2 things; LFR and catch up mechanics. With LFR i legit dont have to try, im doing the same content that mythic players are doing but easier so whats the point? bragging rights and a chance for a mount? It used to be that i couldnt evne set foot in a raid without good gear and that gear was what allowed me to see content, however now, today, not only do i not need gear, i am also having gear being thrown at me left and right, it is completey pointless to even try. You might say that getting good gear allows me to do mythic, ok, but then what? Im still able to clear it all in lfr. And then there is catch up mechanics, i can literally skip the next 4 patches and still do what everyone else can do in the last patch and have everything they got. So why? Then you look at blizzards reasons for doing this, as a company you obviously want your customers to consume what youre selling and play thru what youre creating, that makes sense right? like a very small percentage of players actually saw raids before so it make sense that you want to play thru it. But at what cost? It destroys the whole point of playing. Its ironic, that before lfr the game was at its peak population and only after they introduced these systems did the population start to decline.
Leveling-This has to be apart of the game regardless of how many times you have to repeat or boring it gets it must stay a a genuine part of the game. However that is no longer the case, leveling today in modern wow is the shittiest experience tbh. And on top of that you have boosts, the fact that a lvl boost exists is crazy. It was implemented to fix the problem but all it did was ignore it and make it bigger. Leveling should not include heirlooms or LFG, scaling, or anything that is cross realm. Merging servers is what they should have done in the start before they introduced cross realms and shards and all that bullshit. Without LFG the population in the world is increased x100. Blizzard wants to speed up or just outright skip the leveling process so they introduce boosts and heirlooms but that is the wrong choice. I can understand that with every expac the gap towards max lvl is getting bigger but that is also why i think a lvl squish and possibly a max lvl would solve alot of things. If you pick a good number for a max lvl like maybe lvl 100 you could not have an abilty bloat and that way mass prunining wouldnt happen and also the lvling wont get longer with each expac. However you have to progress somehow each expac so you could maybe introduce something like paragon lvls that are easier to lvl than normal lvls and they reward maybe points you use to spend on talents or stats much like warcraft 3 heroes. Hierlooms ideally only available at the end of an expac and shouldve been harder to get but thats not changing now cuz that would cause riots. Levling today, you can go on severl levels without being rewarded anything at all. I remebe when we got a spell every 2nd lvl and a talent every other lvl, now its just nothing except for a choice of ONE talent every 10 15 levels.
Features/worldThis includes pathfinder, anything that resembles AP, mission tables, group finder, sharding, cross realm, server hoping and etc.. we should be able to buy flying mounts at max lvl instead of grinding pathfinder just to have it, however at the same time flying mounts should be a feature not an advantage/convience. In other words there should be some content designed for flying ie; Storm peaks. Pathfinder is just uneccesary in that case. And then we have Azerite armor and artifact weapons and an endless grind of AP. Why can we just have normal gear and weapons like before, Its like they took away all our customization before (glyphs, spells, talent trees) only to add to these systems. On top of that theres catch up for AP. The whole thing is pointless. Also a while ago i saw a thread on mission tables and what people thought about them. Almost everyone said they dont mind it but want it to stay simply because it gave them gold. This is a perfect exmaple of a system thats boring and has no place in an mmo yet would make people complain if removed simply cuz they got a reward from it. The mission table has no place in this game. It also sometimes time gates some things which is just unbelievable. Whats enaging about the mission tables? Completey nothing. And finally, the group finder, sharding, cross realms, and server hoping has never made me feel so dissconneceted with the world and gameplay than ever before. Their reasoning for adding these systems makes a lot of sense. You dont want your players to be the minority faction in a server let alone be in an empty server and world so all of these helps those solve those problems. However its a problem solver in all the wrong ways and has created more problems in my eyes. They added world bosses again, however by all means they are not bosses, they are target dummies. All we do is search for a grp in the grp finder join an auto accept, immediately u are teleported that server, tag the boss once and wait for it die and then leave grp and back to ur server. ???????????? I cant be the only one that sees this unbelievable gameplay. And in other instances you may be chasing a hordie or ally and jsut as hes about to die he servers hops and you can no longer attack him, and yet his char is still there frozen in place untill he dissapears. You can literally join pvp grps and you are suddenly fighting another grp, the whole thing just feels wack. All of this couldve been solved by merging servers but that tech wasnt available till after they introduced these systems, but today it is.
Specifics/minor things The rares introduced in wod thru bfa, im sorry but theyre not rares theyre jsut called rares , they have nothing in common. Transmog while cool and nice for collecting has in no doubt alienated a part of the game. Gear and episically good gear used to be much more rare than today and it would look the part, so that whenever you saw someone with good gear you would stand in awe and inspect them and would make you motivated to be like them. Mounts should start at at least lvl 30 i think 20 is too low and the hierloom at lvl 1 is completey unbelievable. Portals to legit everywhere should be restricted. Portals in dalaran made sense since it was a mage city but other than that portal use should be limited and available only thru mages. Now in todays dalaran i can go anywhere. The city portals in dalaran are cool but more than that i mean cmon its too much. We have portals to 5 other places under dalaran, + to the pandaria city that has even more portals, i think its a bit too much and makes the world feel smaller. Its too late to change about flying, people would riot. There should also only be 2 difficulties, no need for 4, only normal and HC and this is for both raids and dungeons, and in terms of raids the normal of today is what the HC was before and the hc of today was what normal was before. Raids baseline, by nature should be a little difficult and this is also helped if gear wasnt thrown at u ever day. I believe dailies should return and not have WQ be in their place. The only way to get rep is thru world quests nowadays and it just feels annoying but this is minor since theyre pretty similar anyway. The fact that a weekly chest exists and now also for pvp enourages you to play for 1 or 2 days to complete your objectives and jsut wait for that chest at the end of week. Speaking of PVP it should in my opinion return to its system in wotlk and tbc. the gear is bought from vendors and certain gear and/or weapons are restricted behind rating, i think system not only rewarded skil but also allowed customization since its from a vendor. And then moving on to scaling, nothing in the form of scaling needs to exist. We are playing an rpg but it seems that its just an arcade now. If i have better gear and items then it should make me better, however it doesnt mean skill doesnt matter, there should be a perfect balance which is hard to achiev for the devs but scaling is not the answer. If you really want dungeon finder i believe it should be avaialblae only at max lvl, and only at normal diffculty where i believe its needed most for frehsly dinged peeps looking for people to run, however during lvling and hcs should be without LFG. I realize its too late for 90% of all this to go bk to how it was but im just voicing my thoughts since i was once so passionate about the game, it is no longer the same game i loved all those years ago. Im sure there are things i missed but for now ill let it be.