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  1. #21
    Quote Originally Posted by Jtbrig7390 View Post
    2) No real progression
    I'm not sure why you'd consider this to be a problem. The progress you make is personal, in the form of getting better, rather than being stored on a server somewhere. You don't need additional power rewards on top of that.

    I'm curious though, how would you add persistent player progression to a multiplayer game without it massively unbalancing the playing field? The best I can come up with is weapons that are more specialised sidegrades to your characters main weapon, however those aren't also without their flaws. They give you a huge advantage in the niche they perform well at to offset their weaknesses outside of it. If you can switch weapons around between deaths, then you've also just outright given more experienced players more power too.

  2. #22
    Quote Originally Posted by Mirie View Post
    I'm the opposite, I can't stand playing traditional shooters online but I can quite enjoy Overwatch simply because all of the different roles and abilities mean I can hop into some characters with non-conventional playstyles and still contribute in different ways. Ways which aren't just aim+shoot better and faster than others.
    This right here is one of the main factors how OW keeps appealing to me (pace of the game and the world/characters help too) while I've dropped any traditional shooters pretty quickly because only one thing to do gets boring fast - and there are still few aim&shoot-focused options in the mix when you feel like it.

  3. #23
    Game is kinda boring outside of events imo. had it been more like pve like payday or l4d2 or something like those kinds of games i would be fine with it. pvp is trash as fuck

  4. #24
    Fluffy Kitten Yvaelle's Avatar
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    I think roles are actually good in Overwatch, the issue is the feeling that they need to be filled.

    Generally, it's really overstated for Quick Play, and even a lot of competitive play. 6 competent DPS gain a significant firefight advantage over 2 DPS, 2 Tanks, 2 Healers - it's really really hard to win a Widow vs. Widow duel when it's Widow vs. Widow + Hanzo + Pharah, even if Widow has a Mercy who can swoop by and heal or res her when she dies.

    More DPS is generally a lot more pressure in a less than perfectly coordinated setting, even if that's Diamond Competitive. If Rein steps out of position for a second suddenly it goes from Bastion vs. Soldier to Bastion vs. Soldier + McCree + Junkrat.

    I'm using DPS examples but it's true for healers too. A competent Moira in a quick play setting is a menace because she can exploit lack of focus from the enemy team to do a lot of healing and damage simultaneously - and while the enemy Genji might target her, if she dashes away and they don't finish her - she'll heal up before they can re-engage, and will often just give up the moment she fades. In a pro setting, this is countered because Genji calls out Moira before he bursts, and suddenly it's not just Genji tapping her, it's a Winston landing on the nearest healthpack when she fades and chasing her down, or Widow is shooting at Moira when Genji calls her out.

    This effect is multiplicative, a competent Moira + Brigette + Ana in Quick Play become synergistic where it can be very very hard to pick off any of them before another heals them up.

    The same effect also applies to the disruption tanks - Dva, Winston, Hammond, etc - having one Hammond who constantly dives your backline by himself in quick play is almost free kills. Having all 3 disruption tanks diving your backline in quick play is almost impossible to deal with.

    Same effect applies to double shield tanks like Rein + Orisa. An Orisa shield is hard enough to deal with, you put a mobile Rein shield to let them re-position, and their zone control is impregnable.

    So I think a lot of people get really caught up in this idea of having a fixed or perfect 2-2-2 composition, but really that isn't true for the pros, who play 4-2-0, or 4-1-1, or 1-3-2, or 1-2-3, etc - and it's becomes even less true the farther you move away from a pro setting, because coordination only diminishes the lower ELO you are - and all synergistic comps (ex. triple disruption tanks, triple hybrid-healers, etc) only improve when enemy coordination declines.

    TL;DR - if everyone on your team plays what they are best at, you will do well no matter what comp results, so long as you coordinate/communicate.

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    Quote Originally Posted by Pepe The Frog View Post
    Game is kinda boring outside of events imo. had it been more like pve like payday or l4d2 or something like those kinds of games i would be fine with it. pvp is trash as fuck
    Yea their PVE content is actually quite engaging, and it's a big missed opportunity to only produce PVE content for limited windows.

    If they really wanted to get people back into Overwatch, a PVE campaign would be amaze-balls - where you could do through the fall of Overwatch from multiple groups perspectives (ex. the Rialto Blackwatch mission, but MOARRRRR).

    They could even do the L4D thing and let other players play as the Talon Assassins and whatnot.
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  5. #25
    The Unstoppable Force Jessicka's Avatar
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    I like the game because it’s role based. The main reasons my hours are significantly curtailed are because I tank and “switch to Rein please” gets to me, and because new WoW expansion.

  6. #26
    The Lightbringer De Lupe's Avatar
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    Nope.

    I don't play it because I'm shit at shooters.
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  7. #27
    Quote Originally Posted by De Lupe View Post
    Nope.

    I don't play it because I'm shit at shooters.
    That's the great thing about OW though, you don't have to be good at typical shooters to contribute there due to plenty of other things available to do besides aim&shoot. This is how it appeals to many people I know who wouldn't play traditional shooters.

  8. #28
    The Lightbringer Battlebeard's Avatar
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    I am not a fan of the roles per se, but I accept it the few times I play comp.

    What I just love doing is Quick Play. I used to always solo queue, but it's hard to deny the 20% exp you get from groups + increased chance of endorsements really. So I tend to join groups with open slots, meaning you can pick any. The groups that are locked to 2-2-2 I avoid.

    I don't care enough to win to go for tactics or setups. I play what I feel like (In Quick Play) and we usually do quite well anyway
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  9. #29
    Deleted
    Well, it's totally upto you if you want to play a game or not OR simply just leave it on the basis of the gaming being role-based.

  10. #30
    You're naming all the reasons I love Overwatch lol. There are about a million call of duty games out there already for those that like those games.

  11. #31
    Quote Originally Posted by glowpipe View Post
    Not playing it because its a shitty game. Repetive as fuck with no progress. Other than a meaningless level and rank. And the game is riddled with toxic shits. Its worse than lol and blizzard is doing nothing about it.
    You can honestly say that about a lot of games. Its all just random tbh...I have met a ton of cool people playing OW, much more than any other shooter I've played (except maybe tf2). It's all just luck of the draw.

    I have found that keeping a positive mindset while playing and trying to bring that positivity into games has dramatically improved my experience.

  12. #32
    I liked it because each player had a different toolkit from. It was fun in the early days when the TTK when you were by yourself was high and everyone had to work together to win. It wasn't about twitch shooting; it was about being methodical and listening to your friends. I quit when the TTK became so short that all it took was a single stun for the enemy to have enough time to kill you, at which point the game focused away from making the right decision to being about who can best jump around each other and keep their reticle on their target.

  13. #33
    Orcboi NatePsy's Avatar
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    Role-based sucks at times because half the time the composition is mostly dps with nobody wanting to go support or tank, but sometimes it's good.

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