I know this of course Big hits are not the problem. Actually they are kind of fun. It's the small unpredictable damage that annoys me. It's not lethal but ressources are in high demand for blood at the moment and it should feel like death strike is doing something. These are "first world" problems of course. I'm looking at you warrior and druids
Hmm I haven't had any threat problems up until now. I do around 10-12k dps on 4-5 mobs easily, starting with a DnD and a blood boil and I haven't really lost aggro unless a dps is really funneling all his cooldowns into one single mob which I'm not focusing. Granted, our aoe threat is laughable compared to a tank warrior for example with his thunderclaps.
BDK isn't anything to write home about, we are basically middle of the pack atm. The spec will be extremely weak in Uldir due to most bosses having tank mechanics suited towards sustained mitigation, a BDK is really going to be getting trucked in that place. We also aren't the king of 5 mans anymore due to all the things we lost from our artifact. The new M+ tank will be DHs who basically can do everything that a DK can do while being incredibly mobile, providing far more DPS, lots of displacements/silences and better mitigation.
BFA was probably a bad time to decide to main a BDK. With how strong we were in Legion I doubt that they will be giving us any love.
Last edited by Grrdian; 2018-09-04 at 04:11 AM.
I honestly hope that is not the case. I seriously wagered if I wanted to play my prot paladin who was my 2nd char in Legion or play a blood dk like I did in WOD. And after researching a bit from the beta, blood seemed to be very strong and arguably the best tank for m+. Thats why I decided to go for the dk tank this time around... Still not too late to lvl up my prot pala haha. But I got too many plans for other chars already lol.
But staying ontopic, I feel good right now in m0. I don't know how it will be next ID when the trucks of m+ will be hitting hard tho.
I can imagine that I will be having runic power Problems as sometimes it just takes a long time in a fresh fight to get those 90 or 100 runic power to activate bone storm. But I don't have that much haste yet so I hope it will get better.
Last edited by mmoca1bc9cb6f0; 2018-09-04 at 05:14 AM.
I just ran a +9 Shrine of the storms yesterday. Being able to AMS at the beginning of pulls to not build up stacks is a great way to start an encounter you're eventually going to have to run away from. At +9 with the affixes we have, adds are about 150% stronger and apply Necrotic at +7, lowering our healing and health over time. The talent of grasping hands to give Death and Decay an aoe 90% slow is GODLY, and a clever use of both that and LOS can make even those annoying "I cast forever and never move" pulls like in Tol'dagor into more manageable pulls.
I dislike this first week of mythics due to all of the "These adds are nightmarish specifically for tanks" affixes, so hopefully next week I'll be able to turn on Bonestorm and do what I do best:
Everything.
Any tips for +5 and above? I have 344 ilvl and I'm getting hit hard. Any talent set ups you guys prefer? Shld I take the dnd slow talent and kite a little? Should I face tank?
I struggled with +5 atal and beat it with a min left. Had to sheep / sap 1-2 mobs on the bigger packs or I'd get wrecked.
DnD slow-talent is imo only mandatory for this week when you tackle +7 or higher, cause of Necrotic. Or just take a frostmage with you
I did a few +4, +5 and +6 and one +7 (Waycrest) and I feel incredible powerful. In most runs I outheal our healer. He mostly heals me for 30-40% of his total healing, not more - everything else goes into the dps.
It's important to cycle your cd's. Always have something rdy for every group. And don't be afraid to use them, don't save them for the bosses. They are easy this week.
For talents I go mostly with 1221323. In the first row you can go for blooddrinker but I like the extra RP via Heartbreaker. It makes it easier to set up Bonestorm.
But if the whole group doesn't help you, you can't optimise all you want - it won't be enough. This means: kicking the right spells, using stuns, don't stand in shit. And also your healer needs to know, when to support you. It's a team after all.
2/3 were fine. the +5 atal i needed CC on anything bigger than a 4 pack.
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im actually using the exact same talent. idk if ppl werent kicking stuff or not but i was dipping low. Ran a +2 after and i felt like i didnt need a healer. couldve been a bad healer for the 5 or dps not kicking. didnt consider that.
I've literally had DPS pull mobs. Not sure how people don't learn not to do this by level 120. I just left the group lol.
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I actually like this personally. Allows for a more skilled Blood DK to be noticeably different from a bad one. Before it was just everyone spams DS and its all the same.
I'm a BDK main (ilvl 346) and I think we're doing just fine.
I've tanked Mythic+ up to +7 (Shrine, Tol'Dagor) and done normal Uldir up until G'huun and heroic up until Fetid. I have had to change talents for certain fights (Mythrax I used Runetap and Purgatory to offset the spike damage from Essence Shear), and follow immediately up with Death Strike, but our other tank (warrior) was taking a lot of damage too. Deathgrip/Gorefiend's has been generally super useful throughout mythics/raiding.
Bonestorm is wonderful in Mythics. Once you reach higher keystones, you typically need to LoS or CC certain mobs. Idk if any of the tanks can just facetank at that M+. It's fine, though - I still have no issues clearing keys and the healer can conserve mana as I DS/Blooddrinker.
Stack a lot of haste. I don't really think our mastery is worth it. I only get like 6-10k absorb from DS?