*giggled* didn't see this, thanks. It's correct more than enough
--- Edit ---
Since specs are literally classes now, then for been "perfect" picture it's also worth reflecting that abilities (same as talents=perks) are mutually exclusive, which means that its filling almost 3 times narrower in fact... but nothing suitable comes to me now, I mean - to add here.
If it's about "current playerbase" then don't know, it could be, may be. But I couldn't name any of my friends whom I could include in these 99% back then, if to make discount on "tolerance", so let it be 50%, but in fact there were not so many as you think. Yes, not everyone did it well, but they made attempts to understand, mash the brain at least. We aren't even talking about this, but about whole system (classes(mechanics)+talents+stats/characteristics+tuning=RPG), it was much less complicated before! easier to analyze and understand than now. Naturally, yes, you don't need to understand it to play now, but if you suddenly will want, it'll probably take more time... and for what? Most of dependencies and information are not even tied to your character, but lying around somewhere in the mud (PvP talents, Azerite armor, etc.) tightly adhered to it and not accessible to you. Therefore, as one of the most lazy, but curious people, I would gladly change current system to old one at any time.kamuimac
and ? 99% of playerbase dont play like this.
Oh now I understand (after all I wrote here), why my new friends laughed at my perplexity in questions about characteristics at first. I was just trying to unnecessarily complicate the system, which in turn would entail crossing and breaking of dependencies, and as a result, subsequently to almost guaranteed errors... Well, did reach something myself at least
All because they wrongly organized (and continue) distributing levels (this is tail of previous mistakes, they already faced this in Cata). Everything could be done easier and they won't have to suffer from overflow. Not infinitely of course, but process would take much longer. But this applies to many problems, even like phasing type (quests organization) and CRZ (server organization), since they are already part of progress and process in certain expansions, and to exclude them they'll need to go back and think about more rational substitution, but this what they don't want to, so they aren't going to solve this issue, just let them be until it become game-breaking.Ztranger
Can't just continue to add class complexity with every expansion, or we will end up with hundreds of talents and need hundreds of buttons to play. Same with systems, think glyphs + set bonuses + legendaries + reforging + BFA trait gear (just adding systems every expansions, never remove anything).
The same mistake they made when they introduced new models into the game. Since they didn't become adequate replacement for old (they completely different), they had to organize it at least through customization system (which would be more adequate and fairer), but they didn't, which resulted in game abandonment for certain group of subscribers... like myself (I'd endure many different changes in game organization, but not this one, no way)
Last edited by Alkizon; 2021-08-18 at 07:08 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
Guys guys guys!!!... Relax. It is just retail, Blizzard will change it. This is not the final product.
and ? 99% of playerbase dont play like this .
for casual people game feels much better now that they dont have to manage so much stuff.
i wont lie i really really like BfA class adaptations after leveling up couple of them . they feel much smoother and generaly much more fun to play .
i really enjoy gameplay being slower too - gives me much more time to focus on encounters and mechanics
finally wow start to feel like mmorpg not like action rpg like it felt in last couple of years - the change they did to gcd and haste were perfect.
Can't just continue to add class complexity with every expansion, or we will end up with hundreds of talents and need hundreds of buttons to play. Same with systems, think glyphs + set bonuses + legendaries + reforging + BFA trait gear (just adding systems every expansions, never remove anything). If you are unhappy with how your class play, test some other class. Class design do change alot (and I agree that it doesn't always end up in a spot where I personally like it) but thats when I switch spec (which is much easier this expansion) and play something else.
Last edited by Ztranger; 2018-09-03 at 11:08 AM.
They had the perfect chance to add another row of talents and change it to [15 / 30 / 45 / 60 / 75 / 90 / 105 / 120] and not have the 3 pvp talents bullshit.
And of course, they squandered it and then added 3 more obscenely unbalanced trinket slots, going against their own design philosophy.
There are maybe 3 or 4 specs that feel and play better without artifact (two of them being the complete overhauls). The rest is just worse because it's the watered down Legion specs we're all playing.
- - - Updated - - -
It cannot get better. How? There are no tools for this. No legendaries, no new talents, no set bonuses, nothing. There's just Azerite to cover all of that and it already failed. So, how should it get better?
- - - Updated - - -
I fail to see how
Class - 4 (artifact skill, artifact traits, set bonuses, legendaries) + 1 (Azerite) is "more complex" or justifies the heavy pruning Blizzard did in BfA. We have 3 layers of character development less in BfA than we had in Legion PLUS a lot of pruned class abilities and talents.
MAGA - Make Alliance Great Again
Blizzard should have at least made Artifact abilities baseline (They basically were in Legion) and kept Golden traits. Preferably everything that artifact weapons added should have been made baseline though.
Cause the author conveniently forgot how mandatory not only talents and glyphs were, but also tier sets up to the point that you had to use them in pvp too in order to make the class work, like ret pally during dragon soul patch. Sometimes even a trinket was a gamechanger.
Not like my post will change anything about what people like you think, your mind is set on the past and how glorious it was... well, sucks for you ;^)
Glyphs & Talents were honestly nowhere near as bad as modern talents are for completing classes (ie, "Carnage" & Early Massacre).
It happened here and there, it wasn't the norm, don't pretend like it was.but also tier sets up to the point that you had to use them in pvp too in order to make the class work,
The image said MoP, you goof.like ret pally during dragon soul patch.
Considering how poor and disjointed from reality your argument was? Yeah, probably not.Not like my post will change anything about what people like you think
The past was great, but hey it's hard having taste. Tell me, if/when they manage to lose half of their subscribers (in under a year) for a second time are you still going to be defending them?your mind is set on the past and how glorious it was... well, sucks for you ;^)