And noone is forcing you to play it this way. You decide if the reward is worth your effort. Dont be a snowflake and expect handouts when you cry a little
Gz on your 340 pieces. Lul. You can go do Warfronts and get the same ilvl btw. 340 is nothing, literally trash ilvl.
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Except they really dont, they can go AFK warfronts and get their 340 shiny epics, if that is all that matters to them. Then they can go back to AFKing BGs to get their honor levels.
Thank you Got 3 epics just now queueing with a 90k health rogue. Got the other weapon i needed and everything. We won like...10 arenas
Im almost ilvl 340 just spaming the "loophole" with undergeared players.
This is not fun in my opinion...but whatever.
You make a good point though...is way easier to just farm 340 gear in other ways in PvE.
But this is a test to see "how is the life of a casual PvP'er in BfA"
A person who only does PvP and gears up via PvP.
Fair enough,
For ref, the first win of the day in 3's is 50 that then drops to 35 & 100 for rbgs dropping to 65
So pretty much what everyone has been saying here is a lie...
"Just win 10 3x3's and you reach the cap"
Still is the activity that rewards the most CP compared to the time it takes.
But thats not the point im trying to make
Im just trying to say a casual player trying to gear up in casual PvP has a nightmare of a life.
3x3's are not exactly "casual content"
They are hardcore content IMO
Requires a lot of coordination and a voice chat even on the lower levels.
What im trying to say is...the life of a casual PvP'er is not easy at the moment.
I've been pugging 3v3 arenas to do it, especially on my Alliance alt because the Alliance is dogshit at battlegrounds.
Now my Alliance Warrior is at a higher rating than my main and pretty close to that juicy 1400 rating for the weekly 365 item. It sucks that gear is so heavily tied to what your rating is. Especially considering your rating goes down when you lose.
I can't describe how i like that item level is tied to rating so noobs got low item level items.
Imagine if normal uldir could drop 380 ilvl because item level is not tied to difficulty.
Higher rating means higher difficulty, they can't give mythic worth gear for shit rating like 1600
Non-rated should not give conquest points.
So you need the cap to get the weekly chest?
Or is it just for the item?
Omg this OP dude... invite someonr from the guild or lfg. Win like 10-20 rated arena games and youre good. Its very easy.
Not nothing:
https://battle.net/support/article/161081Conquest rewards are on a set schedule from the start of each season. This schedule is the same for all players.
If you've missed one or more weeks during a PvP season, you can still earn those rewards. Each time you fill up the Conquest bar, you will earn that reward and move on to the next one. If you catch up to the current week's reward, you must wait for the next week to start to receive that reward.
ITT: people who dont understand that the majority of people who PvPed at end-game in WoW for the the 12+ years prior to Legion never set foot into Arena and never wanted to.
This attempt to force people into the "rated or die" mindset is just going to lead to even LESS people on the ladder.
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Apples to bricks. Raiding does not have a system that by math and definition excludes ~82% of the entire participating population from ever getting good gear, ever.
If (by magic, or whatever) every WoW player became Mythic-Raid skilled overnight, every single one of them would get Mythic gear.
If, by magic or whatever, every WoW player became a 2400+ rating-capable PvPer, somewhere between 80-84% of them would still never acquire gear better than 355.
Pyramidal. Ladder. System. Only 18-22% of people can earn the ratings required for "good" gear. Full stop. Ever. Even if every PvPer were exactly as skilled as the other, the system will work out that only ~20% can have the rating to earn better gear. It would come down to RNG losing you matches and that'd be that. (The number varies because of the varying size of the pool of people on the ladder. The more people on the ladder, the smaller the % (down to about 18%) that can earn the higher rating - but it's still a larger absolute number of people; when the ladder shrinks, as many as 22% can earn the higher ranks).
Why? They gave the same Conquest Gear to everyone, even people with no rating at all, for 12 years. During those 12 years and some change.. PvP flourished. Up to 2 million people on the ladder. Lowest season ever was still over 700,000 people on the ladder. Almost FIFTY PERCENT of the ENTIRE POPULATION of max-level characters did enough PvP to get an entire set of Conquest Gear EVERY SEASON. Most of them without ever setting foot into Arena.Higher rating means higher difficulty, they can't give mythic worth gear for shit rating like 1600
They took that system away...
And the best Season Legion had had less than 70,000 people on the ladder. A 90% drop-off. Non-rated participation took a similar nose-dive. (Number of people that even had enough Prestige in Legion to equal a SINGLE SEASON of getting 25k Conquest from Randoms was sub-4% of the population, down from an average of 48% of people getting the full Conquest set EVERY SEASON prior to that). A more than 90% drop off in casual PvP participation.
PvP imploded.
WHen will you people understand that your blinkered elitist ideas simply Do. Not. Work. ?