Honestly, I've always loved professions - I think it's a key staple for any RPG, and this one has largely done some good things throughout its life but... I have to say, I think the Battle for Azeroth iteration is a mess.
For a start, the 150 points for all professions that have nothing to do with their previous iterations is bizarre. It's a skip-mechanic that has so many other solutions, and actually causes significant problems for those who want to craft earlier material for transmogrification purposes.
Secondly, why on earth has Archaeology not seen this approach?
I cannot think of a single reason why one profession still sits at 800, while the others have all seen expansion-governed reductions to 150 (which, presumably, is the future plan). Did they just not have time to do it? Is that what happened? Any other explanations, and I'd be grateful.
Thirdly, there are world quests that require all of the gathering professions... Of which a character could only have two at most. So if my world quest asks for flowers, and I'm a Blacksmith/Miner, should I buy them or tap up my alt? Some will argue, quite legitimately, that that's fine - but to me, it just seems awkward.
And then there's the sheer pointlessness of the crafting system itself. As a Blacksmith, all I can routinely equip myself with is 310 items that are universally quick to replace via world quests or easy-to-farm heroic dungeons. The material requirements to build the higher-level items are needlessly punitive, and work against each other. How many people are going to finally farm enough Mythic dungeon materials to make themselves a 340 piece that they already have better than, and that they won't see titanforge like dungeon/world quest slots will? This isn't to mention the fact that upgrading these pieces requires raid-ready materials that, once again, force players into content that make the crafts utterly redundant.
What's the point in going down this route with soulbound crafting materials?
Where's the upgrade system Legion had?
I just fundamentally don't understand what's happened to professions in this expansion. I can see that the designers clearly heard the complaints about RNG reliance in Legion, which was admittedly a pain, but now there's absolutely none. Every rank is conventionally found via a formulaic quest mechanic that only requires a certain skill level.
Where's the depth?
I think we're seriously at the point where the whole profession system needs rebooted. It doesn't require the robbery of plans or schematics, or even culling and replacing, it just needs the current system to be rebuilt from the ground up. Why do we have points at all, if they're now so disjointed? Why are crafts so tragically inefficient compared with all other forms? Why are there no benefits to being a high-plan crafter with experience? Why are we still in a world where can't just take all gathering professions and one crafting?
What we've currently got is effectively shoving everyone into Alchemy, because it's arguably now the only profession that actually matters.
Sad, sad times.