Blizzard said that they planned to fix the underlying mechanical issues. Shortly after, our mastery was removed on PTR and presumably a new one was going to be added.
Then they decided to change their minds and slap 5 % stamina + 5 % armor + another 5 % armor later on to our passive. These type of changes can (and should) have been done in a hotfix immediately. Why did they wait months for a patch to increase a passive multiplier? There is no reason for that.
a) Slapping a stamina/armor buff to our passive a week after Uldir opens? Perfectly fine if slightly lazy solution.
b) Fixing the spec on a fundamental level with new mastery and talents overhaul even if that means waiting for a patch? Ideal and "promised" (though I still can't see why we didn't have a slight stamina buff in the meantime)
c) Waiting for months only to get the passive hotifx from a)? I will take it, but can't help being slightly disappointed.
Ok, you are right, it's not an entire tier, just most of it. I can (and will) play my warrior now, but I'd have preferred to play it during progression without being a liability.
The synergy between Anger Management and talents that improve individual cooldowns is too strong and not taking advantage of it is a huge loss. In the majority of situations you are basically required to take
these regardless of your preference or the encounter seemingly favoring something else.
For example, on Fetid you can only block one Thrash with a Shield Block.
Heavy Repercussions allows you to block 2 Thrashes with a single cast. It literally
doubles the value of your active mitigation on that boss. It is a prime example of a talent being perfectly tailored for an encounter. 91.33 % of players still chose to keep Anger Management instead.
The IP change is what many wanted and it's nice to have off-GCD rage dump, don't get me wrong. But it doubles down in a way on the current situation - we will still be locked in the AM + cooldowns setup with more rage being generated/burned to fuel the cooldown recovery faster.
Maybe we will be a strong tanks now, maybe even top, but the talent inflexibility and clunky mastery stays. (You can only critically block attacks that have already been blocked; those aren't attacks that are threatening. We need something against unblocked/unblockable damage.)