Just wanted to share some thoughts and ideas I've had about Shadow, to improve our class and gameplay:
Baseline changes:
- Make Shadow Word: Death a baseline ability
- Make the concept of Shadow Word: Void baseline, incorporated into Mind Blast
Void Form abilities / changes
- Void Implosion.
Releases an explosive blast of pure void energy, de-activating Voidform and causing [the same damage as Void Eruption] Shadow damage to all enemies within 10 yds of your target. Basically the exact opposite of Void Eruption, letting you effectively cancel Void Form for another AoE burst and going back to building insanity for the next Void Form.
- Devouring Plague
Bring back this heavy third dot, now only castable in Void Form, costs 10-15 insanity to cast. Make it longer than it was at the end (at least 15-20 seconds) making us work around keeping it up by managing our Void Form and insanity.
I think these changes will first of all fix our baseline problems with the rotation regarding Void Bolt and Mind Blast coming of cooldown at the same time a lot, forcing people to spec Shadow Word: Void.
Making Shadow Word: Death baseline will make us better at execute and should never have been converted to a talent in the first place.
Void Implosion makes for a lot of flexibility in our playstyle, letting us consume the power we’ve gathered, and always using it before your Void Form ends could be a fun mechanic and would improve our damage both AoE and ST.
Bringing back Devouring Plague, in an altered state (but still as a third and our most powerful dot), is something that would greatly benefit our class and the feel of playing it. Making it cost insanity is to not make it too powerful as you won’t be able to put DP on countless targets without losing your Void Form.
Scenario: Enter Void Form, put out DPs between Void Bolts, before loosing Void Form you cast Implosion. Once out you DA for another Eruption. Sounds like great fun to me.