Originally Posted by
ryklin
what are people even saying this is just reverting balance to what it used to be
this rework would give balance so much fucking power and utility that you might as well just replace everyone that isn't your 1 mage for int and 1 lock for cookies and gate
like, I am incredibly for adding more active buttons to a spec and making talents baseline to add more to a spec then add new stuff in place, but holy hell this is the retarded shit that makes devs NOT listen
treants baseline- this is probably fine, you're already stuck taking that in any content where it's remotely useful
tier 15-
hurricane is the obvious go to aoe talent at needing 20 ticks for permanent starfall uptime and that's fine
but
mushroom and warrior are both very very close to each other for bursty aoe and movement dps, there's way too much design overlap and one will always be better than the other
tier 45 I think this is your best idea and I have a lot of thoughts about it- blizz created the current version because in the period between vanilla and wod, heart of the wild was the closest blizz had managed to make druids at all useful outside of their form as it would just be too powerful otherwise, in the current version, your off-form is actually really potent despite limited use and is really strong, it was a response to a design issue you want to restore because like a lot of the rest of this, you just want to play an overpowered loaded spec
also, ironfur and some of the examples you give don't really work baseline because they're the spenders, but yeah it's fine to have more buttons by me, even if they are useless, but buttons that you literally can't press without being in bear form for 30s straight as a non-bear specced tank are kind of a waste to even put in a spellbook, like there's no reason to even bind a button that useless....
I think to make it balanced, the active portion while heart of the wild is active wouldn't even be able to be much stronger than the current passive version, but I think that would be a good idea to work with, just make hotw a minor cd, like maybe a 15% effectiveness increase, but keep the passive power strong. Ironically though I think you're trying for here would just be shooting yourself in the foot as 1 class really can't just bring everything and you'll run into problems where to balance this out you either have to make always available affinities shit or hotw shit...
healing hotw though really just doesn't fit well into the more modern limited mana healing settings though imo, then again apparently passive warlock 3k hps is fine, so w/e, feral affinity is actually all right, it might even be better dps while moving if you handle moving poorly, I think the biggest issue with the current affinities is that bear is shit because pvp exists, and heart of the wild could really help fix that though, maybe move the heart of the wild's effects a bit for each spec so alongside the 15% buff you get:
resto- reset cd on swiftmend and wild growth, (maybe gain a nature's vigil-like effect)
bear- fill rage bar, refresh FR
feral- gain 5 cp
now for the real retarded shit:
tier(90)-
Starfall can now get it's cooldown reset by Shooting Stars.
also as another starfall cd reduction, are we going to have multiple starfalls stacking now? you have too many talents probably affecting starfall, and that stellar drift and astral storm both essentially cover really similar ideas of making starfall bigger without really changing when or how you use it
as for the other talents, this just has the same issue the tier already has where the entire tier is too focused on being aoe centric while ignoring the fact that all of them are such minor gains that twin moon just dominates, I guess stellar drift has a bit more of a chance now though, being a cd, maybe you want it to be viable on ST again, that could actually make it really strong here, but as it is now, essentially you just look up which one is best and fuck off outside of weird exceptions like super spread out adds
tier 100-
ancients are just overpowered- this is what hotw tranq was in mop, this is why blizz eventually jumped back and cut smoke, skull, enh AG, fox, amp, dps tranq, etc.
new moon and fury seem fine
at the end of the day though, most of your rework is just focused on renaming buttons we press on aoe or reducing the number of which we do, which is already both pretty fun as boomkin, and