Videos
Abilities
Trait (Passive) - Vampiric Touch
Mal'Ganis heals for 45% of damage dealt to enemy heroes and 15% of damage dealt to to non-Heroes.
Q - Fel Claws
Mana Cost: 50
Cooldown: 8 seconds
Violently slash in the chosen direction, dealing 72 damage to enemies.
Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
W - Necrotic Embrace
Mana Cost: 30
Cooldown: 8 seconds
Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 armor for 3 seconds.
E - Night Rush
Mana Cost: 70
Cooldown: 16 seconds
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
R1 - Carrion Swarm
Mana Cost: 70
Cooldown: 80 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies.
Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
R2 - Dark Conversion
Mana Cost: 70
Cooldown: 80 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Talents
Level 1
- [W] Winged Guard - Each time Necrotic Embrace hits an enemy Hero, gain 50 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
- (Trait) Vampiric Aura - Mal'Ganis and nearby allied Heroes heal for 10% of Physical Damage dealt.
- (Passive) Time to Feed - Mal'Ganis heals for 48 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
Level 4
- [W] Fueled by Torment - While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
- [W] Might of Sargeras - Necrotic Embrace's Armor is increased to 50, but the duration is reduced to 2 seconds.
- [W] Echo of Doom - When Necrotic Embrace expires, it explodes again for 50 damage. If an enemy Hero is hit, Mal'Ganis retains 25 armor for 1 second. Does not wake Sleeping targets.
Level 7
- [Q] Black Claws - After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.
- [Q] Will of Tichondrius - The third slash of Fel Claws steals 4% of maximum Health from enemy Heroes.
- [E] Spreading Plague - After Night Rush expires, deal 30 damage per second to nearby enemies for 4 seconds. Basic Attacks against Heroes refresh this. Does not wake Sleeping targets.
- (Passive) Nightmare Fuel - Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to sleeping targets.
Level 13
- [E] Deep Sleep - Increase Night Rush's duration by 0.75 seconds and its Movement Speed bonus by 10%.
- [E] The Night Beckons - After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds.
- (Trait) Blood Rush - When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.
Level 16
- [W] Plague Bats - Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 85 damage.
- (Passive) Frenzied Assault - Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 10% increased Physical Damage for 3 seconds.
- [Active] Blind as a Bat - Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds. Cooldown: 80 seconds.
Level 20
- [R1] Seeker Swarm - Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
- [R2] Wrath of Nathreza - Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
- [Q] Vanquish the Weak - Damage from Fel Claws and Basic Attacks Slows enemies by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
- [E] Alone in the Dark - Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
Screenshots
Official Hero Page