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  1. #201
    The Lightbringer scarecrowz's Avatar
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    Quote Originally Posted by Kuntantee View Post
    I mean there are people who still defends this disgrace of a game that is BFA. Keep eating the fecal matter that you are so addicted to, just spare us from your horseshit.
    He actually believes BfA is a success according to his Forbes article.


    What a fucking moron.
    Quote Originally Posted by arkanon View Post
    PS - you might want to update your sig, since the player you are quoting was long ago banned for being a troll and trouble maker.
    Quote Originally Posted by Zyky View Post
    PS - you might want to spend more time researching why he's actually banned. Most of the time it's because his opinion doesn't line up with the opinions of threads he posts in and because the mods of this forum are most of the time a joke and just instantly ban people instead of actually looking at the reason.

  2. #202
    Quote Originally Posted by scarecrowz View Post
    He actually believes BfA is a success according to his Forbes article.


    What a fucking moron.
    Well... if you are just balancing the books it made profit so by definition as much as it sucks it was a commercial success.

  3. #203
    Quote Originally Posted by Antilurker77 View Post
    skimmed through it and didn't see anything interesting
    So in other words just like all of his other interviews and live stream Q & A's?
    #WithoutRespectWeReject

  4. #204
    Dreadlord Metallourlante's Avatar
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    Quote Originally Posted by Violetti View Post
    every new expansion it seems like the "whole community is in agreemen on how bad this expansion is"
    Nope, it was never this bad. It's a fact, you can't argue with all this negativity everywhere. If you can't see I don't know what to tell you

    - - - Updated - - -

    Quote Originally Posted by scarecrowz View Post
    He actually believes BfA is a success according to his Forbes article.


    What a fucking moron.
    He's so out of touch about this game that sometimes it's even funny. Everything the community as whole says is hot shit he says it's a success lol

  5. #205
    The Lightbringer Maxrokur's Avatar
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    Quote Originally Posted by CasualFilth View Post
    Join the Club. Purchase your 'I hate Ion' pins for £5 today!
    Give me 10
    Quote Originally Posted by Varitok View Post
    No, she is my waifu. Stop posting and delete this thread immediately.
    Quote Originally Posted by Ophenia View Post
    Voted Baine because... Well, Baine. Total nonsensical character, looks like World War II Italy, nobody really understands what role he's supposed to fill, not even himself

  6. #206
    Bloodsail Admiral CasualFilth's Avatar
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    Quote Originally Posted by Maxrokur View Post
    Give me 10
    We're out of stock unfortunately.
    Be loyal to what matters - Arthur Morgan

  7. #207
    In fairness the lack of player agency was always the problem with WOW as an MMO. Of all the MMOs out there WOW has always had the least amount of agency. For example, talent trees in WOW were far simpler and less elaborate than many other MMOs of the time. The WOW talent tree basically only allowed you one option at a time out of 3 as you onlocked a talent tier. There wasn't much to it. The only reason that Vanilla gets the praise it does is because leveling from 1 to 60 and exploring all the zones gave players a sense of agency, especially when it came to gearing. You could target specific gear you wanted based on quest rewards or dungeon drops as you leveled so you felt that at some level you had some control over your progression.... Not to mention one of the other things that WOW always benefitted from is art direction. The cartoony nature of the game as a direct descendant of the RTS was much more pleasing than the clunky attempts at realism in other MMOs. By being cartoony and stylish it always had the advantage of avoiding the uncanny valley (uncanny chasm) of other games.

    The problem was that as time went on, these problems only became more obvious as new expansions came along and the leveling experience got shorter and newer game play mechanics got added for end game "options". But the problem came after WOD because prior to that the main end game content was still dungeons and raids. And up until cataclysm many of those dungeons still had mechanics that mattered. Outside of that the only other end game content was dailies and rep grinds which for most still gave a sense of player agency because they provided certain guaranteed rewards once you reached a certain reputation. And nobody minded these grinds because most of the rewards were purely optional. The order of the cloud serpent, the Shao Pan, the Tillers and so forth all were not required for progression for the most part. So players still could "play their way" through the game at their own pace, doing the content relative to what they wanted to progress on and spend time on.

    Then came WOD and Legion. With WOD they added the "auto-accept zone dailies" or at the time called "bonus objectives" which represented a change from "optional rep based quest grinds" to something that was almost mandatory with a reminder in your face that you couldn't ignore. And this presented the beginning of the change to the current model of World Quests no longer simply being dailies that unlocked optional rewards not mandatory for progression. This was the main selling point of legion that you could always "progress" your character through these "near mandatory" world quests which were required to advance your characters progression. These were no longer "optional" but required to unlock the newly added progression of artifact power. And in BFA all these things came to a head because no longer are artifact power gains noticible as they were in legion, leading to the feeling of less player agency than before.

    Not to mention on top of all of that, they introduce an expansion based on "faction war" but PVP is absent from almost all of it, which again goes back to a lack of player agency, which has always been there, but now is more noticable than ever because of all the other game play changes made over time. Warfronts rotating over time means no matter what you do you cant win and you cant lose. So what is the point. Somewhere in this system should be the concept of territorial control like they had way back in the Burning Crusade and Halaa. If you attack a town your faction should own it until the other faction takes it back. None of this rotating control nonsense. But that is a side effect of removing PVP servers and adding phasing and sharding to the game. So there is no server identity anymore, so you cant do territorial control combat in the game based on fixed server populations.....

  8. #208
    Quote Originally Posted by Dasharin View Post
    Yep...100%...every single player hates the game.....ALL of them...you nailed it.
    /sarcasm

    Just curious...do people who make these claims realize how stupid they look?

    Answer: Probably not

    Hot tip....MAYBE 1% of the player base reads these forums...and only 10% of those folks actually post
    White knight more, can't take criticism get out the kitchen.

  9. #209
    Ion is just a dbag who gives weasel-worded lawyer answers. Why anyone bothers reading his bs anymore is beyond me.
    "Independence forever!" --- President John Adams
    "America is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own." --- President John Quincy Adams
    "Our Federal Union! It must be preserved!" --- President Andrew Jackson

  10. #210
    Quote Originally Posted by Realitytrembles View Post
    Ion is just a dbag who gives weasel-worded lawyer answers. Why anyone bothers reading his bs anymore is beyond me.
    /preach brother, the game is easily in its worst state and I still have a soft spot for wow. Some fans just don't want to be told that the game is in a bad state.

  11. #211
    Yep it fucking sucks. They need to admit it. Just rip the band-aid off.

  12. #212
    Pandaren Monk Playintrafic's Avatar
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    Quote Originally Posted by TerraMonk View Post
    Then you missed out on an excellent questing experience.
    Nah I missed out on a frustrating time gated rep grind designed to extend my sub length. If you liked it cool. I didn't because of terrible zone design and no possiblity of immersion due to time gating. If you are going to make a story I should be able to play through all of it in one session or at least consecutive sessions. If I have to way days or weeks in between guess what. It's not going to be enjoyable and will be quickly forgotten.

    This whole time gating turns reps from something you can expierence into a daily chores you must do so that you can return to enjoying yourself. Combine that with the most difficult to navigate zone I've ever been in, no flying, and roaming elites that will fucking wreck you and no thanks.

  13. #213
    Time gating a story is bad. Boring shore is a good example of this and why content put forth since then has been utterly boring.
    Battle for Abilities = WoD 2.0


    Quote Originally Posted by Rekz View Post
    I'll trust blizzard over your assessment. They've been doing this for a long time. It may very well be that your class is nerfed in which case, your class will feel as if it doesn't work correctly.

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