Originally Posted by
VanishO2
Unfortunatelly they're doing it for the rewards.
They're not minor pve rewards. Extra XP, rep (and of course honor, which is 0 from pve), azerite, dmg and healing (both fro the kill buff and from the powerful pvp skills) for faster WQ completion and gear drops (the chests).
At launch, just the extra XP and damage was enough. While I was still at 111 with WM off, all my friends and guildies with WM on where already 113 and when we had the power drop from disabled legendaries, they were still doing high damage to mobs while I was suffering from the bad mob power scaling at 117-120. And those bonuses in a expansion where each side plays on it's own map...
In the end I just turned WM on and enjoyed a much faster leveling and less problems with mob scaling. Turned it off again at 120 for WQs, but can still see how far ahead others are in azerite, rep and gear... while doing the same activities. When I turn it on for some specific activity (like the WM achievements or making it easier to find groups for Arathi rares), I can see so many players trying to avoid wpvp with WM on, because of the unecessary bonuses, instead of just turning it off.
Players just standing there, still (or trying to run away), because they don't want to do it, they're doing that only for the damn bonuses.
People should be playing with WM on because they like it, just like when they decided to play on pvp realms. Not because they'll receive plenty of pve rewards and faster progression for doing so while the others receive 0.