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  1. #181
    I am Murloc! sam86's Avatar
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    Quote Originally Posted by joebob42 View Post
    Except no. Look at MySpace. Things have a "coolness" lifespan with kids. WoW was "cool" back then. It isn't the cool thing anymore.

    You are deluding yourself by believing that changes in the game are what had the biggest effect on the player base. WoW just got old. That's all.
    I just showed u one of worst bugs in wow that debated in Cata and is still until today not fixed, and u claim problem is just 'wow got old' ? To claim wow got 'old' means that wow is still the same as vanilla, and that isn't true, we literally don't have anything left from vanilla except couple of raids, gameplay is totally different
    Quote Originally Posted by Tsharna View Post
    WoW is regressing while devs call it progress. Survive that.
    that would be improvement from what we have
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
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    http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power

  2. #182
    Quote Originally Posted by Schattenlied View Post
    Content doesn't matter much when class design is a steaming pile of shit... The classes are how we interact with all content, if they are shit, it bleeds into everything else... Class designs in WotLK were, by comparison to the garbage we have now, wonderful... Even WoD class designs were better than this trash for all but like 2 specs.



    Sartharion is not Sapphiron, you are thinking of the wrong boss.
    Class design in Legion was pretty good, with the artifacts and legendaries we had more gameplay options than ever, I loved playing my Warrior in Legion and I've played Warrior in every expansion. I liked WOTLK class design but it was only one iteration removed from the TBC one-button wonder specs. And yep I confused Sapphiron with Sartharion, even still it's a really hard sell to consider that fight the best designed boss.

    WOD for DPS Warrior was in every way worse than Legion design, coming off of the back of a pretty good class design in MOP.
    I7 6700K : 16GB DDR4 3000 : GTX1070 : Firestudio : Naga : G27

  3. #183
    I am Murloc! Schattenlied's Avatar
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    Quote Originally Posted by Bigbazz View Post
    Class design in Legion was pretty good, with the artifacts and legendaries we had more gameplay options than ever
    More options doesn't automatically mean good, all it meant was we had a lot of poorly designed options... IMO it was the worst it's ever been since TBC ended, by a lot... Having a lot of flavors of shit soup to choose from is still shit soup.


    Artifacts didn't provide any "options" at all, there were no options to it, and calling legendaries "options" is fucking laughable... You used whatever RNG gave you until you got your BIS and then that's what you used.

    WOD for DPS Warrior was in every way worse than Legion design
    Yeah, them and Demo locks were the only specs that weren't done well in WoD. For the vast majority of specs, class design has never been more bland and shallow than it was in Legion, and it's being continued in BFA.
    Last edited by Schattenlied; 2018-10-14 at 01:01 AM.
    A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.

  4. #184
    Deleted
    I agree with much of the OP's post (Ulduar being pinnacle and Sarth being a great encounter) however one part I strongly disagree with is that the entire first half of Wrath minus Naxx was amazing. In my opinion the expansion launched feeling largely like an unfinished beta. The zones and questing were really amazing and levelling was fantastic, right up until the end game which felt largely incomplete. Here are some points that I felt made this entire 6 months (November 2008 to April 2009) a pretty dull time.

    -Class Balance: Probably at the worst it has ever been, this was apparent back in TBC when 3.0 launched a month before WOTLK actually launched, stuff was broken then and we were told "Wrath will balance it", well it didn't. This applies both in PvP and PvE, DKs were just extremely broken and OP at everything, ret paladins were not far behind. Certain classes which had been semi unviable to that point and were promised to be viable (such as feral dps), were still not viable.
    -Dungeons: Anyone will tell you that dungeons in WOTLK sucked, which is sadly the case, and while visually they are really impressive for the time (such as the Azjol-Nerub ones and Nexus for example), the sadly pathetic lack of difficulty that existed right from day one made them a dull grind for most of the expansion, even in fresh levelling gear you could stomp a heroic with very little difficulty or regard for the mechanics, people got so used to easy dungeons the only "hard" one: Oculus, people didn't even want to do. (Because apparently figuring out a new 3 button rotation is "hard").
    -Lag/Instability: Dalaran had inherited a problem apparent since Shattrath, that having a neutral city which is overpopulated causes huge lag and long render/load times, remember SSDs weren't around then. Also during a Wintergrasp battle usually the whole server would lag and crash even in instances, this went on for quite a long time after launch.
    -The Raids: Granted you've touched on Naxx being bad already, which it was, but the problem was once again the difficulty across the board. Our realm first Obsidian Slayer was claimed by a trade channel pug of freshly dinged 80s, not even a full raid group. While 10 vs 25 would eventually grow to be a reasonably approved method of splitting raids, at this moment in time it was a fresh concept that they had put little to no thought in what so ever. If a boss had 10 mil health (Patchwerk was close to this) on 25 man, then let's make him have 4 mil health on 10 man right? Since they are 40% of the raid size! But what they failed to consider is that a 25 man raid usually has 17-18 dps, where as a 10 man only has 5-6 dps, which if you do the maths means that the 10 man has to do a lot more damage and only has around 30% of the damage of a 25 man raid not 40%, creating a sort of artificial difficulty for 10 man. This was particularly apparent during Sartharion 3 Drakes on 10 man, which whilst being a great fight, was in my opinon, artificially hard due to this lack of simple mathmatics. Either way the raids were really easy and with only one hard boss to progress on, people got bored really fast.

    The 3.1 patch which I won't go into huge detail about, is obviously remembered due to Ulduar being such a great raid. But in reality it fixes a lot of the problems listed above. Class balance was significantly improved this patch, lag and Wintergrasp was sorted out and the 10 v 25 was significantly improved with 10 man becoming a tad easier and 25 man become a bit harder.

  5. #185
    Quote Originally Posted by prwraith View Post
    MoP was, but legion was a steaming pile of shit.
    MoP was garbage. Legion was awesome.
    Zandalari music for BfA. Pure GOLD!

    Tortollan or Clash of Clans will kill WoW.

  6. #186
    Quote Originally Posted by Doffen View Post
    MoP was garbage. Legion was awesome.
    Funny how opinions work. Check this out:


  7. #187
    Quote Originally Posted by otaXephon View Post
    Funny how opinions work. Check this out:

    That was the point.

    2/10 for the effort

    Funny pic tho, 10/10.
    Zandalari music for BfA. Pure GOLD!

    Tortollan or Clash of Clans will kill WoW.

  8. #188
    Quote Originally Posted by Classic Fanboy View Post
    Wider audience = People who couldn't achieve anything in the earlier expansions and now like being spoon fed and will vehemently defend the current version of WoW as to not hurt their own fragile ego
    Hm.. maybe Wildstar would be more to your liking then..

    OH WAIT...

  9. #189
    Immortal Jeezo's Avatar
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    Quote Originally Posted by D3athsting View Post
    That's not totally correct, in Aq40 there was an optional boss, the so called bug trio where the kill order of bosses changed difficulty and loot, this can be considered the first "hard mode" ever introduced in wow...
    Erm... Yeah, I could be talked into that. It's a wildly different stance within the raiding community and approach, with a wildly different set of classes and players, but what you're saying is a fair enough consideration.

  10. #190
    The Patient Durbi's Avatar
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    It is how it is OP, you bring up good points, but most of the things will never be changed again and we just have to live to deal with it. Their philosophy has changed, IMO for the worse in certain aspects, but the game is still good up to a point.

  11. #191
    Immortal Jeezo's Avatar
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    Quote Originally Posted by Durbi View Post
    It is how it is OP, you bring up good points, but most of the things will never be changed again and we just have to live to deal with it. Their philosophy has changed, IMO for the worse in certain aspects, but the game is still good up to a point.
    I think that's a pretty reasonable stance, my friend.

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