Just reading first pages made me excited about Vanilla , just to see Hell unleased on forums.
PS: You dont need to be Blizzard developer to know they will fix wall jumping.
Sure I will. Sure you are.
Again, talk to the developers of Wildstar who also thought like you did: that people really missed long attunement periods and non-flexible 40 person raids. That was the key to that game's downfall. The MMO player community moved on.
All those players you talk about who left and never came back... are ten years older (or more) and won't have the time you need to invest. But maybe they do. Maybe we're all wrong.
But don't take my word for it. I wish you well, honestly, in your never-ending quest for 40 people cooperating long enough to down Onyxia so that one raid leatherworker can make Onyxia Cloaks for all of you, so you can survive Nefarian. And once you do, I genuinely hope it's fun for all of you to get a proper 40-man group together, all the while making sure you have enough paladins on your Alliance team for the buffs, and warlocks for the DOTs who don't mind farming for an hour before each raid just to fill their bags with soul shards. And good luck without heroism because shamans only play Horde side. Plus the other hundreds of little quirks you'll have to live with.
But I wish you all good luck all the same. I genuinely do hope everyone who wants this has fun. My doubts lie as always with Blizzard, and their need to make money, and their ability to provide resources to this once the allure wears off...
Last edited by damonskye; 2018-10-22 at 09:08 PM.
Lol....We also typically limit the time our BlizzCon attendees can play a demo, and that will be the case for BlizzCon WoW Classic Demo players at home
You can fully appreciate everyone at blizzcon having a set amount of time due to the number of people there + spacing + event length, but restricting that to people at home as well? That's completely bang out of order. If they haven't got the facilities to accommodate everyone who gets a demo to play it, they shouldn't be including it as an option.
a time limit on the demo?
lul
That's the thing. There are a bunch of people (including people who have replied to me) who genuinely think that the large majority of the player base is clamoring for this. In fact, it's a much smaller group of people than they realize... and an even smaller subset who will be happy with it.
We all look back at WOW with rose-colored glasses, but thankfully there's the power of YouTube to help jog our memories. I used to go to Blizzcon every year. Was the highlight for me, in fact... not because of what was happening at the moment, but always the prospect of what the future would bring. I'd invite every person in this thread to go to YouTube and look up the reaction videos from info releases of past Blizzcons. Specifically, go find Chris Metzen's Cataclysm announcement from the main stage.... the one with the audience's feedback audible on it.
I was there, like ten rows from the front. I remember the JUBILATION from the player base when "Flying Mounts... In Azeroth" flashed on the screen with an NPC riding over the new Barrens canyon on a dragon. The entire auditorium went absolutely ballistic with joy.
That is the sort of thing WoW Classic has to face: a player base that has taken the best things from WoW for granted, and who will miss them FAR more than they realize when they're gone.
Nobody knew the Ony and MC attunements weren't in the game? Are you serious? I knew about both before I had my first mount, it was always a topic in guild chat, because some were working on it, early.
You all act like it was the dark ages, or something. We didn't have everything datamined and spoonfed to us, but we knew about big things like this, and spent large amounts of time working towards them. My "job" in my guild was to run people to get attuned for MC, even people who never stepped foot in it, it's just something we did.
Yes. 32-bit OS tech is 25 years old(Windows NT 3.1 in 1993), it has a ton of limitations in both resource management and security(mainly Win7 issue).
If you are one of the poor sods who still have not upgraded to win10(which is 64-bit only), you should soon. Starting next retail expansion you are most likely required Windows 10, or at least Windows 8.
I would expect Classic's client to be mirrored from retail, so when retail needs Win10 to play, Classic will do so as well. This is for compatibility issues with their systems that possibly require functions that only Win10 offers.
It was, definitely. And that announcement panel was amazing (unlike Metzen's no-info "Geek Is" opening address the year after, which was mind-bogglingly dull). The hype around the Cata revamp, the announcement about flying... DEATHWING HAS RETURNED... that was a fun time. Of course, people have some negative memories around the expansion (a large part of that being Dragon Soul, I think) and that dulls the hype it all started with.
Memory is a funny thing. Everyone talks about how wonderful WOTLK was, and when I was raiding Ulduar and ICC, it was (Ulduar is still probably my favorite raid ever). Of course, now we look back and realize that leveling through BC and WOTLK areas is almost painful...
If "Wall walking" was "fixed" then nothing more need be said; this isn't vanilla in any shape, form, or fashion.
RIP.
Cataclysm's biggest issues were definitely 4.1 and Dragon Soul. The "rehashing" of the Zul raids into 5-man dungeons made a lot upset. 4.2 was a fantastic patch for many, Firelands always stood as a great raid design plus the Dragonwrath legendary.
And really, everyone didn't hate Dragon Soul, though the story itself was polarizing (The Dragon Aspects have always been really weak lore IMO), and Deathwing's defeat was anti-climactic. Then it lasted sooooo long, and despite MoP being fantastic, the announcement of "were doing pandas now" in the middle of a burn out made so many people quit. Probably among the biggest mass player exoduses Blizzard would have until WoD.
Nostalgia. Reps in vanilla weren't particularly challenging, that was saved for TBC when it launched. It was stuff to do, most of it annoying, to be honest. Hydraxian farming was a pain, to get to Majordomo, until you got revered with them, which was a long ass grind. Getting keys for UBRS was a hell of a lot more work. The Naxx attunement was the worst, because you had to grind pretty expensive matts and drops to get it, plus gold, which lowered the higher your rep with the Argent Dawn was.
None of it was "hard", in a real sense, you just had to do it, and with an organized guild, like mine, it got done fairly efficiently.
When did they fix reps so that you didn't get less rep if you overlevelled a quest?
I hope that fix is in for Classic.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton