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  1. #741
    Quote Originally Posted by Berndorf View Post
    10m raiding worked fine in the past. Karazhan was easily one of the most liked dungeons/raids in wow history. That was still longer than what I had in mind though. 10m dungeons haven't really been a thing since Vanilla. I'm not saying just those things either though. As you mentioned, there are other directions they could go. Stuff that takes 30-45m tops, can be queued for or premade with varying degrees of difficulty(not really a fan of how M+ has been implemented) and varying rewards of loot and currency. The real problem though i think is that they are spending a huge amount of dev time on raids and dungeons which no one even likes. 10 dungeons in bfa, most of them people actively avoid imo or just aren't fun with too much trash. Cut it down to 6 5m's, 1 6-8 boss raid and something else which is well done. It could be a couple 10m dungeons or w/e.
    I mean they could even do fun stuff like add new sets of items and gear that do some crazy stuff in IE's or some other form of pve content. Like there is so much potential in that technology and hardware they could expand upon. It's just a matter of will they. Why not expand warfronts to actually be some sort of dungeon defender type of thing where players have to actually build offenses and defenses. I just think the possibilities with their new tech is endless. I for one think it sounds like a lot of fun.

    Even the outposts we build as part of the war campaign quest line, they are essentially pointless and just a flight path in the other continent. Why are there no forces we could deploy from these to attack the other faction and have an actual war in the game?

    I don't think their dev time towards raiding taken anything away from that. The game is after all and RPG, so the primary focus of the game is to tell a story and your character have meaning.

    While vanilla did have the capability to have 10 people in the dungeons, they were fixed and capped at 5 and 10 or 15 depending on the dungeon as having more people trivialized the content. I think that might have been an oversight on Blizzard's part, but who knows. Kara was the true 10m raid and it only had one difficulty, and yes it was fun.

    They will never have such a small raid size by the only difficulty again though, because as I said before there would be nothing to stop people from stacking classes to trivialize content and it severly limits the types of mechanics they can implement because of the small raid size. They can't 100% make a mechanic for a class you don't have or something. It's not possible to properly balance small raids, which is why they abandoned it. Even if you try raiding heroic with 10 people right, some fights are actually pretty difficult if you have a bad comp. People complain about it all the time.

  2. #742
    Quote Originally Posted by crono14 View Post
    I mean they could even do fun stuff like add new sets of items and gear that do some crazy stuff in IE's or some other form of pve content. Like there is so much potential in that technology and hardware they could expand upon. It's just a matter of will they. Why not expand warfronts to actually be some sort of dungeon defender type of thing where players have to actually build offenses and defenses. I just think the possibilities with their new tech is endless. I for one think it sounds like a lot of fun.

    Even the outposts we build as part of the war campaign quest line, they are essentially pointless and just a flight path in the other continent. Why are there no forces we could deploy from these to attack the other faction and have an actual war in the game?

    I don't think their dev time towards raiding taken anything away from that. The game is after all and RPG, so the primary focus of the game is to tell a story and your character have meaning.

    While vanilla did have the capability to have 10 people in the dungeons, they were fixed and capped at 5 and 10 or 15 depending on the dungeon as having more people trivialized the content. I think that might have been an oversight on Blizzard's part, but who knows. Kara was the true 10m raid and it only had one difficulty, and yes it was fun.

    They will never have such a small raid size by the only difficulty again though, because as I said before there would be nothing to stop people from stacking classes to trivialize content and it severly limits the types of mechanics they can implement because of the small raid size. They can't 100% make a mechanic for a class you don't have or something. It's not possible to properly balance small raids, which is why they abandoned it. Even if you try raiding heroic with 10 people right, some fights are actually pretty difficult if you have a bad comp. People complain about it all the time.
    The thing is the 10m content I am proposing wouldn't be on the complexity level of raiding. That's why I say 10m dungeon and not raid. It wouldn't be 10m long 3 phase fights. It would be 4-5m fight with a 2-3 mechanics and maybe two phases but they could still be hard. If people want to stack certain classes in a premade then let them. Many if not most of the groups doing it would still be random and would be fine.

  3. #743
    Quote Originally Posted by Bamboozler View Post
    No, I do harder content for better gear. Next.
    I've always been told that the high end players only do it for the prestige tho and that the gear is not the goal.
    Last edited by SkagenRora; 2018-11-08 at 09:00 PM.

  4. #744
    Quote Originally Posted by SkagenRora View Post
    I've always been told that the high end players only do it for the prestige tho and that the gear is not the goal.
    Some people going skiing for fun on a vacation.

    Some people ski to compete in the Olympics.

    It's weird how people do things for different reasons.

  5. #745
    Elemental Lord rhorle's Avatar
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    Quote Originally Posted by SkagenRora View Post
    I still think Blizz should add some "alternative" ways to get gear.
    There are alternative ways to get gear. There is no need to allow everyone to get full highest difficulty gear. You only need the gear for the content you are doing. If you never step foot into mythic raiding then you don't need mythic raiding level gear. Not the end of progression is not the same for every player. Different levels of gear progression are fine as long as that ceiling stops where you out gear the content you do.

    Harder content should most certainly give better rewards. Because those better rewards are what make that content easier. The entire game and its systems would need to be redone to remove gear from the difficulty path. And even then there would be some new way to steadily decrease the difficulty for "winning". Otherwise everything would be a one and done. No one would beat their heads against a wall every week with no change in difficulty if all it gave was a pet or achievement.

    You raid to get gear. Gear that helps you raid.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

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