
Originally Posted by
Yvaelle
1. What do you like about Guild Wars 2?
ALL progress is account wide.
It's the only mmo i've played where leveling is fun and not a chore. (maybe ESO too)
Questing feels meaningful. No one tells you what to do like an errand boy.
You see something happening, you act on it, problem is gone.
No back and forth to each NPC to pickup/deliver.
The story is alright.
Bank is account wide.
All matterials have a designated space at a seperate bank.
Inventory is really good.
You can carry "disenchant consumables" (cheap) to disenchant any gear for materials.
And there is a button in your inventory to send anything you gather or disenchant straight to mat-bank, from anywhere. O_o!
So you never have bag space problems.
There's tons of exploration to be made, especially on your first playthrough.
All maps have hidden paths and jumping puzzles, some even riddles. Which is extremelly fun.
It's such a shame that you will breeze through the Heart of Thorns expansion. It was amazing, even though i hate jungles.
You can level through "world" pvp, or "BGs" as well. (WvW and Scenarios)
Scenarios (wow-BGs) are all about skill, since everybody gets the same level and access to the same gear.
You can just create level 10s and PvP for fun on equal terms.
There is "transmog", and you can also dye your gear as well.
World bosses and Events are fun. You actually have to try, not like in WoW.
Combat is fun. You dont "play the ui" like in WoW, you "play the battle" in front of/around you.
Even mounts are fun and meaningful.
Even a random elite encounter is fun and not a chore. In wow you're like.. oh great, lets start with the "rotation"...sigh.
While there you're on your toes to dodge, and treat each elite differently since most have special attacks, immunities, shields, etc.
Progression at max level and in expansions is not about levels, but about "masteries".
All dungeons and pvp give currency and have vendors. You dont have to rely on RNG.
It has no pay-to-win options at the store. Just costumes, xp boosts, mailboxes-etc.
2. What improvements have they made since launch?
Meh, i dont really remember.
Glider added at HoT, special Mounts at PoF.
3. What is better about Guild Wars 2 than WoW?
Leveling is fun. No back-and-forths. No q-chains. Freedom.
There's tons of exploration to be made, unlike WoW.
It does not feel like a chore, in general.
The combat is fun. Way more action, you dont have to just monitor your UI 24/7, you fight.
World content is fun. It's not just an ezmode checklist of chores.
4. What do you dislike about Guild Wars 2?
There is no trinity, so players dont rely on others as much, but mostly on themselves. (but that's subjective)
There is no collision among players. Which completely breaks WvW PvP. (that's a fact)
There's stupid scammy stuff like "daily login rewards" and "continuous weekly login rewards".
While "dodging" is really fun, it is not actual dodging, but rather a 1'' immunity buff and move.
Much of the gear is just gigantic glowy weapons, and silly shoulderpads full of spikes and glitter. Almost as bad as WoW. (subjective)
The lore is extremelly shallow, cant compete with WoW,WAR,ESO. But no one cares about it really.
5. What's going on with the class system? Do you need to evolve your Mesmer into a Mirage? What if the base class sounds cooler?
Sadly, in most cases (not all) the *new* elite specs are better.
But i personally used what i liked most, and pretended i played in hard-mode :P
6. Rate Guild Wars, out of 10.
(WoW, 7/10) take away lore and graphics, and it's a 5 from me.
(GW2, 8/10) because WvW is broken, imo. i miss WAR.
Thanks!