Blizzcon 2018 - Day 0
BlizzCon is less than a day away and in-game goodies are out! If you haven't already grabbed them, be sure to pick up a Virtual Ticket to see the whole event and get some in-game goodies. If you aren't planning on watching with the Virtual Ticket, we will be providing live updates throughout the day. Blizzcon 2018 Day 1 Schedule
MMO-Champion will be sitting down the World of Warcraft Developers to ask your questions about Patch 8.1 - Tides of Vengeance and beyond. Post your questions in the comments of this thread and we will try our best to get as many of them answered as possible!
Can we expect more reversions of the GCD change soon? Personally I dislike all of the changes, but I think the changes to non-offensive cooldowns are by far the most interrupting and unfun for the game.
Mythic+ trash in BfA really feels like a chore and tedious rather than being fun with many affixes. When you look at trash design and combine it with a vast majority of affixes it feels a lot less fun now than it did in Legion. On the other hand I think a lot of the bosses in BfA M+ are really well done. Any thoughts from the team on this?
Hello,
Does a loyalty system makes sense in WoW lore, could it be possible?
for example: a newborn character should gain rep faster with his kin, however , this new loyalty system would now enable your relations with whoever you face in WoW. Now you ask: Can a player cross sides after a while ? Can a player join a factions and pledge loyalty to it?
I ask you , why not?
This is what languages were meant for, along with reputation. To be achievable!
Did they feel like they've overdone it with an early gear catchup system via the Arathi rare grind that completely devalued all of the BFA zone World Quest reward items?
Why was the Honorbound/7th Legion War campaign quest chain so short? With Suramar players had months of weekly content tied into a great storyline.
Why do Warfronts feel like a Stop&Go Dragrace? Constantly waiting for people to just turn in all the materials at once and then having to wait for the slow demolisher crawl towards the gate.
Why does the battle end so abruptly once the gate in the opposing factions warfront base is breached? In the Outdoor Area you see a completely damaged base which should have been the result of your actions inside the warfront scenario. If this feature should feel like Warcraft 3 it should not just be building a base (the same every time) and then killing the leader of the other faction. It should also involve tearing down the enemies base which was done a lot better in Wintergrasp 10 years ago!
How do they plan on dealing with the power lose between raids? Losing reorigination array heading into another raid tier and becoming weaker seems terrible, but not losing it and adding other things to it seem unsustainable.
On Blizzcon 2017 you said that major characters will have their stories developed llike Anduin, Sylvanas, Jaina, Vol'jin. You also said Thrall. Is he discarded from the story of Battle for Azeroth?
Regarding "raid tiers": Can we expect Battle for Azeroth to have at least the amount of instanced bosses and/or raids as Legion, or are you leaning towards something like Warlords of Draenor (it had a intro raid, then two big raids, while Legion had a intro raid, then three big raids plus Trial of Valor)?
Will you explain us how Island drops work? Atleast a formula or loot tables? Or was it intended to let the players understand how things work there.
Because It would make islands easier, sometimes you wait for event spawn, sometimes you think its pure rng stylish stuff.
Have the devs thought about Auction House bundles? like selling a 'pack' of specific items such as a full transmog set, or packs of craft materials for popular crafts?