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  1. #21
    Quote Originally Posted by Cinnamilk View Post
    They say to not feed the trolls, but i'll bite.

    Your understanding of MMR is shit. Winrate isn't "forced" at 50%, it's just the statistical trend of matching people of similar skill level. What do you propose, throwing new players against grandmaster level?

    Get and maintain grandmaster and I can assure you that your winrate will differ more from 50% than it does now. But if you're like the vast majority of the player base, winning half your games when you settle in to your long-term skill level is a good thing. If you want it to be higher than get better and it will, until you're playing players you're equal to in skill again.
    I am not trolling. Also it has nothing to do with your MMR. i'll try to explain it more detail.

    As it stands the system calculates your wins and losses. while your MMR does count it determines if you need to be matched with people less fortunate of their games. but these people are very bad most of the time because they do not belong to this rank.

    I have had many winstreaks with illidan for example. 6 wins for example (i can show you evidence) where afterwards you would get a team that were atleast 3 divisions lower then you. and your enemy team would be a 5 man comp and we would have 2-1-1-1. and i am not joking this actually happens alot. at these game you get stomped and i lose 230 points because somehow we were favored to win. i looked at my team's match history. i would have 1 teammate also win 1-2 games recently. the rest 3-4 losses in a row.

    i have evidence for this since you can just look at my hotslogs history and the people i was playing with in those losses.
    and i am not the only one facing this issue, alot of other players do.

    Matchmaking should be based on your MMR. and you get match with people of that MMR. nothing more nothing less but in hots this isn't the case.

    i am not trolling. you can look it up yourself. People who i played with would also be better then me but would tell me they are stuck because they keep getting unfair matchups and it halts them from pushing higher.

    You cant tell people yeah well this GM went from silver to master so you could too. that's a unfair comparison since those people are what you say miles ahead of the actual gold/silver players. you can't compare it since i also play with diamond and masters and its like a completely different game. you CANT compare it and you shouldnt.

    sorry for the long comment.

  2. #22
    Quote Originally Posted by agittunc View Post
    I am not trolling. Also it has nothing to do with your MMR. i'll try to explain it more detail.

    As it stands the system calculates your wins and losses. while your MMR does count it determines if you need to be matched with people less fortunate of their games. but these people are very bad most of the time because they do not belong to this rank.

    I have had many winstreaks with illidan for example. 6 wins for example (i can show you evidence) where afterwards you would get a team that were atleast 3 divisions lower then you. and your enemy team would be a 5 man comp and we would have 2-1-1-1. and i am not joking this actually happens alot. at these game you get stomped and i lose 230 points because somehow we were favored to win. i looked at my team's match history. i would have 1 teammate also win 1-2 games recently. the rest 3-4 losses in a row.

    i have evidence for this since you can just look at my hotslogs history and the people i was playing with in those losses.
    and i am not the only one facing this issue, alot of other players do.

    Matchmaking should be based on your MMR. and you get match with people of that MMR. nothing more nothing less but in hots this isn't the case.

    i am not trolling. you can look it up yourself. People who i played with would also be better then me but would tell me they are stuck because they keep getting unfair matchups and it halts them from pushing higher.

    You cant tell people yeah well this GM went from silver to master so you could too. that's a unfair comparison since those people are what you say miles ahead of the actual gold/silver players. you can't compare it since i also play with diamond and masters and its like a completely different game. you CANT compare it and you shouldnt.

    sorry for the long comment.
    it is true, I had like 10-15 winstreak and after that I had trash teammate that eg. take raynor agianst johanna+artanis+cassia and or stay afk on spawn for half of the game - after that I had like 7 loses in a row

  3. #23
    This looks like generic anime girl.

  4. #24
    Elemental Lord
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    Not a fan of these changes, splitting warriors into tank/bruiser and support into healer/support is a needed change but removing specialists flat out sucks.

    Very disappointed, this is sounding less and less like the game I spent the last 5+ years playing.

    As one of the players who effectively crowdfunded the game back when Blizzard had lost interest I can't help but feel betrayed.

  5. #25
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by caervek View Post
    Not a fan of these changes, splitting warriors into tank/bruiser and support into healer/support is a needed change but removing specialists flat out sucks.

    Very disappointed, this is sounding less and less like the game I spent the last 5+ years playing.

    As one of the players who effectively crowdfunded the game back when Blizzard had lost interest I can't help but feel betrayed.
    Why do people always have to be so god damn dramatic.

    "Betrayed by Blizzard"... JFC
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  6. #26
    Quote Originally Posted by caervek View Post
    Not a fan of these changes, splitting warriors into tank/bruiser and support into healer/support is a needed change but removing specialists flat out sucks.

    Very disappointed, this is sounding less and less like the game I spent the last 5+ years playing.

    As one of the players who effectively crowdfunded the game back when Blizzard had lost interest I can't help but feel betrayed.
    Don't be so dramatic. Nobody is "betraying" you. That whole notion is ridiculous and you should reevaluate the massive sense of entitlement you seem to have. They aren't getting rid of specialists. They've been recategorized. Probius isn't suddenly going to turn into Protoss Jaina because he/she is a ranged assassin now. Zagara is still a lane pushing global monster. Also Support wasn't divided into healer/support. You have ONE old support in that category. The rest contains 3 formerly labeled specialists (Medivh, Abathur, and The Lost Vikings) and Zarya.

    Specialists haven't been a needed category the entire last year after the changes to towers and laning. In the end, the difference between a specialist and assassin was what they were generally better at damaging, be it structures or heroes. Literally all they're doing now is dividing the dps heroes into melee or ranged.

    I personally think some sort of tag system needs to be implemented as well, as while Guldan and Greymane are both ranged assassin's, one is sustained AoE while the other is a semi bursty autoattack hero who can switch between ranged and melee on a whim. Or like Deckard who excels at single target healing and Lucio or Rehgar who are much more AoE oriented with their heals. A simple tag system could differentiate the heroes in each category easily so a new player could understand how a Raynor plays significantly different than say Li Ming or Kel'Thuzad.

  7. #27
    Those catapult changes are massive.

    I'm miffed about the specialist change to be honest. I've been dissatisfied with the lack of new specialists for a while - I hope this isn't an excuse to stay away from weird and wacky heroes. They're the reason I play the game.

    - - - Updated - - -

    Quote Originally Posted by Naked Snake View Post
    This looks like generic anime girl.
    Got a strong Skullgirls vibe, personally.
    Quote Originally Posted by Tojara View Post
    Look Batman really isn't an accurate source by any means
    Quote Originally Posted by Hooked View Post
    It is a fact, not just something I made up.

  8. #28
    Deleted
    The biggest issue remains the experience change and the handholding for the team behind. In other MOBAs, the existence of gold means that if you limit yourself to your base and side of the map, you limit your available income to the creeps spawning constantly.
    After the changes in HOTS, there is no reason to do anything if you are losing except freeze the wave(by killing the catapult) and look at the minions kill each other. This will
    - punish the enemy team with significantly less exp(which will even itself in the long term, but short term it means them killing the fort did nothing.
    - give you 2 globes per wave for quests
    - increase your own ability to safe play while decreasing the enemy's.
    - make the game incredibly boring and stalling until you get to level 20(each) where 1 teamfight wins all.


    While right now the game can snowball hard(because when you are ahead you get more ahead unless you majorly fuck up), what will happen is that the early game will be completely invalidated. It was already easy to comeback i(f the enemy messed up), as you had shorter respawns and got more exp for mobs/kills, but the changes as they are will be next level boring. I mean, I cba clearing the neutrals, please kill them for me so they push down the lane instead(and give all the exp anyway). Its cool though, if you want we can fight under my towers/keeps, so they don't feel wasted.

  9. #29
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by Aladya View Post
    The biggest issue remains the experience change and the handholding for the team behind. In other MOBAs, the existence of gold means that if you limit yourself to your base and side of the map, you limit your available income to the creeps spawning constantly.
    After the changes in HOTS, there is no reason to do anything if you are losing except freeze the wave(by killing the catapult) and look at the minions kill each other. This will
    - punish the enemy team with significantly less exp(which will even itself in the long term, but short term it means them killing the fort did nothing.
    - give you 2 globes per wave for quests
    - increase your own ability to safe play while decreasing the enemy's.
    - make the game incredibly boring and stalling until you get to level 20(each) where 1 teamfight wins all.


    While right now the game can snowball hard(because when you are ahead you get more ahead unless you majorly fuck up), what will happen is that the early game will be completely invalidated. It was already easy to comeback i(f the enemy messed up), as you had shorter respawns and got more exp for mobs/kills, but the changes as they are will be next level boring. I mean, I cba clearing the neutrals, please kill them for me so they push down the lane instead(and give all the exp anyway). Its cool though, if you want we can fight under my towers/keeps, so they don't feel wasted.
    That might be the case if objectives, mercs and bosses didn't exist. But they do.

    This change just allows a team falling far behind a chance to catch up in exp. It doesn't offer an advantage. If you have pushed so far up that the other team is just sitting under towers, that means you have control of the ENTIRE MAP.

    The forts aren't just there for exp. They're outposts on the map where you can retreat to if in trouble, or staging areas to launch attacks from. Removing a fort + fountain means the enemy team has to venture further and further away from safety to contest map objectives.
    Last edited by Nikkaszal; 2018-11-13 at 12:41 AM.
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  10. #30
    Deleted
    Quote Originally Posted by Nikkaszal View Post
    That might be the case if objectives, mercs and bosses didn't exist. But they do.

    This change just allows a team falling far behind a chance to catch up in exp. It doesn't offer an advantage. If you have pushed so far up that the other team is just sitting under towers, that means you have control of the ENTIRE MAP.

    The forts aren't just there for exp. They're outposts on the map where you can retreat to if in trouble, or staging areas to launch attacks from. Removing a fort + fountain means the enemy team has to venture further and further away from safety to contest map objectives.
    Mercs won't do anything. Worse, if you invade and try to get camps on the enemy territory on multiple maps, you are giving them the perfect positioning to gank you for nearly no advantage.

    You're seeing the advantage of removing the fort, but not the disadvantage. There are many maps where the objective is not that dangerous or cannot close up the game on its own(like the Punishers or Hannamura Payload),or where the are no Bosses. You are observing how its "hard" for the team without the fort to venture further for contesting map objectives, but not how the team that is slightly ahead now has to be on the other team's side of the map constantly to soak.

    The most problematic map for this will be Tomb of the Spider Queen, where the defending team is getting gems served up to them while there is 1 shitty boss top, 1 useless mercenary camp bot, and 1 mercenary camp mid which is plain out not worth invading due to positioning. But you have control of the entire map and outposts to retreat to lol.

  11. #31
    The Lightbringer DesoPL's Avatar
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    Mopsio from Leftovers explained pretty well changes.

    https://www.reddit.com/r/heroesofthe...nges_for_2019/

    I recomend read.
    .

  12. #32
    Isn't it about time we got some info on the Sylvanas&Stitches rework and xtimas skins+event?

  13. #33
    I think we will get it in next week, 2-4 Dec maybe.

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