“The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it.”
My own opinion on Kul Tiran shaman is that, well.. they are a fascinating concept.
That said, the entire argument of "Shamanism doesn't work for humans" is ridiculous. Traditional shamanism doesn't, as in, a bunch of savages chanting tribal magics to call forth lightning and lava, but the tidesages are something different entirely. At the same time, tidesages are a little bit priest and a little bit shaman, so Kul Tiran shaman are more leaning towards that side than the other.
Naturally the most fitting spec for them will be restoration, but at the same time, they do use lightning occasionally. It's primarily fire that feels out of place for them, since I do not recall them using that. Even enhancement fits the style as we do see some 'enhancement shaman' style tidesages now and again. They utilize wind and water primarily, but not so much earth or fire. (I guess that's backwards to dark iron shaman ironically, as they surely use earth and fire and very little wind or water.)
Either way, humans learning a style of shamanism in their own unique way is very awesome and I am a big fan of them. I like them almost as much as I like how their druids are designed. I look forward to seeing them on live servers, and I hope they are plenty of them.
I'd say as sailors they have a lot to do with the element of air too, no? It is the winds that carry them to their destination, after all.
And generally speaking, as a seafarer, you are at the mercy of the elements.
Another thing; The sea is considered a very spiritual domain by several pagan religions/sailor superstition, I believe.
As for the weird paladin discussion that's been happening at the side:
Shamans, which incorporate elements of witch doctors, spirit walkers, far seers, geomancers, shamans and shadow hunters would be more acurately named as "That spirit dude".
Hunters incorporate elven archery, dwarven marksmenship, rexxars beast mastery, some gnomish/goblin engineering perhaps etc. It's clear that this class too, is a hybrid of several wcIII units. Should we name it the "Ranged weapon and pet dude"?
In a similar fashion, paladins incorporating blood knights, sunwalkers, knights of the silver hand, scarlet crusaders, exarchs, prelates etc. would be more aptly named "Warrior that uses light magic".
Even the wcII paladins (the source of it all) were simply knights (mounted warriors) taught to use the light NOTHING MORE.
So by definition, if you're armored cavalry proficient in the light, you are a paladin. And neither armor, mounts nor the light are exclusive to humanity.
Last edited by mmoc593e7db3da; 2018-11-22 at 07:21 PM.
why would anyone create a new shaman. they are worst class in the game and it isnt changing in 8.1. blizzard has ignored everything shamans have stated is wrong with the class and left them warming the bench for all content. the only thing shamans are good at is pet battling