375 blood bog headcover
385 HoA
375 deathsnap shoulderguards
370 cloak of rippling waters
375 tunic of the sanguine diety
380 sea dog's cuffs
375 gloves of corrupted waters
370 replicated chitin cord
355 blight toadskin leggings
355 mercenary miners boots (vers socket)
365 thornwoven band (vers chant)
390 seal of questionable loyalties (vers chant)
370 frenetic corpuscle
Fathoms
385 glaive of keepers from mythic pug (vers chant)
365 bile stained crawg tusk
Total:
371.56 ilvl
670 crit (20.31%)
993 haste (14.6%)
962 vers w/ food (11.32%)
256 mastery (17.13%)
Some weeks i'll try to find a +10 to run, most i dont. Thats why i still have sub-360 gear.
With the amount of vers gear you need to make a difference, i'd go after your another stat. On my monk I put everything vers on each piece and only went up 5%....While mastery can go up 5% with one piece..
That's ALOT of something. You realize your stuck with a neck with no Vers, but will continue to scale and increase that gap.
I'm stuck with whatever lady RNG decides to leave me with. She aint left me with much since I am heavy on my worst stat, mastery. I have still made do and pulled 50-90 parses while on a 180-200 latency. Having good geared healers that can heal me so I can kill adds in the slime helps causes parses are silly.
And without the array active (using my 390 M+ head and instead of my 370 Uldir) my stat weight difference between Vers and Haste is generally around .03-.05. difference. Having the luck of scoring 2 revolving blade parts helps haste a lot. Of coarse an excess of a stat will produce diminished returns with stat weights, especially with 10 stacks of array.
For single target you're gonna want a lot of haste/crit/vers/mastery
For multi target you're gonna want crit/vers/haste=mastery
As far as origination array goes, try banking to make 2 different sets. One for single target, one for multi target. For single target, the haste is always almost better then anything. For fights like mother, zek, zul, etc where their is sporadic add cleave, I find arraying out crit works phenom.
Right now with array I have around 36% crit and even with DR after eye beam it still pumps some nasty damage. I intend to try and balance out some of my gear to have a bit more mastery for single target. I play demonic and have around 15% haste.
None of those fights have sporadic add cleave though. Mother is carefully timed mass aoe every 3 minutes (usually handled by other classes mostly, but if a dh has to barrage them down you want haste array anyway for more ticks). Zek has some cleave , but its not sporadic. And zul has some cleave for the first 90ish seconds, but if you're cleaving the crawgs then you're screwing over your rogues and locks.
That to me is sporadic. You say tomato, I say tomato
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You wouldn't want to have a huge margin like that to begin with but if ur dead set on always maintaining that specific array buff u can just switch weapon enchants or have another offhand weapon with that enchant.
With reorigination array, pretty much the highest stat boosted becomes the least valuable because of DR. So you want your most favorable stat inching ahead of the rest. That's haste for us...so have haste be slightly ahead of vers/crit.