Of course it would sound wrong if you're misremembering it like that.
To get a full mythic quality set from LFR you'd have to do LFR (far) longer than the expansion lasts. It simply isn't a relevant concern.You might also get lucky and reach it early, but most of the time effort will get you there faster.
Somebody here is indeed embarassingly wrong. But i'd say it's the one that can't correctly remember something said two posts up, not the person you're responding to.
Ahh the old "Someone else got gear and I didn't therefore it is unfair" bit. Sorry, an argument based solely off of your entitlement doesn't make the system is unfair. The system is very fair because it doesn't discriminate. It's random.
Player entitlement like yours is a real problem with the game.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
RNG is the worse thing ever too, therefore, nothing about it is good. Stay with your random luck, i prefer deserving something.
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Problem is people never seeing a problem in anything but then complaining about everything. Titanforging is not good, never will, it's amounts of luck and rng, the more you agree RNG is good, the more RNG you will get, so ye, have a onion layers of RNG in everything and say it's amazing. Your choices.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Who is the crazy person who plays WoW EXPECTING titanforges...who?
Its not something you expect.
If that was the case a Mythic raider needed to do every week:
-All Mythic 0 dungeons
-All world quests that reward gear
-Spam all kinds of Mythic+ dungeons all day everyday
-LFR
-Normal
-Heroic
Does any person in his/her right mind does this in hopes of titanforges every week?
You presented the decline as evidence that WF/TF is bad. This is ridiculous, for reasons even you recognize.
It encourages players to continue playing for longer, by getting rid of hard BiS caps on gear. It acts as an implicit nerf over time from content, which is also objectively a good thing for the game. It encourages people to catch up by playing with others, since non-forged drops that the more geared players no longer need can be funneled to the returning players.Can anyone give me one reason why titanforging actually makes the game better?
All of these things make the game function better. The cost is that certain people become unhappy seeing others who they think of as not deserving getting gear. But making those sorts of people unhappy is another positive benefit. Getting them to quit would be even better.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
In 8.2 patch titanforge is the least of your worrys op.
Lemme guess, millennial?
When in the utter fuck was there this massive shift in society that everyone deserves everything, without working for it? That thinking is NOT a positive thing.
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Haven’t kept up on the PTR notes, could you give some idea of these terrible systems?
I absolute LOVE how even when directly challenged to reply to all the points raised, instead of just doing the flat earther thing and focusing in on one tiny aspect you feel you can discredit, you literally did that EXACT thing in your reply.
Instead of addressing all the points raised, or any of them for that matter, you decide to argue the difference between "sometimes" and "most of the time".
Pathetic.
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These people dont understand basic reward structures and motivations. By rewarding mythic gear to everyone and anyone, regardless of the content they do, and REGARDLESS OF THE FREQUENCY, devalues the experience for EVERYONE, including those getting the mythic rewards. I guess if you were an entitled wanker who thinks they "earned" that 420 by not getting flagged afk in the warfront - i guess those ppl might feel good about it?
But overall it has devalued all content and rewards, and it doesnt seem to matter how many people explain their thoughts and feelings about the system, there are those hell bent on defending it - all the while pretending to be hardcore mythic raiders for fear of people realising they buy 1 +10 a week, do their warfronts, and afk through lfr.
I have asked the same question multiple times. They dodge it like the plague. None of them can answer why removing the system would be bad, either. Ill tell you why - They are the LFR players - the warfront afkers - they buy their +10, and sit back and wait. Those are the only people who would defend such a system.
They also ALWAYS back themselves into a corner when trying to nail down the likelihood of getting WF/TF.
Argument - "WF/TF allows players to obtain gear they didnt earn, and gear far beyond the content they are doing, and as such, it is a bad system that devalues content"
Response - "That NEVER happens, ppl would be lucky to get a single high lvl WF let alone any TF over an entire expac, its just a nice little bonus when it happens!"
Ok, so just remove the system, since it has barely any impact at all?
Response - "NONONONO, you cant remove it, it will totally break raid progression! this system allows guilds to clear content they are stuck on!"
Wait, so now its rewarding such massive ilvl increases over ENTIRE GUILDS that they can progress through content? Sounds OP and really should be removed"
Response - "nonono, dont take mah free ilvls"
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Although i dont think the situation is quite that serious, i do agree the system is trash. There is absolutely no reason NOT to remove the system. They could leave the foundations, but instead have it rewarding Xmog items, pets, and mounts - there is absolutely no objective reason for it to be rewarding ilvl increases on gear.
Its a system built to reward lazy gameplay, and farming of low level content. This increases their MAU, which is how they report. The people who refuse to accept something so obvious are beyond help.
I guess I am alright with it... what got me to quit after ten years was the ever growing amount of time needed to prepare for raids. I don't really know who modern wow is aimed at but it isn't me anymore.
Still with any luck I might get to see the burning crusade again and that would be nice.