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  1. #321
    Quote Originally Posted by kamuimac View Post
    what you are saying is not only nonsense but also straight lies.

    before cata and LFR was extremly niche activity avoided by majority of players.

    blizzard had to put in LFR to even justify raids being still in game

    wow didnt become popular because of raiding - if anything it became popular despite it being in there.

    mythic + were finall proof how many people would rather do 5 mans then raid.

    puting raiding in game was a mistake since MC .
    In nearly every game the "majority" of players are casuals that don't like being competitive at higher tiers. That doesn't justify removing competitive content.

    Blizzard didn't put in LFR to justify keeping raids in the game, you literally pulled that statement out of your ass. In fact, they made LFR so the casuals WHO WANTED TO SEE RAID CONTENT (are you shocked?) could.

    Wow didn't beocme popular because of raiding, they became popular because they did raiding RIGHT.

    If they took away raids there would be literally no competitive reason to progress your character outside of M+, which at that point you would basically just be playing World of Diablocraft.

  2. #322
    Quote Originally Posted by stigz View Post
    In nearly every game the "majority" of players are casuals that don't like being competitive at higher tiers. That doesn't justify removing competitive content.

    Blizzard didn't put in LFR to justify keeping raids in the game, you literally pulled that statement out of your ass. In fact, they made LFR so the casuals WHO WANTED TO SEE RAID CONTENT (are you shocked?) could.

    Wow didn't beocme popular because of raiding, they became popular because they did raiding RIGHT.

    If they took away raids there would be literally no competitive reason to progress your character outside of M+, which at that point you would basically just be playing World of Diablocraft.
    i literaly pulled that statement direckly from blues/devs.

    im to lazy to relink what was linked here 1000 times and proving this to people who try to deny it.

    what you are doin on the other hand is spreading delusion that the fact that 5% of people used raiding made wow world wide phenomenon between 2004-2010 when it was never the case.

    and so what if there would be not ? if they stopped wasting resources on raiding since begining they could spend those milions of $ on content that most people actually use on daily basis and maybe they wouldnt loose so many players already back in vanilla/tbc (again quote from devs that before cata 100 mln people tried wow and quit )
    Last edited by kamuimac; 2018-12-08 at 08:21 AM.

  3. #323
    Quote Originally Posted by Sinndor View Post
    Not really. Look what warfront could be instead what it is. It looks like blizz didnt even tried to make it fun. At Blizzcon 2017 when they talk about Warfronts you can tell that devs had no idea what to do with them yet but somehow it was alredy sold as big new feature for BFA.

    Warfronts would be totaly ok if:
    1. would be placed in open world as dynamic pvp/pve event againts horde/aliance.
    2. have actual impact on the game and environment
    3. more warfronts all over the world to conquere horde/aliance cities etc...

    But instead they went lazy way. Make them instance faceroll grind with over the top rewards.
    I imagine it’s just very hard to come up with something as enjoyable in the long run.

  4. #324
    Dreadlord Whitedragon's Avatar
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    Quote Originally Posted by Kayytee View Post
    Take warfronts out of the game and nobody will notice.
    To heck with you I like war fronts.

    Quote Originally Posted by Kayytee View Post
    Take azerite out and people will be happy.
    No then they will bitch about having even less customization, and how everything is to vanilla.

  5. #325
    The only people more stupid than Blizzard devs for making this "content" are the players who didn't see that this "content" was nothing but a cancerous pit of animal abuse and rotten eggs. Hopefully this will spell the end of Blizzard as a game company. We can only hope that WoW and all their other games crash and burn as they rightfully should. Do you want to send them a message? Delete your characters, delete your account, unsub, then toss your computer off a tall building.

  6. #326
    Quote Originally Posted by pfbe View Post
    Raids are (usually) the most expensive form of content. Nearly every boss is a unique model, unique animations, unique effects, the longest encounters in the game, thus needing the most planning and balancing, the most trash packs, the most loot to create, the most loot-tables to populate, 4 difficulty levels, cut-scenes, tie-in quests, and so on. No other form of content comes close.
    And that is kind of a problem when raids had a relatively low participation rate before LFR. Makes it hard to justify such expenses for such little return.

    - - - Updated - - -

    Quote Originally Posted by stigz View Post
    Blizzard didn't put in LFR to justify keeping raids in the game, you literally pulled that statement out of your ass. In fact, they made LFR so the casuals WHO WANTED TO SEE RAID CONTENT (are you shocked?) could.
    Can you validate that? I always assumed LFR justifies the existence of raids because there were very little people were able, for many reasons, to see the content.

    Quote Originally Posted by stigz View Post
    Wow didn't beocme popular because of raiding, they became popular because they did raiding RIGHT.
    Raiding was a niche and only a very minority every did raids. So I am curious at how WoW became so popular due to raiding right. What did they do right that EQ did wrong?

    My opinion at why WoW got so popular were

    PvE servers.
    Removed grinding.
    Rewards from quests.
    No major death penalty. No gold and XP lost.

  7. #327
    Quote Originally Posted by tcable View Post
    This will show them. Things will improve after they read this, no doubt.
    Voicing your opinion on a public forum is better than sitting around and accepting that everything is garbage.

    The best thing to do is just unsub.

  8. #328
    The Lightbringer Niwes's Avatar
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    Quote Originally Posted by stigz View Post
    In nearly every game the "majority" of players are casuals that don't like being competitive at higher tiers. That doesn't justify removing competitive content.

    Blizzard didn't put in LFR to justify keeping raids in the game, you literally pulled that statement out of your ass. In fact, they made LFR so the casuals WHO WANTED TO SEE RAID CONTENT (are you shocked?) could.

    Wow didn't beocme popular because of raiding, they became popular because they did raiding RIGHT.

    If they took away raids there would be literally no competitive reason to progress your character outside of M+, which at that point you would basically just be playing World of Diablocraft.
    dont disagree. just want to add the really REAL reason:

    they said they tell their lore and story mostly via raids. at least they did this in cataclysm and before, when LFR was introduced (cata). but ppl that cant commit theirselfes to fixed raid days and guilds/groups, have no chance to see the story of the xpac, that is told in expensive cinematics from blizz. so they introduced LFR as an raiding entry point, as well as some form of cinema mode, so more ppl are targeted and also can consume the overall story of the xpac, when blizz tell their story and invest much money in great cinematics.

    this may sound a bit strange these days, with all the order hall and war campaign story telling. but in the days of cataclysm this made sense.

    this is NOT an oppinion or something. you can read the official blue posted statements of this, by gregg street, tom chilton and others, on the forum archives. i am just too lazy to dig em out. but its true.

    this „bring the xpacs story to more customers“ thing was, quoting blizz, the main reason of introducing LFR.
    Last edited by Niwes; 2018-12-09 at 04:33 PM.
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