I edit my post to explain more but if you will notice its a mobile game I said real card games don't have limited time scam events.
All kids do stupid shit. And how you going to read their mind and know that they are thinking of stealing from you?
I edit my post to explain more but if you will notice its a mobile game I said real card games don't have limited time scam events.
All kids do stupid shit. And how you going to read their mind and know that they are thinking of stealing from you?
Last edited by qwerty123456; 2019-07-19 at 06:29 PM.
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My response to this would be you can't police life. There are near limitless examples in the world of companies / products that are specifically designed around impulse control. Even going back to something simple as an arcade. You just died? Just insert one token and you can continue! Welcome to MTX, been around for decades.
A game is a product. Nearly all products are designed this way. Nearly every industry will try to generate residual revenue from a purchase.
How would you accomplish the bold?
The issue is there is no realistic legal way to make this happen. There are no legal grounds for banning MTX. At best you can try to regulate the marketing / age of it. It is further complicated by trying to get enough people on board with where on the spectrum of MTX you are. Very few people (as a percentage) are actually calling for the total ban of MTX. You can see that in this thread. Most of the hate MTX gets is either from loot boxes, or P2W mechanics.
And so that person either needs to seek professional help, or they should not have a credit card at all, or one that can be overdrawn. If Candy Crush didn't exist, they would likely be spending their money on something else, people would deem unnecessary, so you're just kicking the problem down the road to someone else. A person with poor impulse control and no sense of financial management is going to run themselves into a problem. A fool and his money are soon parted.
Personally:
- I don't see loot boxes any different than CCG's (Hearthstone, Pokemon, Magic: The Gathering, etc), sports cards, sticker albums, Lego People, etc. For me it's an all or none. If you want to ban loot boxes, please ban all the other stuff as well. I don't think either need a ban. Though a small QoL change would be some sort of loss protection (like dust in Hearthstone)
- Zero problems with cosmetic MTX
- No problems with P2W mechanics in a PvE as long as the game isn't impacted without them.
- I don't like P2W mechanics in PvP, but I tend to just not play those games with them.
- I think loot boxes in general could be better restricted / marketed. Remove the spectacle from opening them, clearly post odds of everything.
- Better descriptors on Apps & games about what kind of MTX are available.
- Option for parental lock on MTX within games
- The above two points are enough for me for due diligence on the side of the video game companies.
- App stores should also provide the option to block in game purchases.
- The ERSB (or whatever local rating board) should do a more thorough review or marketing and mechanics, as well as maybe create a rating for games with MTX.
- The ERSB should mandate a parental lock on MTX in games if the industry won't.
- Parents need to pay attention more, and actually play / review games before just handing their kids a device.
- Parents should also understand the ERSB with regards to the above changes
One party not discussed in the blame game (people tend to blame parents and/or video game companies) is the credit card companies. They also need to get with the times, and should have options to either limit/block purchases from places, as well as provide options for transaction tracking (like how most companies will email you). This would bypass the problem of someone setting up an account, using their email address but their parents cc number. The parent would still get the email.
I feel the above changes would eliminate the "What about the children" concerns to a level you can reasonably expect, and give the tools to the parents to actually parent.
As for the adults, I'm not a fan of blocking the market for 99% because of the problems of 1%. This would be like banning the sale of alcohol, because some people are alcoholics.
Can't wait for a kid like that to just jump off the bridge and someone saying " Kids do stupid shit all the time "
There is a limit to any *excuse* and kid stealing stuff often is one of them.
P.S. You should stop the *Well said from someone who has never raised a kid in their life.* record though, it is getting old
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You said Console or Mobile, In the case of Console you can buy physical.....
What the fuck are you on about, The game in question is FIFA and is rated E. If it was rated M and parents still bought the game then yes the blame would 100% be on them.so that leaves the parents to blame since it's clearly rated "M for gambling".
Until that happens (It would be a AO rating not M) then ESRB and Company's like EA are knowingly exploiting kids with gambling.
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Gonna go straight into requiring someone to age verify at a 7-11 to buy an in game currency card.
And people like you would get in the way of physical purchases and you have my respect for that. But a kid who can spend 3k on mtx can easily buy a digital copy of FIFA.
And LOL. You might get some support for M (which wouldn't fix shit, just make parents more culpable) no one is supporting AO because that's a fucking death sentence in gaming.
AO games typically don't get shelf space.
I'm fine with a M or AO rating, At that point no matter the excuse the blame is on the parent.
The ESRB won't do it because they would have to give it a AO rating due to it being gambling. Like I've said before tho AAA Company's and the ESRB can keep playing dumb all they want. Governments will just start doing their job for them.
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