Kralljin
sam86
back then blizz wasn't about release content for afk players, we talking about pre-activision blizzard
More or less, yeah.
The point is, if you start to design content around the lowest common demoninator, you will sooner or later discover that this a bottomless hole.
Because i for one liked vehicle based combat, i liked Oculus, but any sort of content where you cannot change the difficulty "on a slider", has to be removed or neutered down to a level where there is no more fun to be had.
It just doesn't stop at Warfronts, more and more content follows this.
Island expedition are a similiar thing, i think Blizzard could have created an interesting experience based on that, but because any big mechanical changes within that mode is a massive no go for the "lower bracket" of players, Blizzard needs to design any content with that in mind.
So Blizzards to go solution has become the same thing that a lot of other games started to use: A shit ton of difficulty modes where they simply slap % based HP / Dmg modifier onto enemies for each respective difficulty.
Mythc raids at least still have some unique mechanics, but even there you feel the dip of quality since Legion.
Matter of fact, i am rather skeptical of Torghast in Shadowlands for this very reason, i fear that the "more difficult" floors will simply try to beat you with inflated numbers or a rather hamfisted solution such as Affixes, similiar to M+.