Originally Posted by
Mekatron
I feel very disappointed with the state of ferals. I´m not even talking about raw damage, but the gameplay and the fun aspects of the spec were cut down to the ground. U feel... STUCK, there´s no flow, there are no options, u dont feel "Wow, amazing how I did that unexpected thing in the right timing" anymore.
The lack of energy is infuriating, yes, but there are more problems stacked, really destroying the spec, mechanic-wise.
Survival instincts is our only defense ability right now and has an incomprehensible 2-min CD, so u get 1min48sec of no defensive skill AT ALL afterwards.
Our heals are terrible, almost insignificant, and u have to use them all at the same time to have any real impact... then starve for 30-40 sec.
Our skills have almost 0 synergy, it doesn´t matter in what order u apply them, the result is the same (only exception is Tiger Fury, and even that doesnt change much). Bleeds take too long to really hurt anyone, giving them too much time to counter-react and heal themselves, and Ferocious Bite destroys your energy pool to hit like a wet noodle.
Our row of affinities is laughable, all options are weak/uninspired and they keep nerfing it even more, for some reason. Also, the fact u have to choose Resto Aff just to be able to cast Rejuvenation, a brand-like ability for druids... I just can´t conform to that. We used to be able to apply Rejuv in cat form, for god´s sake... now we have to spend a talent point AND leave cat form (wich now has a gcd) to cast... And when u do, u heal for almost nothing. Seriously, I feel wrapped. That spell should be baseline and actually DO HEAL u for some significant ammount, not 0,3% per tick.
Feral charge should be baseline too, it´s a gap closer we desperately need to get the class going (in every spec, come to think about it, actually).
In pvp, u MUST have a healer on u the *entire* time, or u will go from 100-0% in a 2-stuns cycle. It´s almost impossible to spread bleeds (rake and rip) anymore, as our energy doesnt let u, and since Infected Wounds was nerfed to the ground (from 50 to 20% speed reduction on the enemy), given nowadays every class has ranged/aoe slows, so u just CANT move fast enough to have that gameplay going. It´s very usual to have to stay back applying Moonfire (a talent... with almost no damage either) from a distance to any group of 3 enemies because I will simply die in 2 seconds if I go towards them. If u get out of cat form to cast Entangle while being chased, u will be dead in a second.
PVP talents are boring, uninspired and extremely situational, and they keep nerfing them, it baffles me. Like the Entangle nerf (now it doesnt affect ranged attacks anymore). 90% of them are small increases in something, that changes nothing. We had an amazing gap closer rake-charge thing as pvp-talent in the beginning of Legion, wich was removed in the first patch. I saw then that ferals really cant have nice things.
So sad.