ArP, Spirit, Mp5, and a plethora of other, far more interesting then versatility, stats. Haste caps, snapshotting, all of that that we've lost over the years that made gearing interesting. Hell, losing fucking TANKING stats for no reason, dodge, parry, defense. Hit and Exp were the least of it. And very few classes see a 20-30 ilvl increase and find it not to be an upgrade and the biggest thing is, the point he was making was that they WANT 10+ ilvl to just be a no thought upgrade.
It was still more fun, something like ArP, you didn't want just a little, so you'd hold off on it until you'd amass a bunch of gear with it on it and then just switch it all over and wreck things.
I'm super salty about them removing tank gear though, I tanked all through the game until they removed it all (defense was mostly ok, it was kind of like hit/exp, just a capping thing) and then tanking started to feel dull because it was just a meatshield dps that did shit for dps. They tried other things to make it interesting, but ended up scrapping every single one of the aside from AM, which isn't really that interesting.
Honestly... if they gave us back actual tanking gear, and did away with some of the RNG things like rng gemslots (which would be a boon for JC) I'd be at least satisfied
Personal Loot is here to stay, so let's talk about how we can improve it rather than rolling it back to Master Loot.
Best decision ever
-It's very rare to actually go a meaningful amount of time into a raid tier without getting the items that you want-
oh you mean like.. the whole tier almost being over? cause i still havent gotten the mother mace, nor the zekvoz 2h, nor the fetid trinket.
cause personal loot is fun they tell me!
I'm not really thinking about narrowing it to the 5% or less. I would like to do thing that require some thinking and using social skills. Whatever you are going to do that requires group, Group Finder will do it for you. Like, the best example is DF added back in WotLK. I'm not saying it's bad they added that tool, but you can't deny it's taking something away from the game.
We came to the place in WoW, where so many things have been traded for something else. For me it's excitment of raiding. Many people would say I'm wrong about it, but I really think LFR took the magic away. Everyone knows it's just a AFK-fest, even Ion admitted it yestarday saying that this is a difficulty that is not about progression or social aspect of the game. So if it's not about two cores values that made WoW so epic game, what's LFR about? I don't know a person, who has no time to raid normals, like even once a week?
You say there are variety of things to do. Let's pick up one of the main features - Warfronts. Did it like, 4-5 times? The biggest issue is that it's prearranged to be won. There is no way to lose is - only if you have a team full of AFKers? When I did it for the first time I couldn't believe how stupid this system is, seriously. Never seen such boring thing in WoW tbh.
Even the story feels like it's been written in 5 minutes before implementations. It. Is. Horrible. No matter what Sylvanas do now, it's bad.
If she's just crazy - that would be the worst scenario.
If she is possesed by any entitiy, especially an Old God - meh. Everyone would have known it.
If she would have her redemption story - that would be a great disappointment.
Writting stories is not the best thing Blizz has done in the last couple of years. I'm not sure, if instead of all those "mindblowing" twists and plots, I'd like more a villian created throught the expansion, and killed at the very end, just like a Lich King or Deathwing. At least back then I knew who I'm fighting. Now it maight be the Archimonde with a retconned story. Not to mention all the Argus, spaceship and Titan bullshit It all felt like it was written by a teenager. And that bad Illidans story-arc. Just. Wow.
I mean, there were many before me discussing the expansion. But don't you really feel, it's not about quantity, but quality. And the latter is missing... like a lot? It all feels flat, unrewarding and not really well-thought. You know, I never cared about people leaving the game, but you can't say people leave because it's a conspiracy or something. People wouldn't give up playing this game just to fit some drama theory made on forums. People quit massively - and yeah, I have no data to prove. But I had a nearly full list of active players; now it's like 1/3 of all those players?
I'm just saying it, because I still play, and I'm freaking worringabout this game's future :/
Alright, you covered a lot of ground there, so I'll respond to some of those points. A lot of it is subjective, of course. I personally have no interest in raiding, or any group content beyond a warfront or heroic dungeon. I'll run a LFR wing on my main when it opens to see the design of the place, then I'm done - I can generally get better gear through other (essentially solo) means. It's great that you like to raid, but it's not for me. If there's transmogs in a raid or dungeon I want I'll wait an expansion or two then revisit; that's fine, I'm not in a rush.
I agree with you that BfA is poorly written. Frankly, it's dull. Maybe Legion was a hard act to follow, who knows. But, I enjoy being out in the world, I enjoy the environments, and I enjoy levelling alts. So, it keeps me subbed. And I still see plenty of people out in the world. But I guess people just get bored too, and move on. That's fine; it's always been that way. Is it any worse now than it has been previously?
I think it is worse. I started playing back in the BC as a total noob. But i remember how exciting it was to discover the history of Northrend races and especially the Lich King. From that point it seems clear to me they didn't plan the story well, and what we see today is the result.
I think they try to make the story more "flowing". Well, they actually said that I think. There would be nothing wrong about; I'd even said it'd be amazing (and Garrosh had a huge potential to be a great character. Yet, the constant retcons to the story kills it. Same thing happens when they interweave too many characters with the same role with each other and the mess comes out of this: to be more precise - in 8.0/ 8.1 we have a questline with Talanji, Rokhan and Spirit of Vol'jin. We travel from one Master of Death to another - Helya, Eyir, Lich King, Bwonsamdi, Old Gods - there are really too many of them, and it makes the story really flat and senseless.
That's about story. But I must admit - the overall climate and music in BfA is absolutely outstanding. Zones are really beautiful and this is what saddens me even more - so much effort has been put by artists to make it great, but it somehow doesn't work for me.
Thank you for the talk mate, it's been a pleasure
Sounds about right!
At least vanilla had variations. But had to be pruned because... professions can't be fun.
First your pick: "Armoursmithing" or "Weaponsmithing". And if you pick the latter, you can choose either Sword, Mace or Axe focus of your choice. So in the end, 4 choices of what you want to focus on.
You don't say however, you forget that “old” balance was in weaknesses vs strengths (you didn't have opportunity to have only second = disbalance, so having both is equally matter) what makes second paragraph wrong and excess.Originally Posted by Ion
As already mentioned, what team wants or doesn't want is their problem, so if they don’t want players to change items sets on fly, they need to be more original, not stiffer, because dungeons must work under same conditions as open world - for example, if this is "single boss encounter", then characters always need to be in battle (since this is only mechanism in the game that prohibits such behavior), BUT then it won't be "those dungeons" they should be, rather there will be survival challenge (so game world logic leaves them here, and "competitive" logic takes the wheel).Originally Posted by Ion
As response action for you: You can't break rules by your "desires", seniors developers, otherwise you going to repeat your numerous mistakes. Or you goes with rules, or you goes with sin. Gameplay isn't rule itself, but just result of many game components including “semantic/reasoning”, but “no ability to change clothes” fairly conflicts with the last, don't you find?Originally Posted by Ion
It's not important (and this applies especially strong for BfA), only class fantasy alone is important (but not spec).Originally Posted by Ion
They don't and especially regarding raids (+/+(+/+/+))Originally Posted by Ion
Yeah, well, in a sense, especially considering that players aren't, in principle, motivated to go "higher", which means it conflicts with previous statement, and therefore these all are just confusing words.Originally Posted by Ion
Or may be any raids at all? LFR for story and it's enough? (+(+/+/+))Originally Posted by Ion
Translation: degree of dissatisfaction doesn't exceed permissible (forcibly overestimated especially in this expansion) norms.Originally Posted by Ion
bla bla bla... This is a crutch, which benefits nothing. This isn't because previous system was bad, but because you brought it to a damaged state (but you even didn’t bother with try to camouflage enough) to find a reason to drop it (same was with talents, wasn't it? (+/+(+/+/+/+))), and problems aren't in loot distribution at all, but globally in itemization system (speaker licked/congratulated himself for their development in previous section).Originally Posted by Ion
No, no, no, you won't get off just so easy, don't even tryOriginally Posted by Ion
Do you at least yourself believe that? ...especially regarding PvP "progression" (won't be superfluous to understand what you put into this concept (+(+/+)))Originally Posted by Ion
Repair your game - fantasy and gameplay, and leave communication to people. You have already done enough damage here for "doing stuff instead of players". This is game, and experiments you better leave to psychologists and a sociologists. You're not those (not even close (+/+ (+/+/+))).Originally Posted by Ion
No it's not next!Originally Posted by Ion
Or maybe it's better to treat it, instead of just giving a crutch, with parting words "Everything alright, you'll going to limp forward somehow, we believe in you!"?Originally Posted by Ion
ps. However, what is there to be surprised, everything is as usual.
Last edited by Alkizon; 2019-04-30 at 08:16 AM.
It lets people know to avoid your guild like the plague.
Further, if you aren't willing to trade items you don't need to someone who needs it -- that speaks more on your lack of character than the trials and speaks as to why going to PL was needed.
It helps guilds because it doesn't allow toxic RL's to funnel gear in a selfish way. Plus, on the whole, guilds that run the harder content outgear those that don't. So you can't deny, on any level, that it's "hurting" guilds since pretty much no "normal" guild outgears a "mythic" guild.
litterally every guild in the top 1500 *has* to act that way
litterally every guild that wants to clear content *has* to act that way
litterally every guild that doesn't want hoppers to use them and leave right away *has* to act that way
Besides,the "toxic RL abusing ML" is a myth,it happens in about one guild out of 75 at most,because people in guilds using ML actually care about progressing,it's an empty excuse used by people who never worked for their loot and can't stand that it goes to someone that genuinely helps the guild