I have thought some on the raid loot system in classic, and have a very hard time imagining this not being an area blizzard will find a 'need' to fix or a new engine feature they cannot unfix. 2-3 items on a 40 man boss, once a week, as the only gearing method, on a game engine that already has personal loot and other new systems built-in?
Personally I expect boss drop quantity to increase notably (5?), and possibly an alternate incremental gearing system alongside it. I try to imagine a/b releasing a game a player can raid every week a few nights a week or whatever, and not get an upgrade at all in several weeks (RNG-possible old-style), and all I come up with is someone in the accessibility directorate having a stroke.
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or not, it could be boss-specific saves, since they are using the modern engine.
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yes, wondering, given a/b\s track record, is not only reasonable, but almost expected. I think what we are supposed to do is judge blue by what it says, not by what it has spent the last 10 years doing.