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  1. #21
    Quote Originally Posted by Archidamos View Post
    -snip-
    I actually wanted to come back to this point but kept forgetting.

    It's not just that they let players down. It's that they let players down after flat out stating there would not be a major paradigm shift with a F2P model. A lot of longtime players had just had enough and called it quits and went to games that actually gave a damn about their playerbase and providing a sustainable and fair business model.

    The game now just consists of diehard fans who still refuse to acknowledge the glaring issues.

    And then it went P2W, sold overpriced cosmetics, lootboxes and so on just so the CEO could fill his pockets before selling out to a company where games go to die.

    Rift had a good chance at being F2P. Now it's on life support managed by a staff of 25 or so people.

    I mean look at GW2. It's on it's second expansion, B2P with a very fair cash shop. Had Rift gone down that road it probably would have been in a way better place.
    Last edited by Eleccybubb; 2019-01-09 at 07:50 AM.

  2. #22
    I am still waiting for RIFTS to ever get made into an mmo. Awesome paper/dice game.
    The hunter hoe with the least beloe.

  3. #23
    Deleted
    Honestly the best MMO time I ever had was in rift. Killing Akylios third on the realm. Farmin bis shit for the gem or w/e you had. Blastin people in WPVP.

  4. #24
    Quote Originally Posted by mmoc140410406b View Post
    Honestly the best MMO time I ever had was in rift. Killing Akylios third on the realm. Farmin bis shit for the gem or w/e you had. Blastin people in WPVP.
    I agree, it was fun at one point. It just isn't anymore. I tried to like it, I really did. I just couldn't. I admit, part of that is likely burnout on the genre as a whol but it doesn't matter, it's just not fun for me anymore.

  5. #25
    Reason why i stopped playing was because nightmare tide was boring to play through combined with it copying aspects from other games but doing it worse..Thatw as what 4 or so years ago now? Time flys :S

  6. #26
    Well the game had potential, but the developers and publisher made one big mistake, they wanted to fight with WoW and replicate it success. The developers and publishers must understand, WoW as an MMO was an exception, something that happens once, they got into the game in good moment and made a huge success. I think new MMO games, but to be honest i don't think we will see any western MMO anytime soon, should not aim to replicate the WoW success but make their own niche, make something unique and don't aim for 10mln subs, keep the expectations moderate and think realistically. I agree if they did B2P with cosmetic shop, basically if they replicated GW2 model, we probably would have a quite lively game. We can say a lot negatives about GW2 but even after last layoffs, GW2 is still a living MMO far from dead after 6 years from release.

    As of topic, if the new publisher can revive RIFT....i really doubt. They would have to invest a lot of money into dead game, to basically do what Square Enix did with FF14, rework the game on the new engine because the one RIFT uses sucks, and republish the game with big marketing....but sadly ppl have a bad taste in mouth after the recent expansions to the game. So ye i really doubt this game will get any second wind, i would rather, if i was a RIFT player, prepared myself for the shutdown this or next year. Gamigo is not a charity organisation :P.

    When You check Gamigo career offers, do You notice if there is any game dev position open ? :P
    Last edited by Nehezbegar; 2019-03-12 at 06:47 AM.
    The socialism will strangle all equally, the rich tomorrow, the poor the day after tomorrow. - Aleksander Fredro

  7. #27
    I am Murloc! Nobleshield's Avatar
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    Classic RIFT I Thought was amazing. I didn't get in on it at first because I was still stuck on WoW but when I gave it a chance later it felt like a better WoW than WoW. I'm not sure where it went downhill, I thought Storm Legion lost a lot of the charm of the original, but man the classic game I felt was as perfect of an MMO as I've played. The original macro system I thought was amazing, having 6 (I think it was 6) slots so you could have a designated single target or AOE or farming spec was amazing, the story was pretty good, the dungeons were challenging but not too crazy. I never really got to do the raids but they seemed alright. The invasions/zone events were amazing.

  8. #28
    Quote Originally Posted by Nobleshield View Post
    Classic RIFT I Thought was amazing. I didn't get in on it at first because I was still stuck on WoW but when I gave it a chance later it felt like a better WoW than WoW. I'm not sure where it went downhill, I thought Storm Legion lost a lot of the charm of the original, but man the classic game I felt was as perfect of an MMO as I've played. The original macro system I thought was amazing, having 6 (I think it was 6) slots so you could have a designated single target or AOE or farming spec was amazing, the story was pretty good, the dungeons were challenging but not too crazy. I never really got to do the raids but they seemed alright. The invasions/zone events were amazing.
    I loved original Rift. I think what killed it fast for me was once they made it that you basically had to fully unlock 1 soul and just put random points in others to be effective. Since before they made the super over powered 61 point talents, you could split your points evenly over multiple souls for some awesome Hybrids.

  9. #29
    A great video for those who have been out of the loop regarding Rift.

    I quit Rift after playing through Storm Legion. I just lost interest in where the game was heading. It's a real shame though, Rift was a very good MMO and had tons of potential.

    $99.99 for a loot box containing 1 of 42 mounts...? Oh how far the game has fallen.

  10. #30
    Mechagnome Raysz's Avatar
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    I played Rift for a couple of years before it went f2p and I had a lot of fun. It had some issues though, the art direction I feel is an acquired taste, a mix of gothic, edgy and dark aspects. That's subjective of course, but it started to bother me eventually.

    A bigger issue I think was that it wasn't very newbie friendly to get into. The soul system was amazing on the one hand but could be a nightmare for some new players trying to figure out what to pick. You could also quite easily die, and while that is exciting to some I'm sure it put some people off as well.
    The group content also wasn't for everybody. There was no LFR like there is in Wow and that's something that killed my casual guild. We had a lot of trouble with the entry level raid.

    But the biggest issue was that it tried to emulate WoW too much while still trying to be somewhat unique. Copying WoW never works, as history has shown, and trying to fill a niche in the mmo market can work, but won't give you big sub numbers. You have to chose as a developer.
    They even had this tag line 'You're not in Azeroth anymore' in one of their ads.

    Rift going f2p wasn't the reason that the game started dying, it started dying way before that. Going f2p was just a way to prolong the inevitable.
    A sub based game doesn't go f2p if it's successful.

  11. #31
    i remember playing it ages ago.. left when people started botting in pvp to grind points

  12. #32
    It had a good run.
    They always told me I would miss my family... but I never miss from close range.

  13. #33
    Titan Sorrior's Avatar
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    Quote Originally Posted by Nyel View Post
    "Classic" RIFT was amazing. I loved that game. The graphics, the classes, the dungeons, raids, the world. It was really amazing. A shame that it has been ruined by bad decisions.
    I loved actually unlocking my other souls

  14. #34

  15. #35
    The Lightbringer Ahovv's Avatar
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    Is Slipmat still arguing that the game is alive because when you log in you can find someone else?

  16. #36
    Over 9000! Mirishka's Avatar
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    Wasn't this the game that was like 'YOU'RE NOT IN AZEROTH ANYMORE' in the trailer? Or was that Aion?

  17. #37
    Quote Originally Posted by grexly75 View Post
    Unfortunately true, though there are some games that do well with F2P, but they are designed with F2P in mind (Guildwars 1 & 2).. With Rift it wasn't and the other thing is the developer/publisher was in the end the major factor for Rifts demise..

    Same thing with Wildstar it held promise and was different, but as soon as it went f2p and now with the gift of hindsight, one could see the writing was on the wall and not long after Wildstar went f2p it went belly up as well due to that, and the turmoil with the developer/publisher..
    wildstar's issues were not it being f2p it was the sheer mind blowing incompetence of the devs to adress issues,even some of the people that worked on it came out and said a bunch of stuff,there should be youtube videos talking about it if you wanna check it out

  18. #38
    The Lightbringer Ahovv's Avatar
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    Quote Originally Posted by Mirishka View Post
    Wasn't this the game that was like 'YOU'RE NOT IN AZEROTH ANYMORE' in the trailer? Or was that Aion?
    Yeah, it was Rift. And at one point this was the best MMORPG on the market. Too bad they royally fucked it all up and now nobody plays it.

  19. #39
    Over 9000! Mirishka's Avatar
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    Quote Originally Posted by Ahovv View Post
    Yeah, it was Rift. And at one point this was the best MMORPG on the market. Too bad they royally fucked it all up and now nobody plays it.
    I never picked it up because I figured it didn't stand a chance in the long run against WoW or ToR, and I'd hate to invest time and attachment in characters that are just going to get server wiped when they pull the plug, you know?

  20. #40
    Quote Originally Posted by Mirishka View Post
    Wasn't this the game that was like 'YOU'RE NOT IN AZEROTH ANYMORE' in the trailer? Or was that Aion?
    Exactly what I was coming in to ask.

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