I think it will depend. Some people will still bring their selfish "out for myself" attitude to Classic; nothing can fix that but you see that even in the older MMOs that actual force communication (as in, you can't do things solo; even leveling). You'll still have the people that will refuse to group up for kill quests and instead just ninja tag mobs, you'll have people trying to corner the market on expensive things and try to stop anyone else from getting those items without paying them (the "Devilsaur Mafia" that you see on Private Servers), you'll have people wanting to pretend everything is super serious and if you aren't 110% min-maxed you're terrible, etc.
Games can only do so much to encourage communication and community, the rest is on the players and I think with in general how games have evolved since 2004, there will still be communication but it won't be the same as in the old days.
A big part of classic was communication/friend list/ignore list etc so yeah it will bring it back and possible for retail too (i hope).
Retailers who try their hand at Classic are going to have to learn quickly how important communication is in a real MMO. Classic is not a single player action game and it will be a shock to the system for people who have got used to how things are done on retail.
That means u lack the motivation for actual raiding all you want to do is kill her once for story and thats it. I honestly havent read many of the previous posts but if you are saying communication is gone because you dont see any of it in LFR then you are wrong. LFR is made for people to see story not to communicate and put effort into teamwork, gearing to overcome harder obstacles.
You said you dont enjoy playing because you can kill jaina in LFR and you dont care about higher difficulties. So im almost 100% sure if lfr was removed you wouldnt be playing at all. It looks like you actualy dont want to do harder content so dont blame blizzard for adding LFR but look at yourself why you cant bring yourself to doing more than just LFR. Its clear you dont enjoy the game anymore but saying LFR/M+ is the reason of it is pretty weak.
Re-read what I said. I said even in older MMOs that forced communication you didn't always get it, not in WoW. Only some classes could solo in EQ for example, others you had to rely on other players to group to kill mobs, and even then you had no guarantee of communication.
Even dark souls have different levels of difficulty (I have beated it in ++ mode) but if differs from wow that instead going up it goes down.
Encounter on lower diff does not have certain nechanics/adds, so for me beating an encounter that lacks certain aspect of it you have not beated the game. You finish a game when you beat it in his complete aspect, and as of wow you beat a raid tier only if your raid get Cutting Edge where you face it as the developers programmed it for
No.
Communication is the people and their mentality, not patch notes. The age of 'innocence' is over long ago for this game as most things on the internet.
Yes but baseline DS difficulty is alredy pretty challenging. In WoW it would be like starting at Mythic+10 than go up. And i am not mention how much segmented community is becouse of it and how terrible it must be to balance game around so many difficulty levels. It is proven that games with 1 set difficulty tends to be farm more enyojable becouse you dont have to balance and create artificial rules to prevent your game from breaking at higher or lower difficulty levels. This concept of having multiple sized difficulty levels si absolute nonsense. Ulduar was peak when comes to difficulty desing. Everything after was pure garbage mess of inflated gear, content invalidation, welfare gear, etc...
Is not that in every rpg to look for better loot? Plus you are not forced to raid all 4 difficulties to be competitive, mine guild has completed myth bod and we are playing it only as mythic we don't run HC or Norm becouse we don't need to.
The only time this happened was during mop for the legendary quest becouse the quest items had a separate lookout from LFR to norm/HC but they fixed it in wod when they made shared between all difficulties so you didn't need to run LFR for a chance of extra quest items
Can't wait for vanilla community back! no toxic, no twitch chat emote spamming and more mature behavior, I prefer 2004 age community thats why I'll play classic too.
Maybe I am really old school, but I am not playing RPG games for gear or items. Better items are just means to get further. There are games, which I am playing for better gear.. Looter shooters and ARPGs, but gear in these games is much more interesting, so it does make sense. Also these games are, most of the time, packed with character customization, so you can try many different things and builds.. WoW offers boring itemization and almost zero customization at this point. So, i don't see a point to just grind more mythic difficulties for..more boring gear.
More Downtime in combat means more time to chat. Required CC means you at least have to mark enemies and establish who CCs what.
As such, you'll probably wind up chatting by design. People who pretend people were just more social "back in the day" don't realize how game design subtly influences what you do in games, and Classic had several things going that made you have downtime so that you can use text chat.
Back then many people fully focused on the game and didn't have a 2nd monitor/TV to watch Netflix on during downtimes like while farming, but since they do now that might make it a tad less social.
With the abundance of Voice chat software and almost everyone having a decent mic these days, text chat is getting less and less attention, but since you're probably not wanting to invite every single person you play with into your discord server, Text chat will make a return in Classic.
Less than back in the day? Yeah, possible. But Vanilla requires communication one way or another.
Everyday content will require more communication, but Raids still need the same amount of voicechatting/Raidleading that it does on live I reckon.
Last edited by Grevmak; 2019-05-26 at 01:47 PM.
In fact all the nerf/hot fixes comes for mythic hardly for the other difficulties becouse they are already tuned by removing certain part of the fight.
And again I don't understand it, who cares if the guy next to me have that item I wear, mine is way stronger becouse I acquired it playing the difficulty the designer thinked it to be played in its complete state. There is only one difficulty that it's relevant, I don't see world first races for LFR/Normal/Heroic.
The problem with the community atm is that they lack to understand this that you beat the game only if you get CE