Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
That it's okay not to use berserker/viper gear, or any other full offensive stat-set, despite everyone recommending that you use those stat sets 24/7.
I guess that's kind of an obvious thing, but it really helped me enjoy the game and more classes far more. No discussion, Dire gear is lower damage than Viper. But being dead is even lower damage, and dying at the drop of a hat or being instantly punished if not outright killed for not having an evade ready or not knowing precisely when to dodge is really not a good experience for someone new to the game. I'd much rather be the 3k+ armor, 30k hp condi rev never dying than the constantly on-edge glass cannon, and then save that sort of stuff for fractals or raids.
Going by how the game was when I stopped about 18 months-2 years ago, as a casual player I would say I wish I knew:
1) That there isn't an automatic group finder for the dungeons and practically nobody does them other than specific exceptions (not talking about the Fractal ones)
2) That base classes would be mostly left in the dust of the new variants
3) That they would change various systems in a way to try and force you to play their way (ie dailies)
The base game before they changed to the current dailies system was for my taste one of the best MMO experiences I have had. Log in with whatever character you want, do whatever content you want, anywhere you want, get rewarded depending on how much you did. The daily and monthly achievements with the laurels and all that was my end-game in a way and the current system completely killed the game for me, which is a shame.
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
Warrior has been the most consistent class in the game.
Vanilla - 5 Warrior dungeons, Warrior one of the fastest open world classes, warrior S class in PvP and WvW.
HoT - Warrior has reserved a spot in raids and fractals. Warrior still core in WvW. Condi warriors all over PvP
PoF - Warriors still have their reserved spot. Warriors still core in WvW. Warriors still among top tier in PvP.
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35