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  1. #41
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Djuntas View Post
    Hi guys just wanna bump this again and leave more feedback.


    1. World quest RNG is still stupid. I and many others looking at wowhead comments are still waiting. RNG on WQs spwans is just bad, and 8.1 only made it worser.

    2. I recently grinded out the conquer achive (yay go me) - This achivement has NOTHING to do with pvp, again its just screams win-trading, or as I did it, purely ganking on 1 area.

    3. Now more allied races comes aka stupid achivements for lvling. just STOP, think blizzard.

    4. Faction only-items seems to continue. Im looking scared at 8.2 - There is so much shit I need to get on hord side...

    5. Island exp; Not only did they buff them, so they are still slow to do, and still as bored, rewards didnt help shit. There are people on this very forum posting over 1000 runs and only 1, maybe 2 mounts. ITS BROKEN, no point.

    Thank you, I want more people to leave feedback or see my own. Its imo just so bad in BFA, and Ive been grinding and collecting since vanilla, I know what Im saying when I say BFA has the most stupid and toxic.
    You could just not collect things if you don't have the time, instead of complain about it.

  2. #42
    Quote Originally Posted by Meat Rubbing Specialist View Post
    You could just not collect things if you don't have the time, instead of complain about it.
    It has nothing to do with time. All other exspansions we're...OK, its just that BFA is extremely stupid on some fronts.
    Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO

  3. #43
    Just slowly farm each item as you see fit. Eventually you get them all. Sooner or later the way they can be gained will be nerfed.
    Have to think of it as a marathon not a sprint.

  4. #44
    Quote Originally Posted by Brodhistiva View Post
    I want to tease you, but no, that's honestly a fair series of typos because it's impossible to talk about island expeditions without having a seizureohfuck345efdsg;dfkgjiodruo lgflsaed;G
    FD:KGs'4r';2342
    ask the guy in the rank 1 of azerite neck level about island expeditions. He is, honestly, a madman. He has all the mounts from island expeditions, for instance.

  5. #45
    Quote Originally Posted by Makarena View Post
    ask the guy in the rank 1 of azerite neck level about island expeditions. He is, honestly, a madman. He has all the mounts from island expeditions, for instance.
    How encouraging, if you farm islands for 12h+ a day for 8 months, every day, then you'll get the mounts. And they say wow is a casual friendly mmo...

  6. #46
    just not collect things if you don't have the time

  7. #47
    Legendary! SinR's Avatar
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    Or you can, you know, work on it over the course of the expansion
    We're all newbs, some are just more newbier than others.

    Just a burned out hardcore raider turned casual.
    I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
    #TeamFuckEverything

  8. #48
    Quote Originally Posted by Marrilaife View Post
    How encouraging, if you farm islands for 12h+ a day for 8 months, every day, then you'll get the mounts. And they say wow is a casual friendly mmo...
    I wouldn't call completionists casual. Being a collector sort of makes you not casual, even if your only pursuit is every battle pet.

  9. #49
    Quote Originally Posted by Queen of Hamsters View Post
    I wouldn't call completionists casual. Being a collector sort of makes you not casual, even if your only pursuit is every battle pet.
    Yea, I see my self as casual, but I know for sure Im not anyway :P Yes I havent done a single raid, or any mythic key above 5, but I have done just about all else BFA has.

    Anywho, glad people can agree - I reliease "just see it as a marathon" is fine, but thats what Ive done every exp anyway. Im very into efficent gameplay, not wasting time...Like for instance I wont do many grinds until 8.2 aka flying comes, but having these outliner-issues in BFA is so bad...And again, no other exp has had them this bad.
    Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO

  10. #50
    I definitely agree about islands. There are so many rewards there urging us to do that content, but their gameplay is soooooo boring! I do them, because I'm forced to as a collector, and I hate every minute of it.

    You forgot one major problem with BFA, though-- legacy loot. It's restricted to +11 levels so you can't farm Legion dungeons and raids. You kill a Legion boss and have an 85% chance of getting NOTHING. No loot.

    I already farmed WoD and earlier stuff, so there's really nothing left for me to do in terms of old content until level 121. The devs took away a large part of the game I personally enjoyed, and all for no real clear reason.
    Last edited by Schizoide; 2019-03-03 at 05:29 PM.

  11. #51
    Quote Originally Posted by Bathrezz View Post
    I think you're wrong, and a lot of players will agree with me. Implementing repeatable content the right way is sure a thing, if you don't know then you haven't been a collector for long and/or haven't played enough games to realise that there are good game designs and bad ones.

    Most things are gated behind RNG not, time + effort = rewards but, time + effort = maybe reward. As collectors we don't want rewards to be handed to us sure, of course, otherwise there's no value/prestige in having something.
    I think the time+effort = *maybe* reward is the biggest problem for me. It's just so frustrating spending so much time and effort and then getting nothing for it. And it just seems to be getting worse, not better.

  12. #52
    Thing is you don't have to get everything. As an ex-top10 world achievement points completionist i just cba with all the crazy achieves obtainable at this point. Yes i still read on achievements so i can plan in advance but only start doing them when other content is obsolete like progression, desired pvp rank etc. It's no point in causing a burnout by trying to do everything. Prioritize and try to have fun ffs. All i hear is that this game either has too little or too much content...

    - - - Updated - - -

    Quote Originally Posted by zanthe View Post
    I think the time+effort = *maybe* reward is the biggest problem for me. It's just so frustrating spending so much time and effort and then getting nothing for it. And it just seems to be getting worse, not better.
    Recently i started spamming PvP Island expeditions and i find them fun. Yes i might get a mount pet etc but its an extra reward.

    I remember the days before achievements, even before WoW where i would enter a game just to play it, not be compelled to do X actions just so an achiev turns from grey to yellow...
    Last edited by Cannibalus; 2019-03-04 at 03:44 PM.

  13. #53
    Quote Originally Posted by Cannibalus View Post
    All i hear is that this game either has too little or too much content...
    People tend to use the word "content" to describe gameplay rather than rewards. But even for the people who do use the word "content" to describe rewards, complaints about RNG aren't a complaint about content, they're a complaint how the designers chose to implement content.

    Take paragon chests as an example. The developer has some rewards already designed and ready to be implemented, whether toy or mount. They want to connect it to paragon chests you earn from continuing to grind rep after hitting exalted. They could choose to:

    A) Add a currency connected to paragon chests, and set the prices in line with what they judge to be a reasonable time-frame. This also gives players the benefit of being able to assess the time vs. reward directly.

    B) Set it to an RNG fractional rate with a bad luck protection system in place - for instance, you could randomly get it from your first chest on upwards, but if you hit 20 chests (200,000k rep grinded past exalted) the system makes the drop guaranteed.

    C) Set it to an RNG fractional rate, with no bad luck protection in place - an unlucky player pursuing this item may never get it, or might only get it long after the expansion is over (for instance, you hear of people who grinded paragon chests throughout Legion, never got their mount, and are STILL grinding Legion faction rep).


    Is a complaint if they choose "Option C" a complaint about "too much content," or is it a complaint that the developer is making crappy decisions with the assets the designers hand him? What if they take a big chunk of rewards, say over a hundred, and throw all of it into the "Option C" bin. A lot of complaints may sound like, "there's too much" on the surface, but if the developer spends a minute looking one inch below the surface, what they'll find is a dislike of how they're implementing rewards, not that they have too many rewards to implement.

    Edit: I will admit, I've done PvP island expeditions lately, and enjoyed them a lot more than PvE island expeditions. And I'll give credit to Blizzard for improving the gameplay of island expeditions in general above what it was at launch. I still think the reward side is badly mishandled though.
    Last edited by Torvald; 2019-03-04 at 08:45 PM.

  14. #54
    Quote Originally Posted by Torvald View Post
    People tend to use the word "content" to describe gameplay rather than rewards. But even for the people who do use the word "content" to describe rewards, complaints about RNG aren't a complaint about content, they're a complaint how the designers chose to implement content.

    Take paragon chests as an example. The developer has some rewards already designed and ready to be implemented, whether toy or mount. They want to connect it to paragon chests you earn from continuing to grind rep after hitting exalted. They could choose to:

    A) Add a currency connected to paragon chests, and set the prices in line with what they judge to be a reasonable time-frame. This also gives players the benefit of being able to assess the time vs. reward directly.

    B) Set it to an RNG fractional rate with a bad luck protection system in place - for instance, you could randomly get it from your first chest on upwards, but if you hit 20 chests (200,000k rep grinded past exalted) the system makes the drop guaranteed.

    C) Set it to an RNG fractional rate, with no bad luck protection in place - an unlucky player pursuing this item may never get it, or might only get it long after the expansion is over (for instance, you hear of people who grinded paragon chests throughout Legion, never got their mount, and are STILL grinding Legion faction rep).


    Is a complaint if they choose "Option C" a complaint about "too much content," or is it a complaint that the developer is making crappy decisions with the assets the designers hand him? What if they take a big chunk of rewards, say over a hundred, and throw all of it into the "Option C" bin. A lot of complaints may sound like, "there's too much" on the surface, but if the developer spends a minute looking one inch below the surface, what they'll find is a dislike of how they're implementing rewards, not that they have too many rewards to implement.

    Edit: I will admit, I've done PvP island expeditions lately, and enjoyed them a lot more than PvE island expeditions. And I'll give credit to Blizzard for improving the gameplay of island expeditions in general above what it was at launch. I still think the reward side is badly mishandled though.
    RNG is RNG and that is pretty clear to me that this promotes potentially infinite playtime. Which makes the mounts more valuable than something that you get in 20 chests. Collecting stuff can create this little moster in your head that thinks that everything that you did not collect prevents you from being whole or whatever. It's a misconception that many people have, this entitlement, this absolute form of materialism projected over pixels. It is the reason shitty FTP games are thriving because people are desperate to collect every shitty cosmetic, pet etc.

  15. #55
    I wish there was only one or two unique Island mounts that were super rare / low chance of dropping but unique model. Just sucks having so many low chance mounts to get from them, and it just being a recolor anyways.
    Never underestimate the unknown, or some shit. *shrugs i unno*

  16. #56
    It's so obvious WHY islands have been designed the way they are. "We know islands aren't particularly fun (I'm being supernice here) but just shove all the things in there with a weird drop mechanic/low drop rate, the collectors will farm it non stop! /success, right?" Which is why I refused to step into islands. But then if I let go all these things why farm ANYTHING at all? If the sense of completion and satisfaction is gone why bother at all?

    Say my vertical jump is 40-45 cm, if you put my treasure to 50 cm I might try. If you put it to 60-70, then fuck that, you can keep the thing. I know this is where the "'you want everything for free" comes. To which I say, my simple armory with achieve dates and collection is in my signature.
    Last edited by Lei; 2019-03-05 at 08:32 PM.

  17. #57
    Yeah, BFA's biggest issue for collectors is Islands, period full stop.

    The Emissary system was 10x... maybe 100x.... better than this nonsense.

  18. #58
    Quote Originally Posted by Nymrohd View Post
    My only issue with Islands is the transmogs. The rest I think I will eventually get, if not now then on the next xpac when you'll be able to chain solo Mythic Islands fairly fast. But the transmogs are so many. I just wish there was a better way to get them (make them ensembles or have those tokens they are adding in 8.1.5 cover all slots and drop the island mogs).

    On the world quests I agree that it is bullshit. I still think they should reduce the RNG of world quests by changing them to be selected with a "deck of cards" method instead of full RNG.
    Transmog is probably the easiest collectible of Islands, seeing as they're BoE.

    Islands are pure cancer. Everytime I do one I feel disgusted that I'm willingly letting myself get jebaited.

    Currently missing 1 Warfront mount (alt army ftw), once I get it I can safely abandon that snorefest as well. The transmog isn't worth.

    Really, REALLY hoping Nazjatar will switch it up. I want rewards from rep storylines (Cloud Serpents), actual rares (Tanaan), currency etc.

    - - - Updated - - -

    Quote Originally Posted by Schizoide View Post
    You forgot one major problem with BFA, though-- legacy loot. It's restricted to +11 levels so you can't farm Legion dungeons and raids. You kill a Legion boss and have an 85% chance of getting NOTHING. No loot.
    The 11 lvl thing was a clear slight to players to artificially increase play time. Nothing else to it.
    Last edited by Prophet June Bug; 2019-03-05 at 09:04 PM.

  19. #59
    Quote Originally Posted by Uncle June Bug View Post
    The 11 lvl thing was a clear slight to players to artificially increase play time. Nothing else to it.
    Please explain. It had the exact opposite effect for me. I play (and enjoy) WoW much less, because I can no longer farm the previous expansion's content.

  20. #60
    Quote Originally Posted by Schizoide View Post
    Please explain. It had the exact opposite effect for me. I play (and enjoy) WoW much less, because I can no longer farm the previous expansion's content.
    What?

    I'm saying the 11 lvl rule for legacy loot is a malicious decision to make farming Legion items harder as to artificially increase play time. They probably saw how popular farming WoD raids was in Legion, but in WoD you could simply set up a group in group finder so you could change loot settings. They even were so vile to argue that the 11 lvl rule didn't change anything because the same counted for WoD content at 110, completely ignoring the fact people could do the aforementioned group finder trick.

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