Number one is for fun. Also if there is a fight where dps checks are pretty tight I will usually go Disc. I went Disc for Zek'Voz, Zul, and Mythrax. Current tier I find pretty much all the fights doable as Disc though I switch it up depending on Healing comp . I definitely feel like a healer as both.
You have it exactly opposite as to what it takes to be a good healer though. Disc requires much more setup / planning as opposed to Holy and it is much easier to be a decent Priest as Holy than Disc, and neither have a "rotation". That said Holy has many more "oh shit buttons" that allow you to recover from poor play, thereby it is much easier to play by the average player.
If Disc could do DPS in a raid as a viable dpsers.. I'd switch to it.
My only problem with Disdc is that - as has been pointed out at least 10 times in this thread - playing it "well" means planning the damage patterns of the fight in advance and apply atonement accordingly. Which means you are completely unable to react to unexpected damage when somebody fucks up and takes avoidable damage. If you stop in your planned out route to throw an emergency heal on somebody, you will most likely ruin your burst window.
For the absolute vast majority of players in this game avoidable damage is the default case. Only a very, very, VERY small minority of players are in groups that usually avoid all avoidable damage. So if you are trying to explain to somebody who is constantly forced to emergency heal why Disc is so awesome...you are just talking past each other.
The greatnes of Disc is defined not only by the player but also by the group s/he is healing. This is NOT true for Holy. Not even remotely to the same extend, at least.
Disc is an unique healer and it's really fun preventing damage.
Disc is easily the best designed healer. And it's really fun.
Invincipline is THE spec for the open world and inevitable time spent alone advancing your character overall through quests. You don't have to set your gear up for it, go holy (if you prefer it) or shadow for group content, but discipline rules the open world. Holy kills too slow, Shadow is too squishy for anything that isn't designed to fall over in 5 seconds. You can solo world bosses with invincipline.
A new discipline healer in dungeons is like a tank: There's an unwritten rule of "Don't be new." It's a terrible design to inflict on the community in this vein.
Last edited by Omedon; 2019-03-01 at 04:15 PM.
The OP is obvious bait but disc in its current state is probably one of the hardest healing specs to play properly ever implemented. Ironic considering the state of other classes in BFA but Blizz did get this one right.
Disc just feels extremely rewarding IF you play with skilled people you know especially in m+. You feel like the MVP of the group most of the time. However it's a total nightmare in pugs. One bad player already messes up everything and will transform you into a one-button-healer (or you just let him die).
Holy is just a bit safer. You have a spell for every situation and just need to react to stuff that happens and that's totally fine. I play my priest as holy 90% of the time.
Because it's hard to play and thus challenging and feels rewarding. I play plenty of healers, and I am still not comfortable with PvE Disc healing.
Just check warcraftlogs and set healer percentile from 75 to 95, and you will see how big a jump Disc makes. If you're good, Disc can be insane.
Actually, I find unskilled PuGs much more rewarding than my skilled raid group, because there's so much more damage to heal and less competent competition to steal it from me. And I don't find it fun healing unskilled m+ PuGs as any healer.
If one player messes up and drops low, you have to spam Shadow Mend on him, but on Holy you're spamming Flash Heal on him, so that's not at all unique to Disc.
This only works on mythic. In normal and heroic, even the 95th percentile remains low. It's more about the structure of several fights not matching with Disc's periodic burst playstyle.Just check warcraftlogs and set healer percentile from 75 to 95, and you will see how big a jump Disc makes
Discipline priest is the definition of pro-active game play which will always be more difficult than reactive game play which Holy Priest is like a king spec of reactive game play. You have to know pattern of the fight and foresee the damage taken output, to be able to plan ahead your short window of absolutely disgusting burst raid-wide healing which Disc priest can provide.
On the other hand you have holy priest which reacts to current damage taken, ofc you want to save your cds for major damage taken, but you can save people on spot, you don't have to plan that much you just press button according to what just happens, not saying that it doesn't require any skill, but it's really dumb to say that it's more difficult.
We need to bring back Shield-only Disc Priests.
On a more serious note, Disc Priests are bloody amazing and are great fun to play. They may be underwhelming when healing players who love fire, standing in circles and checking if poo on the ground will do damage. But if you crawl through that cesspool of players, you'll be rewarded once you can plan your stuff out. Especially if you're playing with friends.
Yep, this is the reason why I played Holy more than Disc, back in Legion.
It was obnoxious to have to study every single fight and memorize when the raidwide burst damage would happen, and...that was pretty much the only thing Disc did better; it was worse than the other healers in almost every other aspect.
With Holy, I didn't have to spend the entire fight watching DBM timers and Atonement timers, I'd just throw out PoHs and Binding Heals and Holy Words and "OH MY FUCKING GOD WHY CAN DRUID MOVE WHILE CASTING TRANQ BUT HOLY CAN'T MOVE WHILE CASTING DIVINE HYMN WHAT THE FUCK IS THIS BIAS BLIZZARD REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" and that sort of thing.
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And have them dominate the meters again like in MoP/WoD and have all the other healers constantly crying for you to be nerfed because of that?
No thanks. Being a mindless bubblebot is not my idea of a good time.
First off, disc>holy in terms of fun in my opinion. Secondly, I am holy because we have a disc priest who is decent, and because I am decent at holy as well that is what I am doing.
Disc > Holy